General UI support
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Re: General UI support
by timmermac » 05 Mar 2012, 19:52
You're using the deck editor filter, which I don't use. Anytime I'm looking for a card, I always click on the column headers and scroll through.
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Re: General UI support
by Chris H. » 06 Mar 2012, 13:41
`jmartus wrote:which version you mean forge-1.2.5-20120304.121432-2?
The headers contain the name for the various columns. The constructed mode deck editor has these headers for the columns:
Qty
Name
Cost
Color
Type
Stats
R
Set
AI
Click on the header named "Set".
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Re: General UI support
by Doublestrike » 07 Mar 2012, 08:37
I've updated the threading on the constructed start game process, curious to know if results are the same across different systems / virtual machines / etc.
What should be happening:
- Button clicks "down", and then comes back "up"
- Overlay appears
- Home UI transitions to match UI
- Layout bumps around a bit to get the right position (very quick)
- Heads/tails dialog shows up
If this is consistent across platforms, I'll go ahead and implement for other places too...or if I don't hear anything in the next 24 I'll take that as a positive sign
===
Also, I put in a "remind" flasher for the mana payment abilities - should be a nice improvement, some feedback from the program to avoid those "huh? click. huh?" situations. Please report if any unexpected results.
What should be happening:
- Button clicks "down", and then comes back "up"
- Overlay appears
- Home UI transitions to match UI
- Layout bumps around a bit to get the right position (very quick)
- Heads/tails dialog shows up
If this is consistent across platforms, I'll go ahead and implement for other places too...or if I don't hear anything in the next 24 I'll take that as a positive sign
===
Also, I put in a "remind" flasher for the mana payment abilities - should be a nice improvement, some feedback from the program to avoid those "huh? click. huh?" situations. Please report if any unexpected results.
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Re: General UI support
by jeffwadsworth » 08 Mar 2012, 01:07
I was playing around with the Draft mode in the Mage project and was impressed with its card presentation. Instead of displaying the cards in a "deck editor", how difficult would it be to display the actual cards? Screenshot included.
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Re: General UI support
by Doublestrike » 08 Mar 2012, 03:56
Funny you should mention that, I have been toying with that idea myself for when I rework the editor UI. There's a lot of advantages - that's a great screenshot, too.
Sounds good to me. I'll do it.
EDIT
I'll start deck editors in about a month; I've got something pretty mean cooking right now
Sounds good to me. I'll do it.
EDIT
I'll start deck editors in about a month; I've got something pretty mean cooking right now
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Re: General UI support
by Sloth » 09 Mar 2012, 16:40
I've just noticed that the game is already responsive before the Heads/tails dialog shows up. That means that i can skip phases and steps by pressing ENTER and do not start with the upkeep after mulligan.Doublestrike wrote:I've updated the threading on the constructed start game process, curious to know if results are the same across different systems / virtual machines / etc.
What should be happening:
- Button clicks "down", and then comes back "up"
- Overlay appears
- Home UI transitions to match UI
- Layout bumps around a bit to get the right position (very quick)
- Heads/tails dialog shows up
If this is consistent across platforms, I'll go ahead and implement for other places too...or if I don't hear anything in the next 24 I'll take that as a positive sign
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Re: General UI support
by moomarc » 11 Mar 2012, 16:31
Haven't seen it posted here since the last attempted fix, but the player avatars are being switched every restart.
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Re: General UI support
by Max mtg » 11 Mar 2012, 21:35
Might be due to my quest classes cleanup. Will return to it when I'm done with major tasks.moomarc wrote:Haven't seen it posted here since the last attempted fix, but the player avatars are being switched every restart.
Single class for single responsibility.
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Re: General UI support
by friarsol » 16 Mar 2012, 21:30
I'm not sure if it should or not, but figured I'd ask to see what everyone else thinks. Should the Quest Bazaar and Spell Shop buttons be moved from the Decks/Challenges pages to the menu on the left?
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Re: General UI support
by Chris H. » 17 Mar 2012, 01:01
`friarsol wrote:I'm not sure if it should or not, but figured I'd ask to see what everyone else thinks. Should the Quest Bazaar and Spell Shop buttons be moved from the Decks/Challenges pages to the menu on the left?
Not sure how much work would be involved but it is an interesting idea to consider. Would it be confusing for people to see two different deck editors on the left side of the home screen?
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Re: General UI support
by friarsol » 17 Mar 2012, 01:46
Well, there's already Quest Decks which has all the decks and editor. This would just be adding the Card Shop and the Bazaar. Right now, you have to make an intermediate stop if you don't happen to be on the Decks/Challenges page.Chris H. wrote:Not sure how much work would be involved but it is an interesting idea to consider. Would it be confusing for people to see two different deck editors on the left side of the home screen?
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Re: General UI support
by Vernon » 17 Mar 2012, 02:41
I'd prefer to have those two (Spell Shop and Bazaar) on the side, it would save what, to me, is an unnecessary click on the Duels tab.friarsol wrote:Well, there's already Quest Decks which has all the decks and editor. This would just be adding the Card Shop and the Bazaar. Right now, you have to make an intermediate stop if you don't happen to be on the Decks/Challenges page.Chris H. wrote:Not sure how much work would be involved but it is an interesting idea to consider. Would it be confusing for people to see two different deck editors on the left side of the home screen?
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: General UI support
by Doublestrike » 17 Mar 2012, 07:20
The trickiest part here (although it's not too bad) will be the layout in the stats area. Right now, that area looks like...bazaar / spell shop to main menu...
--Bazaar--||--Wins--||--Losses--||--Credits--
--Spells--||-----Win Streak-----||----Life---
It's designed to be shared between classic and fantasy. So, in classic, the outer four areas are hidden, without any weird resizing or bad alignment or anything from the other components:
----------||--Wins--||--Losses--||-----------
----------||-----Win Streak-----||-----------
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Re: General UI support
by Vernon » 17 Mar 2012, 08:57
Here's a way:
|---Life---|
---Credits------|---Wins---|---Losses---|
|----Win Streak-----|
Could something like that be done?
|---Life---|
---Credits------|---Wins---|---Losses---|
|----Win Streak-----|
Could something like that be done?
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: General UI support
by jeffwadsworth » 21 Mar 2012, 04:09
Would it be difficult to get enchantment aura's that are attached to an opponent's permanent to actually rest on them?
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