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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby Max mtg » 10 Mar 2012, 03:28

I control Strangleroot Geist equpped by Mortarpod.
Opponent has enchanted it with Maddening Wind

It's my turn's upkeep. Maddening Wild's trigger goes to stack. In response (though it might be too late to answer to prevent damage) I sacrifice Strangleroot Geist. "Deal 1 damage to computer" goes to stack, "return from undying" goes to stack. Stack beings to resolve. As it comes to Maddening Wind's trigger, I get and NPE with the following trace:

Code: Select all

java.lang.NullPointerException
   at forge.card.abilityfactory.AbilityFactory.getDefinedPlayers(AbilityFactory.java:2007)
   at forge.card.abilityfactory.AbilityFactory.getDefinedObjects(AbilityFactory.java:2126)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageResolve(AbilityFactoryDealDamage.java:801)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.access$3(AbilityFactoryDealDamage.java:791)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$1.resolve(AbilityFactoryDealDamage.java:102)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2657)
   at forge.ComputerUtil.playNoStack(ComputerUtil.java:411)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1047)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2657)
   at forge.MagicStack.resolveStack(MagicStack.java:909)
   at forge.PhaseHandler.passPriority(PhaseHandler.java:881)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:373)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:344)
   at forge.control.input.InputControl.updateInput(InputControl.java:259)
   at forge.GuiInput.update(GuiInput.java:52)
Single class for single responsibility.
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Re: Bug Reports (snapshot builds)

Postby Sloth » 10 Mar 2012, 07:31

Max mtg wrote:I control Strangleroot Geist equpped by Mortarpod.
Opponent has enchanted it with Maddening Wind

It's my turn's upkeep. Maddening Wild's trigger goes to stack. In response (though it might be too late to answer to prevent damage) I sacrifice Strangleroot Geist. "Deal 1 damage to computer" goes to stack, "return from undying" goes to stack. Stack beings to resolve. As it comes to Maddening Wind's trigger, I get and NPE with the following trace:

| Open
Code: Select all

java.lang.NullPointerException
   at forge.card.abilityfactory.AbilityFactory.getDefinedPlayers(AbilityFactory.java:2007)
   at forge.card.abilityfactory.AbilityFactory.getDefinedObjects(AbilityFactory.java:2126)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageResolve(AbilityFactoryDealDamage.java:801)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.access$3(AbilityFactoryDealDamage.java:791)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$1.resolve(AbilityFactoryDealDamage.java:102)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2657)
   at forge.ComputerUtil.playNoStack(ComputerUtil.java:411)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1047)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2657)
   at forge.MagicStack.resolveStack(MagicStack.java:909)
   at forge.PhaseHandler.passPriority(PhaseHandler.java:881)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:373)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:344)
   at forge.control.input.InputControl.updateInput(InputControl.java:259)
   at forge.GuiInput.update(GuiInput.java:52)
Fixed! Thanks Max.
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Re: Bug Reports (snapshot builds)

Postby Iran » 11 Mar 2012, 08:08

I have Enchanted Evening, Glorious Anthem and Opalescence on battlefield. Then I find these situations. I played the spells in the same order above (First Enchanted Evening, Second Glorious Anthem and Third Opalescence)

1) In Forge => My lands doesn't becomes creatures with 1/1
I think => My lands must becomes creature with 1/1

2) In Forge => The Ai's lands doesn't becomes creatures with 0/0.
I think => The Ai's lands becomes creatures with 0/0, then they must be destroyed.

I use Forge 1.2.6-Snapshot-r14694

Below, a print screen of the game =>
Attachments
GameForge.JPG
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Re: Bug Reports (snapshot builds)

Postby Agetian » 11 Mar 2012, 13:54

SVN r14709: I started the Sealed Deck mode with 9th Edition set chosen. After creating the sealed deck, I started a match against the AI. However, the AI did not have any lands in its deck at all (well, at least no basic lands for sure). Upon checking the ai-1.dck file in the decks folder, I have proven that the AI indeed did not put any lands at all into its deck.
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Re: Bug Reports (snapshot builds)

Postby Agetian » 11 Mar 2012, 14:08

And one more (minor) thing: in fatpacks.txt (definitions for Fat Packs), for some reason the land code for Magic 2012 is specified as M11, not M12 (should be M12).
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Re: Bug Reports (snapshot builds)

Postby Chris H. » 11 Mar 2012, 14:34

Agetian wrote:And one more (minor) thing: in fatpacks.txt (definitions for Fat Packs), for some reason the land code for Magic 2012 is specified as M11, not M12 (should be M12).
`
Fixed, it looks like it was a simple copy and paste type of error. Thankfully, they are fairly easy to fix once someone notices. :)
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Re: Bug Reports (snapshot builds)

