Re: Some easy cards with spDamageCP/spDamageP
Posted: 04 Jul 2009, 21:08
Erm, I didn't see the code... anyways, I think we should generally put in "addComesIntoPlayCommand" (execute=new.execute;old.execute), addBeforeOtherInputs(put a stopSetNext(old) in the apropriate location)...DennisBergkamp wrote:I don't think that'll work though (we're not setting the comesIntoPlayCommand to draw two cards).