Dragon's Maze Spoiler Season
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Re: Dragon's Maze Spoiler Season
by ZzzzSleep » 09 Apr 2013, 22:42
Advent of the Wurm! The token image will probably need to be changed though.
- Advent of the Wurm | Open
- Code: Select all
Name:Advent of the Wurm
ManaCost:1 G G W
Types:Instant
A:SP$ Token | Cost$ 1 G G W | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenOwner$ You | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Trample | TokenImage$ g w 5 5 wurm | SpellDescription$ Put a 5/5 green Wurm creature token with trample onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/advent_of_the_wurm.jpg
Oracle:Put a 5/5 green Wurm creature token with trample onto the battlefield.
Re: Dragon's Maze Spoiler Season
by PowerClaws » 10 Apr 2013, 00:20
Ill start editing the wiki this time... might be helpfulZzzzSleep wrote:Advent of the Wurm! The token image will probably need to be changed though.Edit: Errrr... nevermind, it looks like I've wasted my time. Powerclaws has already scripted it, but didn't claim it on the wiki. I've added their claimed cards to the wiki.
- Advent of the Wurm | Open
- Code: Select all
Name:Advent of the Wurm
ManaCost:1 G G W
Types:Instant
A:SP$ Token | Cost$ 1 G G W | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenOwner$ You | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Trample | TokenImage$ g w 5 5 wurm | SpellDescription$ Put a 5/5 green Wurm creature token with trample onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/advent_of_the_wurm.jpg
Oracle:Put a 5/5 green Wurm creature token with trample onto the battlefield.
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Re: Dragon's Maze Spoiler Season
by PowerClaws » 10 Apr 2013, 02:47
Renounce the Guilds
(Was spoiled on starcitygames.com facebook page, is a nice card)
(Was spoiled on starcitygames.com facebook page, is a nice card)
- Renounce the Guilds | Open
- Name:Renounce the Guilds
ManaCost:1 W
Types:Instant
A:SP$ Sacrifice | Cost$ 1 W | SacValid$ Permanent.MultiColor | Defined$ Each | SpellDescription$ Each player sacrifices a multicolored permanent.
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Re: Dragon's Maze Spoiler Season
by serrasmurf » 10 Apr 2013, 07:44
Hi Devs,
With dragons maze I will finish my ravnica world.
Is there a possibility to playtest (and determine AI playbility of cards) before offical gatecrash & forge release?
thnx
With dragons maze I will finish my ravnica world.
Is there a possibility to playtest (and determine AI playbility of cards) before offical gatecrash & forge release?
thnx
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Re: Dragon's Maze Spoiler Season
by Max mtg » 10 Apr 2013, 10:18
@serrasmurf, sure. Just take the latest codebase from trunk of SVN and the newer cards from the branch dedicated to DGM
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Re: Dragon's Maze Spoiler Season
by Chris H. » 10 Apr 2013, 11:05
Another option would be to download the daily snapshot builds once the devs are far enough along in their dev efforts that they feel that it is time to get more play testing accomplished by our group of snapshot testers.
We typically like to merge in the new cards to the main trunk about a week or two before we release the following beta.
We typically like to merge in the new cards to the main trunk about a week or two before we release the following beta.
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Re: Dragon's Maze Spoiler Season
by Max mtg » 10 Apr 2013, 12:00
Chris, does this mean that branch will be merged right after the 1.3.12 build? So that the next beta to be published right before prerelease (on 26th) will include DGM cards.
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Re: Dragon's Maze Spoiler Season
by Chris H. » 10 Apr 2013, 12:55
I did not post any specific dates as I did not want to mislead anyone.
I think that we can release the 1.3.12 beta build as planned on Friday April 12. It looks like the new input system is stable and it could use a more wide spread play testing.
We may want to release 1.3.13 after the DGM release. There may not be enough time to get out another beta between these two releases.
I do not think that anyone will merge the branch into the trunk until most of the DGM cards have been added. I suspect that we also want to wait until WotC posts the DGM cards on their site.
