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Battle for Zendikar spoiler season

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Re: Battle for Zendikar spoiler season

Postby Marek14 » 30 Aug 2015, 06:29

Code: Select all
Name:Kozilek's Channeler
ManaCost:5
Types:Creature Eldrazi
PT:4/4
A:AB$ Mana | Cost$ T | Produced$ 2 | SpellDescription$ Add {2} to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/kozileks_channeler.jpg
Oracle:{T}: Add {2} to your mana pool.
Code: Select all
Name:Eldrazi Devastator
ManaCost:8
Types:Creature Eldrazi
PT:8/9
K:Trample
SVar:Picture:http://www.wizards.com/global/images/magic/general/eldrazi_devastator.jpg
Oracle:Trample
Code: Select all
Name:Ruinous Path
ManaCost:1 B B
Types:Sorcery
A:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.
K:Awaken:4:5 B B
SVar:Picture:http://www.wizards.com/global/images/magic/general/ruinous_path.jpg
Oracle:Destroy target creature or planeswalker.\nAwaken 4 — {5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Code: Select all
Name:Titan's Presence
ManaCost:3
Types:Instant
A:SP$ ChangeZone | Cost$ 3 Reveal<1/Creature.Colorless> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X,Y | SpellDescription$ Exile target creature if its power is less than or equal to the revealed card's power.
SVar:Y:Revealed$CardPower
SVar:X:Targeted$Valid Creature.powerLEY
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/titans_presence.jpg
Oracle:As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.\nExile target creature if its power is less than or equal to the revealed card's power.
Code: Select all
Name:Ulamog, the Cealess Hunger
ManaCost:10
Types:Legendary Creature Eldrazi
PT:10/10
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When you cast CARDNAME, exile two target permanents.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | ValidTgts$ Permanent | TargetMin$ 2 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile
K:Indestructible
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, defending player exiles the top twenty cards of his or her library.
SVar:TrigMill:AB$ Mill | Cost$ 0 | Defined$ DefendingPlayer | Destination$ Exile | NumCards$ 20
SVar:HasAttackEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulamog_the_ceaseless_hunger.jpg
Oracle:When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.\nIndestructible\nWhenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 30 Aug 2015, 06:36

Code: Select all
Name:Gideon, Ally of Zendikar
ManaCost:2 W W
Types:Planeswalker Gideon
Loyalty:4
A:AB$ Animate | Cost$ AddCounter<1/LOYALTY> | Defined$ Self | Power$ 5 | Toughness$ 5 | Keywords$ Indestructible | Types$ Creature,Human,Soldier,Ally | SubAbility$ GideonPrevent | Planeswalker$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 5/5 Human Soldier Ally creature with indestructible that is still a planeswalker. Prevent all damage that would be dealt to him this turn.
SVar:GideonPrevent:DB$ Pump | Defined$ Self | KW$ HIDDEN Prevent all damage that would be dealt to CARDNAME.
A:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Knight Ally | TokenColors$ White | TokenTypes$ Knight,Ally | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | Planeswalker$ True | SpellDescription$ Put a 2/2 white Knight Ally creature token onto the battlefield.
A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Gideon, Ally of Zendikad emblem | Image$ gideon_ally_of_zendikar_emblem | StaticAbilities$ STPump | Planeswalker$ True | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control get +1/+1."
SVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/gideon_ally_of_zendikar.jpg
Oracle:[+1] Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that is still a planeswalker. Prevent all damage that would be dealt to him this turn.\n[0] Put a 2/2 white Knight Ally creature token onto the battlefield.\n[-4] You get an emblem with "Creatures you control get +1/+1."
Code: Select all
Name:Felidar Cub
ManaCost:1 W
Types:Creature Cat Beast
PT:2/2
A:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/felidar_cub.jpg
Oracle:Sacrifice Felidar Cub: Destroy target enchantment.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 30 Aug 2015, 06:41