Postby jeffwadsworth » 12 Mar 2012, 22:05

For a while now, I assumed that the Remembered objects were not getting cleaned from AB$ Sacrificed and Instant/Sorcery type cards. Well, turns out that they are getting cleaned, but the cards still have the "Remembered" tag on them while sitting in the Graveyard/Exile.
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Re: Bug Reports (snapshot builds)

Postby Corwin72 » 13 Mar 2012, 17:36

This weekend I was having issues with cards that allow the top of the library card to be played.
Oracle of Mul Daya and Garruk's Horde. I could not click on them to play the top card of the library.
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Re: Bug Reports (snapshot builds)

Postby ZzzzSleep » 14 Mar 2012, 20:48

Corwin72 wrote:This weekend I was having issues with cards that allow the top of the library card to be played.
Oracle of Mul Daya and Garruk's Horde. I could not click on them to play the top card of the library.
If they are anything like Magus of the Future, these cards appear in the flashback box.
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Re: Bug Reports (snapshot builds)

Postby Corwin72 » 15 Mar 2012, 16:52

I tried it again last night.
You are correct. I was just not looking for it in the flashback area.
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Re: Bug Reports (snapshot builds)

Postby Chris H. » 17 Mar 2012, 12:38

I started a new quest several days ago using a precon deck. I am using the daily snapshot builds with the most recent being based on rev 14780.

I am still at an early stage and I only have 15 life.

The first game of a quest match is giving me 20 life rather than 15.

Games after the first game of a match are starting with 15 life.


Using today's snapshot build (rev 14780) I finished a quest match and when I click on the button labeled "Great" which should take me back to the home screen I get the following crash report:

Crash Report using Forge version 1.2.6-SNAPSHOT-r14780 | Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

forge.quest.QuestDuel cannot be cast to forge.quest.QuestChallenge


Version:
Forge version 1.2.6-SNAPSHOT-r14780

OS: Mac OS X Version: 10.7.3 Architecture: x86_64

Java Version: 1.6.0_29 Vendor: Apple Inc.

Detailed error trace:
java.lang.ClassCastException: forge.quest.QuestDuel cannot be cast to forge.quest.QuestChallenge
at forge.view.match.QuestWinLoseHandler.actionOnQuit(QuestWinLoseHandler.java:292)
at forge.control.match.ControlWinLose$3.actionPerformed(ControlWinLose.java:58)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:272)
at java.awt.Component.processMouseEvent(Component.java:6373)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6138)
at java.awt.Container.processEvent(Container.java:2085)
at java.awt.Component.dispatchEventImpl(Component.java:4735)
at java.awt.Container.dispatchEventImpl(Container.java:2143)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4621)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4282)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4212)
at java.awt.Container.dispatchEventImpl(Container.java:2129)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:679)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:638)
at java.awt.EventQueue$1.run(EventQueue.java:636)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:652)
at java.awt.EventQueue$2.run(EventQueue.java:650)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:649)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
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Re: Bug Reports (snapshot builds)

Postby Corwin72 » 18 Mar 2012, 05:29

The Bazaar is also not working correctly. "Read this field from XML" shows on each item to purchase

Pillory of the Sleepless is causing the error :
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.6-SNAPSHOT-r14743

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:205)
at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:185)
at forge.card.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:302)
at forge.card.staticability.StaticAbility.applyAbility(StaticAbility.java:238)
at forge.GameAction.checkStaticAbilities(GameAction.java:840)
at forge.GameAction.checkStateEffects(GameAction.java:886)
at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:317)
at forge.control.input.InputControl.updateInput(InputControl.java:201)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:577)
at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

If I click close it just shows back up when i go to the next phase.
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Re: Bug Reports (snapshot builds)

Postby jeffwadsworth » 18 Mar 2012, 19:38

The card All Hallow's Eve does not get exiled with 2 scream counters. Script-wise, it looks fine.
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Re: Bug Reports (snapshot builds)

Postby moomarc » 18 Mar 2012, 20:06

jeffwadsworth wrote:The card All Hallow's Eve does not get exiled with 2 scream counters. Script-wise, it looks fine.
I don't have the code in front of me so a bit of a blind guess, but wasn't suspend hardcoded to allow TIME counters to work outside the battlefield, or specifically in exile? Try the script with TIME counters instead to see if it helps. I remember there being a problem with Jhoira of the Ghitu having a similar issue, but worth testing anyway.
-Marc
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Re: Bug Reports (snapshot builds)

Postby jeffwadsworth » 18 Mar 2012, 20:28

moomarc wrote:
jeffwadsworth wrote:The card All Hallow's Eve does not get exiled with 2 scream counters. Script-wise, it looks fine.
I don't have the code in front of me so a bit of a blind guess, but wasn't suspend hardcoded to allow TIME counters to work outside the battlefield, or specifically in exile? Try the script with TIME counters instead to see if it helps. I remember there being a problem with Jhoira of the Ghitu having a similar issue, but worth testing anyway.
I see the issue with it. It is supposed to have a script like Cyclical Evolution. I will fix it.
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