Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Almeida » 26 Mar 2013, 11:41
hey guys i find a bug ...
i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
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Re: Bug Reports (snapshot builds)
by friarsol » 26 Mar 2013, 12:07
Yes a few people have reported this already. It's an issue with the timing between static pumps and triggers.Almeida wrote:i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
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Re: Bug Reports (snapshot builds)
by Almeida » 26 Mar 2013, 16:21
another bug is Mind's Desire it exiles but not to cast the exiledfriarsol wrote:Yes a few people have reported this already. It's an issue with the timing between static pumps and triggers.Almeida wrote:i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
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Lifelink bug
by e139706 » 27 Mar 2013, 00:02
Rulings for Ajani's Pridemate:

In the screenshot below, I attacked with a single Ajani's Sunstriker. AI defended with two Mons's Goblin Raiders. Assigned one point of damage to each Goblin. Ajani's Pridemate received two counters. It should have received only one counter.
Forge currently treats each creature and player damaged as a unique life-gaining event. Ajani's Pridemate is very happy about this.If a creature with lifelink you control deals damage to multiple creatures and/or players at the same time, [Ajani's Pridemate's +1/+1 counter] ability will trigger just once. The damage dealt by that creature is a single life-gaining event.

In the screenshot below, I attacked with a single Ajani's Sunstriker. AI defended with two Mons's Goblin Raiders. Assigned one point of damage to each Goblin. Ajani's Pridemate received two counters. It should have received only one counter.
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Bug Report Dual Lands
by zezinhu » 27 Mar 2013, 23:10
Hello
When playing a Flinthoof Boar with a Stomping Ground in play, the creature remained a 2/2. This does not happen with basic land mountain.
When playing a Flinthoof Boar with a Stomping Ground in play, the creature remained a 2/2. This does not happen with basic land mountain.
- General bug report | Open
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Forge Version: 1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_10 Oracle Corporation
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Re: Bug Report Dual Lands
by friarsol » 27 Mar 2013, 23:58
I can't reproduce this. Are you sure nothing else was in play, or this was just a slow redraw? (Like did it appear to turn into a 3/3 later in the turn)zezinhu wrote:When playing a Flinthoof Boar with a Stomping Ground in play, the creature remained a 2/2. This does not happen with basic land mountain.
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Re: Bug Reports (snapshot builds)
by zezinhu » 28 Mar 2013, 13:22
Hello Sol
Thank you for your quick reply. I've now seen the problem was not the stomping groud mountain efect with Flinthhof Boar. The Boar was in fact a 3/3 when it came into play, but it did not pump up my Experiment One (which was a 2/2 at the moment). Because of that, I've wrongly assumed the Boar entered as a 2/2.
Sorry and thank you
Thank you for your quick reply. I've now seen the problem was not the stomping groud mountain efect with Flinthhof Boar. The Boar was in fact a 3/3 when it came into play, but it did not pump up my Experiment One (which was a 2/2 at the moment). Because of that, I've wrongly assumed the Boar entered as a 2/2.
Sorry and thank you
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Re: Bug Reports (snapshot builds)
by friarsol » 28 Mar 2013, 14:11
Yea that's a known issue with static effects not applying before triggered abilities.zezinhu wrote:Thank you for your quick reply. I've now seen the problem was not the stomping groud mountain efect with Flinthhof Boar. The Boar was in fact a 3/3 when it came into play, but it did not pump up my Experiment One (which was a 2/2 at the moment). Because of that, I've wrongly assumed the Boar entered as a 2/2.
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Re: Bug Reports (snapshot builds)
by moomarc » 28 Mar 2013, 14:17
AI is ignoring the TgtZone param for Haakon, Stromgald Scourge Avatar in Vanguard matches. The restriction definitely applies to the human, so don't know if its a general problem with TgtZone for the AI or some wierd quirk, but he targeted his Abatoir Ghoul with it repeatedly while it was alive and kicking. The avatar probably needs to be removed from AI Vanguard options, but it still points to a bug.
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Re: Bug Reports (snapshot builds)
by sidereal » 29 Mar 2013, 04:35
Works indeed. Thanks,myk wrote:Should be fixed with r20569. I was unable to test the fix with my setup, though, so please report if this works/doesn't work for you.sidereal wrote:OSX 10.6.8 running through Eclipse 3.5.2 and JVM 1.6. Note that I'm running it by launching forge.view.Main directly from within Eclipse, so nothing's being bundled up. Not sure where the default classloader is looking.
Re: Bug Reports (snapshot builds)
by zezinhu » 29 Mar 2013, 15:20
Hello
There's a bug relating to blink effects. I had a Elvish Visionary in play and my opponent targed it with Tragic Slip. In response I play Restoration Angel targeting my elf. This should cause the Tragic Slip to fizzle (lose target) as the original target of the slip was no longer there.
Regards and thank you all in Forge for your effort.
There's a bug relating to blink effects. I had a Elvish Visionary in play and my opponent targed it with Tragic Slip. In response I play Restoration Angel targeting my elf. This should cause the Tragic Slip to fizzle (lose target) as the original target of the slip was no longer there.
Regards and thank you all in Forge for your effort.
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Re: Bug Reports (snapshot builds)
by myk » 29 Mar 2013, 15:25
Do you mean you don't see the card back image or you don't see details? The card back image, at least, seems to be working ok for me:friarsol wrote:I don't seem to be able to see the original card of a face down creature, either a normal Morph or from Ixidron
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Re: Bug Reports (snapshot builds)
by friarsol » 29 Mar 2013, 15:42
I see the card back image. I can't see/find out whatever the original creature was.myk wrote:Do you mean you don't see the card back image or you don't see details? The card back image, at least, seems to be working ok for me:friarsol wrote:I don't seem to be able to see the original card of a face down creature, either a normal Morph or from IxidronScreen Shot 2013-03-29 at 8.23.14 am.png
Example: AI casts Ixidron annoyingly turning 3 of my non-morph creatures into 2/2 Face Downs. According to the rulings, "The controller of a face-down creature can look at it at any time, even if it doesn't have morph...." Now I want to cast Capsize on my Face Down Spiritmonger, so I can recast it, but I wasn't paying enough attention when the creatures were flipped. I play a game of 3 Card Monty and lose, instead choosing my Wall of Wood.
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Re: Bug Reports (snapshot builds)
by Chris H. » 29 Mar 2013, 16:23
I just checked the morph issue and discovered the problem. Morphed cards for other players do not show the face down side data in the battlefield, card picture and card detail panels. This is correct.
On the human side it is OK for the morph picture to show on the battlefield panel. But when we hover our mouse over the card image we need to see the correct face up data in the card picture and card detail panels.
On the human side it is OK for the morph picture to show on the battlefield panel. But when we hover our mouse over the card image we need to see the correct face up data in the card picture and card detail panels.
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