Code: Select all
Name:Prairie Stream
ManaCost:no cost
Types:Land Plains Island
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.
SVar:LandTapped:AB$ Tap | Cost$ 0 | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar | ConditionSVarCompare$ LE1 | References$ ETBCheckSVar | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
SVar:ETBCheckSVar:Count$Valid Land.Basic+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/prairie_stream.jpg
Oracle:({T}: Add {W} or {U} to your mana pool.)\nPrairie Stream enters the battlefield tapped unless you control two or more basic lands.
Code: Select all
Name:Sunken Hollow
ManaCost:no cost
Types:Land Island Swamp
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.
SVar:LandTapped:AB$ Tap | Cost$ 0 | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar | ConditionSVarCompare$ LE1 | References$ ETBCheckSVar | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
SVar:ETBCheckSVar:Count$Valid Land.Basic+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/sunken_hollow.jpg
Oracle:({T}: Add {U} or {B} to your mana pool.)\nSunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Code: Select all
Name:Smoldering Marsh
ManaCost:no cost
Types:Land Swamp Mountain
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.
SVar:LandTapped:AB$ Tap | Cost$ 0 | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar | ConditionSVarCompare$ LE1 | References$ ETBCheckSVar | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
SVar:ETBCheckSVar:Count$Valid Land.Basic+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/smoldering_marsh.jpg
Oracle:({T}: Add {B} or {R} to your mana pool.)\nSmoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Code: Select all
Name:Cinder Glade
ManaCost:no cost
Types:Land Mountain Forest
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.
SVar:LandTapped:AB$ Tap | Cost$ 0 | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar | ConditionSVarCompare$ LE1 | References$ ETBCheckSVar | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
SVar:ETBCheckSVar:Count$Valid Land.Basic+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/cinder_glade.jpg
Oracle:({T}: Add {R} or {G} to your mana pool.)\nCinder Glade enters the battlefield tapped unless you control two or more basic lands.
Code: Select all
Name:Canopy Vista
ManaCost:no cost
Types:Land Forest Plains
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.
SVar:LandTapped:AB$ Tap | Cost$ 0 | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar | ConditionSVarCompare$ LE1 | References$ ETBCheckSVar | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard
SVar:ETBCheckSVar:Count$Valid Land.Basic+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/canopy_vista.jpg
Oracle:({T}: Add {G} or {W} to your mana pool.)\nCanopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 30 Aug 2015, 06:44

I need some help with:

Blight Herder (not sure how to do the ability)
Radiant Flames (we have sunburst, but as a keyword, so I'm not sure how to write "number of colors spent on the spell" except as sum of five ConditionManaSpent$ variables, which seems inelegant.

Also, I posted Oblivion Sower a while back, but it seems to have been skipped when swordshine added cards. Does it have some problem?
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Re: Battle for Zendikar spoiler season

Postby friarsol » 30 Aug 2015, 16:37

Marek14 wrote:Blight Herder (not sure how to do the ability)
I'd try something like this:

Code: Select all
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigHerd
SVar:TrigHerd:DB$ ChooseCard | ChoiceZone$ Exile | Choices$ Card.OppOwn | Amount$ 2 | MinAmount$ 2 | RememberChosen$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Graveyard | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ2 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenName$ Eldrazi Scion | TokenTypes$ Creature,Eldrazi,Scion | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ ABMana | ConditionDefined$ Remembered | ConditionPresent$ Card.IsRemembered | ConditionCompare$ EQ2 | SubAbility$ DBCleanup
SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ 1 | Amount$ 1 | SpellDescription$ Add {1} to your mana pool.
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 31 Aug 2015, 07:43

OK, so let's see...

Code: Select all
Name:Blight Herder
ManaCost:5
Types:Creature Eldrazi Processor
PT:4/5
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigHerd | TriggerDescription$ When you cast CARDNAME, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
SVar:TrigHerd:DB$ ChooseCard | ChoiceZone$ Exile | Choices$ Card.OppOwn | Amount$ 2 | MinAmount$ 2 | RememberChosen$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Graveyard | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ2 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenName$ Eldrazi Scion | TokenTypes$ Creature,Eldrazi,Scion | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ ABMana | ConditionDefined$ Remembered | ConditionPresent$ Card.IsRemembered | ConditionCompare$ EQ2 | SubAbility$ DBCleanup
SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ 1 | Amount$ 1 | SpellDescription$ Add {1} to your mana pool.
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
http://www.wizards.com/global/images/magic/general/blight_herder.jpg
Oracle:When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Plus, there's one new:

Code: Select all
Name:Nissa's Renewal
ManaCost:5 G
Types:Sorcery
A:SP$ ChangeZone | Cost$ 5 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 3 | SubAbility$ DBGainLife | SpellDescription$ Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 7
SVar:Picture:http://www.wizards.com/global/images/magic/general/nissas_renewal.jpg
Oracle:Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 31 Aug 2015, 18:14

New cards from image gallery:

