It is currently 22 May 2025, 22:46
   
Text Size

Bug Reports (snapshot builds)

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Bug Reports (snapshot builds)

Postby Almeida » 26 Mar 2013, 11:41

hey guys i find a bug ...
i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
User avatar
Almeida
 
Posts: 41
Joined: 24 Dec 2011, 04:48
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby friarsol » 26 Mar 2013, 12:07

Almeida wrote:i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
Yes a few people have reported this already. It's an issue with the timing between static pumps and triggers.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby Almeida » 26 Mar 2013, 16:21

friarsol wrote:
Almeida wrote:i played a Experiment One in first turn and played a Burning-Tree Emissary in second and Flinthoof Boar and experiment gets 1 counter flinthoof comes into play 3/3 i have a mountain and Stomping Ground
Yes a few people have reported this already. It's an issue with the timing between static pumps and triggers.
another bug is Mind's Desire it exiles but not to cast the exiled
User avatar
Almeida
 
Posts: 41
Joined: 24 Dec 2011, 04:48
Has thanked: 0 time
Been thanked: 0 time

Lifelink bug

Postby e139706 » 27 Mar 2013, 00:02

Rulings for Ajani's Pridemate:
If a creature with lifelink you control deals damage to multiple creatures and/or players at the same time, [Ajani's Pridemate's +1/+1 counter] ability will trigger just once. The damage dealt by that creature is a single life-gaining event.
Forge currently treats each creature and player damaged as a unique life-gaining event. Ajani's Pridemate is very happy about this. :wink:

In the screenshot below, I attacked with a single Ajani's Sunstriker. AI defended with two Mons's Goblin Raiders. Assigned one point of damage to each Goblin. Ajani's Pridemate received two counters. It should have received only one counter.
lifelink bug.png
Screenshot from Forge 1.3.10-r20348
e139706
 
Posts: 1
Joined: 26 Mar 2013, 23:45
Has thanked: 0 time
Been thanked: 0 time

Bug Report Dual Lands

Postby zezinhu » 27 Mar 2013, 23:10

Hello

When playing a Flinthoof Boar with a Stomping Ground in play, the creature remained a 2/2. This does not happen with basic land mountain.

General bug report | Open
Code: Select all
Forge Version:    1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_10 Oracle Corporation
zezinhu
 
Posts: 4
Joined: 27 Mar 2013, 23:02
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Report Dual Lands

Postby friarsol » 27 Mar 2013, 23:58

zezinhu wrote:When playing a Flinthoof Boar with a Stomping Ground in play, the creature remained a 2/2. This does not happen with basic land mountain.
I can't reproduce this. Are you sure nothing else was in play, or this was just a slow redraw? (Like did it appear to turn into a 3/3 later in the turn)
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby zezinhu » 28 Mar 2013, 13:22

Hello Sol

Thank you for your quick reply. I've now seen the problem was not the stomping groud mountain efect with Flinthhof Boar. The Boar was in fact a 3/3 when it came into play, but it did not pump up my Experiment One (which was a 2/2 at the moment). Because of that, I've wrongly assumed the Boar entered as a 2/2.

Sorry and thank you
zezinhu
 
Posts: 4
Joined: 27 Mar 2013, 23:02
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby friarsol » 28 Mar 2013, 14:11

zezinhu wrote:Thank you for your quick reply. I've now seen the problem was not the stomping groud mountain efect with Flinthhof Boar. The Boar was in fact a 3/3 when it came into play, but it did not pump up my Experiment One (which was a 2/2 at the moment). Because of that, I've wrongly assumed the Boar entered as a 2/2.
Yea that's a known issue with static effects not applying before triggered abilities.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby moomarc » 28 Mar 2013, 14:17

AI is ignoring the TgtZone param for Haakon, Stromgald Scourge Avatar in Vanguard matches. The restriction definitely applies to the human, so don't know if its a general problem with TgtZone for the AI or some wierd quirk, but he targeted his Abatoir Ghoul with it repeatedly while it was alive and kicking. The avatar probably needs to be removed from AI Vanguard options, but it still points to a bug.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Bug Reports (snapshot builds)

Postby friarsol » 29 Mar 2013, 04:19

r20649

I don't seem to be able to see the original card of a face down creature, either a normal Morph or from Ixidron
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby sidereal » 29 Mar 2013, 04:35

myk wrote:
sidereal wrote:OSX 10.6.8 running through Eclipse 3.5.2 and JVM 1.6. Note that I'm running it by launching forge.view.Main directly from within Eclipse, so nothing's being bundled up. Not sure where the default classloader is looking.
Should be fixed with r20569. I was unable to test the fix with my setup, though, so please report if this works/doesn't work for you.
Works indeed. Thanks,
sidereal
 
Posts: 11
Joined: 19 Sep 2011, 06:15
Has thanked: 1 time
Been thanked: 3 times

Re: Bug Reports (snapshot builds)

Postby zezinhu » 29 Mar 2013, 15:20

Hello

There's a bug relating to blink effects. I had a Elvish Visionary in play and my opponent targed it with Tragic Slip. In response I play Restoration Angel targeting my elf. This should cause the Tragic Slip to fizzle (lose target) as the original target of the slip was no longer there.

Regards and thank you all in Forge for your effort.
zezinhu
 
Posts: 4
Joined: 27 Mar 2013, 23:02
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby myk » 29 Mar 2013, 15:25

friarsol wrote:I don't seem to be able to see the original card of a face down creature, either a normal Morph or from Ixidron
Do you mean you don't see the card back image or you don't see details? The card back image, at least, seems to be working ok for me:
Screen Shot 2013-03-29 at 8.23.14 am.png
myk
 
Posts: 439
Joined: 17 Jan 2013, 02:39
Location: California
Has thanked: 38 times
Been thanked: 57 times

Re: Bug Reports (snapshot builds)

Postby friarsol » 29 Mar 2013, 15:42

myk wrote:
friarsol wrote:I don't seem to be able to see the original card of a face down creature, either a normal Morph or from Ixidron
Do you mean you don't see the card back image or you don't see details? The card back image, at least, seems to be working ok for me:
Screen Shot 2013-03-29 at 8.23.14 am.png
I see the card back image. I can't see/find out whatever the original creature was.

Example: AI casts Ixidron annoyingly turning 3 of my non-morph creatures into 2/2 Face Downs. According to the rulings, "The controller of a face-down creature can look at it at any time, even if it doesn't have morph...." Now I want to cast Capsize on my Face Down Spiritmonger, so I can recast it, but I wasn't paying enough attention when the creatures were flipped. I play a game of 3 Card Monty and lose, instead choosing my Wall of Wood.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby Chris H. » 29 Mar 2013, 16:23

I just checked the morph issue and discovered the problem. Morphed cards for other players do not show the face down side data in the battlefield, card picture and card detail panels. This is correct.

On the human side it is OK for the morph picture to show on the battlefield panel. But when we hover our mouse over the card image we need to see the correct face up data in the card picture and card detail panels.
 
Attachments
Screen Shot.jpg
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 25 guests


Who is online

In total there are 25 users online :: 0 registered, 0 hidden and 25 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 25 guests

Login Form