Once we have merged the branch into the trunk we will want to give the testers a week or two for play testing. The forge beta release containing the DGM cards will need an updated mtg-data.txt file. So, I do not want to predict an actual release date at this time as there are some variables that are out of my control.
I think that we can release the 1.3.12 beta build as planned on Friday April 12. It looks like the new input system is stable and it could use a more wide spread play testing.
We may want to release 1.3.13 after the DGM release. There may not be enough time to get out another beta between these two releases.
I do not think that anyone will merge the branch into the trunk until most of the DGM cards have been added. I suspect that we also want to wait until WotC posts the DGM cards on their site.
Once we have merged the branch into the trunk we will want to give the testers a week or two for play testing. The forge beta release containing the DGM cards will need an updated mtg-data.txt file. So, I do not want to predict an actual release date at this time as there are some variables that are out of my control.
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Re: Dragon's Maze Spoiler Season
by swordshine » 12 Apr 2013, 06:59
I have no idea how to script this one:
- Renegade Krasis | Open
- Renegade Krasis
Creature - Beast Mutant
Evolve
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Re: Dragon's Maze Spoiler Season
by Max mtg » 12 Apr 2013, 09:04
My idea: add "Evolve$ True" parameter to "AB$ PutCounter ..." set up in CardFactoryUtil (about line 2710). The PutCounterEffect will look for that parameter, and when found, it has to fire a new trigger, "creature evolved"
Another option may be to add that 'evolve' parameter to a trigger that fires when counters are added instead of making a new trigger, but that would mean extra parameter to Card.addCounter() so I am less sure about this one.
Another option may be to add that 'evolve' parameter to a trigger that fires when counters are added instead of making a new trigger, but that would mean extra parameter to Card.addCounter() so I am less sure about this one.
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Re: Dragon's Maze Spoiler Season
by swordshine » 12 Apr 2013, 15:30
Goblin Test Pilot! What's a random target?
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Re: Dragon's Maze Spoiler Season
by friarsol » 12 Apr 2013, 15:37
A target that's chosen at random for all potential valid targets. A card that's definitely going to be annoying in cardboard form with a large multiplayer game.swordshine wrote:Goblin Test Pilot! What's a random target?
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Re: Dragon's Maze Spoiler Season
by ZzzzSleep » 15 Apr 2013, 15:04
Cluestone time!
This is what happens when you blend a keyrune and mindstone together.
This is what happens when you blend a keyrune and mindstone together.
- Assorted cluestones | Open
- Code: Select all
Name:Azorius Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Draw | Cost$ W U T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$White|Blue
- Code: Select all
Name:Boros Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Draw | Cost$ R W T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Red|White
- Code: Select all
Name:Dimir Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Draw | Cost$ U B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Blue|Black
- Code: Select all
Name:Golgari Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Draw | Cost$ B G T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Black|Green
- Code: Select all
Name:Gruul Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Draw | Cost$ R G T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Red|Green
- Code: Select all
Name:Izzet Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Draw | Cost$ U R T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Blue|Red
- Code: Select all
Name:Orzhov Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Draw | Cost$ W B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$White|Black
- Code: Select all
Name:Rakdos Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Draw | Cost$ B R T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Black|Red
- Code: Select all
Name:Selesnya Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Draw | Cost$ G W T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Green|White
- Code: Select all
Name:Simic Cluestone
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Draw | Cost$ G U T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Color$Green|Blue
Re: Dragon's Maze Spoiler Season
by Max mtg » 15 Apr 2013, 20:57
Do you have an idea how cost-changing effects would interact with Fused split cards? When I play a fused ability, should the total cost be altered or both halves' costs are calculated separatelly and then summed up?
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Re: Dragon's Maze Spoiler Season
by friarsol » 15 Apr 2013, 21:02
Fused spells are a single spell that's cost is the combined cost of both halves.Max mtg wrote:Do you have an idea how cost-changing effects would interact with Fused split cards? When I play a fused ability, should the total cost be altered or both halves' costs are calculated separatelly and then summed up?
Toil 2 B
Trouble 2 R
Toil & Trouble 4 B R
If you had a "Your sorceries cast 1 less to cast" card out, it would be: 1 B, 1 R, 3 B R.
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