Code: Select all
Name:Breaker of Armies
ManaCost:8
Types:Creature Eldrazi
PT:10/8
K:All creatures able to block CARDNAME do so.
SVar:Picture:http://www.wizards.com/global/images/magic/general/breaker_of_armies.jpg
Oracle:All creatures able to block Breaker of Armies do so.
Code: Select all
Name:Retreat to Emeria
ManaCost:3 W
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigCharm | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, choose one - Put a 1/1 white Kor Ally creature token onto the battlefield; Creatures you control get +1/+1 until end of turn.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBToken,DBPumpAll | SpellDescription$ Choose one - Put a 1/1 white Kor Ally creature token onto the battlefield; Creatures you control get +1/+1 until end of turn.
SVar:DBToken:DB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Kor Ally | TokenTypes$ Creature,Kor,Ally | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1
SVar:Picture:http://www.wizards.com/global/images/magic/general/retreat_to_emeria.jpg
Oracle:Landfall - Whenever a land enters the battlefield under your control, choose one -\n• Put a 1/1 white Kor Ally creature token onto the battlefield.\n• Creatures you control get +1/+1 until end of turn.
Code: Select all
Name:Coastal Discovery
ManaCost:3 U
Types:Sorcery
A:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SpellDescription$ Draw two cards.
K:Awaken:4:5 U
SVar:Picture:http://www.wizards.com/global/images/magic/general/coastal_discovery.jpg
Oracle:Draw two cards.\nAwaken 4 — {5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Code: Select all
Name:Skitterskin
ManaCost:3 B
Types:Creature Eldrazi Drone
PT:4/3
K:Devoid
K:CARDNAME can't block.
A:AB$ Regenerate | Cost$ 1 B | CheckSVar$ X | SVarCompare$ GE1 |  References$ X | SpellDescription$ Regenerate CARDNAME. Activate this ability only if you control another colorless creature.
SVar:X:Count$Valid Creature.Colorless+YouCtrl+Other
SVar:Picture:http://www.wizards.com/global/images/magic/general/skitterskin.jpg
Oracle:Devoid (This card has no color.)\nSkitterskin can't block.\n{1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
I also updated the Forge: Upcoming page.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 01 Sep 2015, 05:10

Code: Select all
Name:Brood Butcher
ManaCost:3 B G
Types:Creature Eldrazi Drone
PT:3/3
K:Devoid
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Eldrazi Scion | TokenTypes$ Creature,Eldrazi,Scion | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ ABMana
SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ 1 | Amount$ 1 | SpellDescription$ Add {1} to your mana pool.
A:AB$ Pump | Cost$ B G Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/brood_butcher.jpg
Oracle:Devoid (This card has no color.)\nWhen Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\n{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Code: Select all
Name:Lantern Scout
ManaCost:2 W
Types:Creature Human Scout Ally
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Rally - Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Rally - Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ Lifelink
SVar:PlayMain1:TRUE
SVar:BuffedBy:Ally
SVar:Picture:http://www.wizards.com/global/images/magic/general/lantern_scout.jpg
Oracle:Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Last edited by Marek14 on 01 Sep 2015, 16:17, edited 1 time in total.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 01 Sep 2015, 16:17

Code: Select all
Name:Drowner of Hope
ManaCost:5 U
Types:Creature Eldrazi
PT:5/5
K:Devoid
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 2 | TokenName$ Eldrazi Scion | TokenTypes$ Creature,Eldrazi,Scion | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ ABMana
SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ 1 | Amount$ 1 | SpellDescription$ Add {1} to your mana pool.
A:AB$ Tap | Cost$ Sac<1/Card.Eldrazi+Scion> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/drowner_of_hope.jpg
Oracle:Devoid (This card has no color.)\nWhen Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nSacrifice an Eldrazi Scion: Tap target creature.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 07 Sep 2015, 15:30

