Combat AI
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Re: Combat AI
by lazylockie » 02 Dec 2010, 00:21
Some weird stuff is happening:
AI had Dryad Arbor enchanted with Shielding Plax and was attacking when I had a 4/4 to block.
AI isn't attacking with 6/6 Relentless Rats when I had a bunch of 1/1s (AI's life was > 10)
AI had Dryad Arbor enchanted with Shielding Plax and was attacking when I had a 4/4 to block.
AI isn't attacking with 6/6 Relentless Rats when I had a bunch of 1/1s (AI's life was > 10)
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Re: Combat AI
by friarsol » 02 Dec 2010, 02:45
AI attacking got messed up at some point, I've had a bunch of 1/1s attack into a 1/3 wall and not deal any damage.
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Re: Combat AI
by Sloth » 02 Dec 2010, 15:06
Ugh, that was my fault. I just found and fixed a bug I produced. Attacking should be better again.friarsol wrote:AI attacking got messed up at some point, I've had a bunch of 1/1s attack into a 1/3 wall and not deal any damage.
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Re: Combat AI
by Jaedayr » 06 Dec 2010, 22:14
I have noticed that the AI sometimes refuses to block attackers and ends up dead instead. For example, I attack with four creatures, the AI has four untapped creatures and only blocks three and the fourth one kills it. I don't know if this has always been the case but I have noticed it a lot in the past several days.
Re: Combat AI
by Sloth » 07 Dec 2010, 06:19
Are you using the latest beta or the SVN version Jaedayr? If you use the SVN version could you describe a situation precisely?Jaedayr wrote:I have noticed that the AI sometimes refuses to block attackers and ends up dead instead. For example, I attack with four creatures, the AI has four untapped creatures and only blocks three and the fourth one kills it. I don't know if this has always been the case but I have noticed it a lot in the past several days.
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Re: Combat AI
by Jaedayr » 07 Dec 2010, 20:08
I am using SVN 4134 or maybe more recent, I am not sure how to tell what I have in Eclipse. I will try to get it to happen again and give you exact circumstances but this is what I remember from the last time.Sloth wrote:Are you using the latest beta or the SVN version Jaedayr? If you use the SVN version could you describe a situation precisely?Jaedayr wrote:I have noticed that the AI sometimes refuses to block attackers and ends up dead instead. For example, I attack with four creatures, the AI has four untapped creatures and only blocks three and the fourth one kills it. I don't know if this has always been the case but I have noticed it a lot in the past several days.
I had Mirror Entity and three other 1/1 creatures out, elves I think. I think I had 3 life and the computer had 6 life. The computer had four chars out, all untapped but I don't remember what they were. I had previously been activating and attacking or activating on defense and killing the computer attackers. I activated with x=7 and had all four attack. The computer blocked three of them and the unblocked one killed it. I will post more specifics if I see it again.
Re: Combat AI
by Jaedayr » 07 Dec 2010, 20:25
Here is a followup to my last post.
Computer had 3x Zombie Outlander and a Lowland Giant on the playing field and 4 life. I have 9 life and attacked with 4x 1/1 Insect Tokens buffed by Mirror Entity to 5/5. The computer blocked three insects with three outlanders but the giant assisted an outlander on the block rather than block the fourth attacker.
Computer had 3x Zombie Outlander and a Lowland Giant on the playing field and 4 life. I have 9 life and attacked with 4x 1/1 Insect Tokens buffed by Mirror Entity to 5/5. The computer blocked three insects with three outlanders but the giant assisted an outlander on the block rather than block the fourth attacker.
Re: Combat AI
by Sloth » 07 Dec 2010, 21:46
Thank you for testing Jaedayr. I could reproduce this bug and I'm working on it.Jaedayr wrote:Here is a followup to my last post.
Computer had 3x Zombie Outlander and a Lowland Giant on the playing field and 4 life. I have 9 life and attacked with 4x 1/1 Insect Tokens buffed by Mirror Entity to 5/5. The computer blocked three insects with three outlanders but the giant assisted an outlander on the block rather than block the fourth attacker.
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