Bug Reports (snapshot builds)
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Bug Reports (snapshot builds)
by Max mtg » 23 Mar 2013, 04:42
@sidereal, what are your OS and JVM version?
I have added that no_card.jpg loader, but never seen that exception, neither from eclipse nor in snapshot builds. (win7/j6)
I have added that no_card.jpg loader, but never seen that exception, neither from eclipse nor in snapshot builds. (win7/j6)
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
Re: Bug Reports (snapshot builds)
by sidereal » 23 Mar 2013, 06:08
OSX 10.6.8 running through Eclipse 3.5.2 and JVM 1.6. Note that I'm running it by launching forge.view.Main directly from within Eclipse, so nothing's being bundled up. Not sure where the default classloader is looking.
Re: Bug Reports (snapshot builds)
by ajcgr » 23 Mar 2013, 13:53
Hi, i found a bug with Oracle Mul Daya:
I can't play the land on the top of the library.
With Mercy Killing:
When a token creature with +1/+1 counter on it is sacrified. Mercy Killing take the original power of the token, and not with the counters +1/+1.
Sorry for my english
and thanks for great job
I can't play the land on the top of the library.
With Mercy Killing:
When a token creature with +1/+1 counter on it is sacrified. Mercy Killing take the original power of the token, and not with the counters +1/+1.
Sorry for my english

Re: Bug Reports (snapshot builds)
by friarsol » 23 Mar 2013, 14:51
The land should be playable through the "Flashback" icon, the one that looks like a lightning bolt.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by friarsol » 23 Mar 2013, 18:06
r20557
Opponent dealt me 9 combat damage with a handful of different creatures dropping my life from 10 to 1. I activated Tainted Sigil after Combat ended. My life total remained at 1 (I should have gained 9 life).
Edit:
I have Incursion Specialist in play and also Sen Triplets. I cast two spells out of my opponents hand, but my Incursion Specialist doesn't trigger, I may not have been the owner, but I'm still the one who cast them.
Opponent dealt me 9 combat damage with a handful of different creatures dropping my life from 10 to 1. I activated Tainted Sigil after Combat ended. My life total remained at 1 (I should have gained 9 life).
Edit:
I have Incursion Specialist in play and also Sen Triplets. I cast two spells out of my opponents hand, but my Incursion Specialist doesn't trigger, I may not have been the owner, but I'm still the one who cast them.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by friarsol » 24 Mar 2013, 03:54
r20565
AI cast Morph, I countered with a Daze. The Morph card ended up in the graveyard still "Face Down" instead of flipping back up when it hit the graveyard.
AI cast Morph, I countered with a Daze. The Morph card ended up in the graveyard still "Face Down" instead of flipping back up when it hit the graveyard.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
-
Almeida - Posts: 41
- Joined: 24 Dec 2011, 04:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports (snapshot builds)
by 7543021 » 24 Mar 2013, 05:52
. Chandra, the Firebrand ‘s -2ability will copy every instant and sorcery you cast this turn instead of once.I think the problem come from the emblem that the -2ability generate.The emblem didn’t disappear after i cast the next spell so that chandra‘s ability will last the whole turn.
- 7543021
- Posts: 14
- Joined: 16 Feb 2013, 08:54
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports (snapshot builds)
by friarsol » 24 Mar 2013, 13:16
You have to be more specific then this. Why don't you think it works, and what did you try? Did you try clicking on the Flashback icon?Almeida wrote:Mind's Desire dont Work
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Bug Reports (snapshot builds)
by myk » 24 Mar 2013, 13:34
Should be fixed with r20569. I was unable to test the fix with my setup, though, so please report if this works/doesn't work for you.sidereal wrote:OSX 10.6.8 running through Eclipse 3.5.2 and JVM 1.6. Note that I'm running it by launching forge.view.Main directly from within Eclipse, so nothing's being bundled up. Not sure where the default classloader is looking.
- myk
- Posts: 439
- Joined: 17 Jan 2013, 02:39
- Location: California
- Has thanked: 38 times
- Been thanked: 57 times
Re: Bug Reports (snapshot builds)
by Chris H. » 24 Mar 2013, 14:38
myk wrote:Should be fixed with r20569. I was unable to test the fix with my setup, though, so please report if this works/doesn't work for you.sidereal wrote:OSX 10.6.8 running through Eclipse 3.5.2 and JVM 1.6. Note that I'm running it by launching forge.view.Main directly from within Eclipse, so nothing's being bundled up. Not sure where the default classloader is looking.
I am using OSX 10.7.5 with Eclipse 3.7.0 and Java 1.7 and have launched Forge from within the Eclipse system several times a day every day and have not seen the problem.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Bug Reports (snapshot builds)
by Almeida » 25 Mar 2013, 05:38
the last card is the only to workfriarsol wrote:You have to be more specific then this. Why don't you think it works, and what did you try? Did you try clicking on the Flashback icon?Almeida wrote:Mind's Desire dont Work
and evolve dont work with crds like Kird Ape or Flinthoof Boar with the land bonus
-
Almeida - Posts: 41
- Joined: 24 Dec 2011, 04:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports (snapshot builds)
by Diogenes » 25 Mar 2013, 11:46
Sosuke's Summons's ability ("Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand") should be an optional effect. It currently returns from the graveyard automatically.
Re: Bug Reports (snapshot builds)
by mllktruck » 26 Mar 2013, 01:36
Description: [after constructed match the error occours and locks up the screen after i click on next round. Thanks so much for keeping forge alive and updated! ]
- IndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.3.9-r19953
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_09 Oracle Corporation
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.gui.ListChooser.show(ListChooser.java:129)
at forge.gui.GuiChoose.getChoices(GuiChoose.java:142)
at forge.gui.GuiChoose.getChoices(GuiChoose.java:116)
at forge.gui.GuiChoose.noneOrMany(GuiChoose.java:88)
at forge.gui.match.ControlWinLose.executeAnte(ControlWinLose.java:147)
at forge.gui.match.ControlWinLose.actionOnContinue(ControlWinLose.java:77)
at forge.gui.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:48)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- mllktruck
- Posts: 1
- Joined: 26 Mar 2013, 01:33
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports (snapshot builds)
by myk » 26 Mar 2013, 05:02
fixed in r20591. Thanks!mllktruck wrote:after constructed match the error occours and locks up the screen after i click on next round.
- myk
- Posts: 439
- Joined: 17 Jan 2013, 02:39
- Location: California
- Has thanked: 38 times
- Been thanked: 57 times
Who is online
Users browsing this forum: No registered users and 16 guests