Code: Select all
Name:Bring to Light
ManaCost:3 G U
Types:Sorcery
A:SP$ ChangeZone | Cost$ 3 G U | Origin$ Library | Destination$ Exile | ChangeType$ Creature.cmcLEX,Instant.cmcLEX,Sorcery.cmcLEX | ChangeNum$ 1 | References$ X | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast CARDNAME, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
SVar:DBPlay:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True
SVar:X:Count$Converge
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/bring_to_light.jpg
Oracle:Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
Code: Select all
Name:Fathom Feeder
ManaCost:U B
Types:Creature Eldrazi Drone
PT:1/1
K:Devoid
K:Ingest
K:Deathtouch
A:AB$ Draw | Cost$ 3 U B | NumCards$ 1 | Defined$ You | SubAbility$ DBMill | SpellDescription$ Draw a card. Each opponent exiles the top card of his or her library.
SVar:DBMill:DB$Mill | Cost$ 0 | Defined$ Player.Opponent | Destination$ Exile | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/fathom_feeder.jpg
Oracle:Devoid (This creature has no color)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)\nDeathtouch\n{3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.
Code: Select all
Name:Desolation Twin
ManaCost:10
Types:Creature Eldrazi
PT:10/10
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast CARDNAME, put a 10/10 colorless Eldrazi creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Eldrazi | TokenTypes$ Creature,Eldrazi | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 10 | TokenToughness$ 10
SVar:Picture:http://www.wizards.com/global/images/magic/general/desolation_twin.jpg
Oracle:When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.
Code: Select all
Name:Lumbering Falls
ManaCost:no cost
Types:Land
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
A:AB$ Animate | Cost$ 2 G U | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Colors$ Green,Blue | Keywords$ Hexproof | SpellDescription$ CARDNAME becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
SVar:Picture:http://www.wizards.com/global/images/magic/general/lumbering_falls.jpg
Oracle:Lumbering Falls enters the battlefield tapped.\n{T}: Add {G} or {U} to your mana pool.\n{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Code: Select all
Name:Planar Outburst
ManaCost:3 W W
Types:Sorcery
A:SP$ DestroyAll | Cost$ 3 W W | ValidCards$ Creature.nonLand | SpellDescription$ Destroy all nonland creatures.
K:Awaken:4:5 W W W
SVar:Picture:http://www.wizards.com/global/images/magic/general/planar_outburst.jpg
Oracle:Destroy all nonland creatures.\nAwaken 4 — {5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Code: Select all
Name:Scythe Leopard
ManaCost:G
Types:Creature Cat
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ +1 | NumDef$ +1
SVar:BuffedBy:Land
SVar:Picture:http://www.wizards.com/global/images/magic/general/scythe_leopard.jpg
Oracle:Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Code: Select all
Name:Stasis Snare
ManaCost:1 W W
Types:Enchantment
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | ConditionPresent$ Card.Self | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Triggers$ ComeBack | RememberObjects$ Targeted | ImprintCards$ Self | SVars$ TrigReturn,ExileSelf | ConditionPresent$ Card.Self | Duration$ Permanent
SVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ That permanent is exiled until Stasis Snare leaves the battlefield
SVar:TrigReturn:AB$ ChangeZoneAll | Cost$ 0 | Origin$ Exile | Destination$ Battlefield | ChangeType$ Card.IsRemembered | SubAbility$ ExileSelf
SVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self
SVar:PlayMain1:TRUE
SVar:OblivionRing:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/stasis_snare.jpg
Oracle:Flash\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Last edited by Marek14 on 08 Sep 2015, 14:32, edited 1 time in total.
Marek14
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 07 Sep 2015, 18:34

Code: Select all
Name:Kiora, Master of the Depths
ManaCost:2 G U
Types:Planeswalker Kiora
Loyalty:4
A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Choose target creature | TargetMin$ 0 | TargetMax$ 1 | Planeswalker$ True | SubAbility$ DBUntap | SpellDescription$ Untap up to one target creature and up to one target land.
SVar:DBUntap:DB$Untap | ValidTgts$ Land | TgtPrompt$ Choose target land | TargetMin$ 0 | TargetMax$ 1
A:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 4 | Reveal$ True | ChangeNum$ 2 | ChangeValid$ Creature | AndOrValid$ Land | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Kiora, Master of the Depths emblem | Image$ kiora_master_of_the_depths_emblem | Triggers$ TrigFight | SVars$ DBFight | Duration$ Permanent | AILogic$ Always | SubAbility$ DBToken | SpellDescription$ You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield under your control.
SVar:TrigFight:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | Execute$ DBFight | OptionalDecider$ You | TriggerZones$ Command | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may have it fight target creature.
SVar:DBFight:AB$ Fight | Cost$ 0 | Defined$ TriggeredCard | ValidTgts$ Creature | TgtPrompt$ Choose target creature
SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenName$ Octopus | TokenTypes$ Creature,Octopus | TokenOwner$ You | TokenColors$ Blue | TokenPower$ 8 | TokenToughness$ 8
SVar:Picture:http://www.wizards.com/global/images/magic/general/kiora_master_of_waves.jpg
Oracle:[+1] Untap up to one target creature and up to one target land.\n[-2] Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\n[-8] You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield under your control.
Code: Select all
Name:Ob Nixilis Reignited
ManaCost:3 B B
Types:Planeswalker Nixilis
Loyalty:5
A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | SubAbility$ DBLoseLife | Planeswalker$ True | SpellDescription$ You draw a card and you lose 1 life.
SVar:DBLoseLife:DB$LoseLife | LifeAmount$ 1
A:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Planeswalker$ True | SpellDescription$ Destroy target creature.
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | ValidTgts$ Opponent | EffectOwner$ Targeted | Planeswalker$ True | Ultimate$ True | Name$ Ob Nixilis Reignited emblem | Image$ ob_nixilis_reignited_emblem | Triggers$ TrigDraw | SVars$ DBLoseLife | Duration$ Permanent | AILogic$ Always | SpellDescription$ Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
SVar:TrigDraw:Mode$ Drawn | ValidCard$ Card | TriggerZones$ Command | Execute$ DBLoseLife | TriggerDescription$ Whenever a player draws a card, you lose 2 life.
SVar:TrigLose:AB$LoseLife | Cost$ 0 | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/ob_nixilis_reignited.jpg
Oracle:[+1] You draw a card and you lose 1 life.\n[-3] Destroy target creature.\n[-8] Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Test these two well! Planeswalkers are still pretty complicated for me to put together.

Code: Select all
Name:Undergrowth Champion
ManaCost:1 G G
Types:Creature Elemental
PT:2/2
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from CARDNAME.
SVar:DBRemoveCounters:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/undergrowth_champion.jpg
Oracle:If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
How should I write the ability on Conduit of Ruin "The first creature spell you cast each turn costs {2} less to cast."?
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Re: Battle for Zendikar spoiler season

Postby Hanmac » 08 Sep 2015, 05:47

for Conduit of Ruin, you might use some parts of Maelstrom Nexus, with "Count$ThisTurnCast_Card.YouCtrl.Creature" or something like that.

or use Heartwood Storyteller Avatar, with
Code: Select all
S:Mode$ ReduceCost | EffectZone$ Battlefield | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 2 | Description$ The first creature spell you cast each turn costs {2} less to cast.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 08 Sep 2015, 06:16

Right, that's the ability I've been looking for. So the whole card is:

Code: Select all
Name:Conduit of Ruin
ManaCost:6
Types:Creature Eldrazi
PT:5/5
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When you cast CARDNAME, you may search your library for a colorless creature card with converted mana cost 7 or higher and reveal it. If you do, shuffle your library, then put that card on top of it..
SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature.Colorless+cmcGE7 | ChangeNum$ 1 | ShuffleNonMandatory$ True
S:Mode$ ReduceCost | EffectZone$ Battlefield | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 2 | Description$ The first creature spell you cast each turn costs {2} less to cast.
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/conduit_of_ruin.jpg
Oracle:When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or higher and reveal it. If you do, shuffle your library, then put that card on top of it.\nThe first creature spell you cast each turn costs 2 less to cast.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 08 Sep 2015, 14:33

According to official spoilers, Deep-Sea Scavenger is actually Fathom Feeder. I updated my code to reflect that.
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Re: Battle for Zendikar spoiler season

Postby Marek14 » 08 Sep 2015, 14:59

Today's previews:

Code: Select all
Name:Zada, Hedron Grinder
ManaCost:3 R
Types:Legendary Creature Goblin Ally
PT:3/3
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | IsSingleTarget$ True | TargetsValid$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell that targets only CARDNAME, copy the spell for each other creature you control that spell could target. Each copy targets a different one of those creatures.
SVar:TrigCopy:AB$ CopySpellAbility | Cost$ 0 | Defined$ TriggeredSpellAbility | Controller$ You | CopyForEachCanTarget$ Creature.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/zada_hedron_grinder.jpg
Oracle:Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
I note that there is not much difference in code between Ink-Treader Nephilim and Precursor Golem, although Ink-Treader Nephilim's ability has intervening if and Precursor Golem's one doesn't. How does this code work if target of spell is changed in response to the ability?

Code: Select all
Name:Smothering Abomination
ManaCost:2 B B
Types:Creature Eldrazi
PT:4/3
K:Devoid
K:Flying
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.
SVar:TrigSac:AB$ Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature | SacMessage$ Creature
T:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigDrawCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, draw a card.
SVar:TrigDrawCard:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/smothering_abomination.jpg
Oracle:Devoid (This card has no color)\nFlying\nAt the beginning of your upkeep, sacrifice a creature.\nWhenever you sacrifice a creature, draw a card.
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