Card Contributions
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Re: Card Contributions
by Zirbert » 20 Feb 2011, 21:08
And here's Cabal Inquisitor. That was a whole lot easier than I thought it would be.
- Code: Select all
Name:Cabal Inquisitor
ManaCost:1 B
Types:Creature Human Minion
Text:no text
PT:1/1
A:AB$ Discard | Cost$ 1 B T ExileFromGrave<2/Card> | ValidTgts$ Player | Threshold$ True | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold -
SVar:Picture:http://www.wizards.com/global/images/magic/general/cabal_inquisitor.jpg
SetInfo:ODY|Common|http://magiccards.info/scans/en/od/119.jpg
End
Re: Card Contributions
by Chris H. » 20 Feb 2011, 21:48
`Zirbert wrote:Here's the Grave-Cost Gang, all tested and seem to be working fine. The AI uses most of them quite capably. It's especially aggressive with Bearscape. This pack contains these cards:
Bearscape
Cabal Patriarch
Cabal Surgeon
Cryptwailing
Organ Grinder
Salvage Titan
Scarred Vinebreeder
Screams of the Damned
Soul Shepherd
Woodwraith Strangler
I added the 10 cards and your submission takes us over 7000 total cards. Wow. Thank you.
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Re: Card Contributions
by slapshot5 » 20 Feb 2011, 22:02
You can look through the Visions set in Gatherer. Should be a few to do there.jhhh wrote:please any lists of cards to do
Things like Flooded Shoreline, etc.
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Re: Card Contributions
by Zirbert » 20 Feb 2011, 23:40
I think these ones from left from Antiquities might be scriptable. Emphasis on "might" - I haven't looked very closely at them. Parenthetical notes are mine, made when I first compiled the list. They're mostly ideas on what to look for to crib code from other cards. No doubt some, maybe even most or all, have problems I didn't realize on my superficial skim, but feel free to take a shot:jhhh wrote:please any lists of cards to do
- Code: Select all
Artifact Possession
Ashnod's Battle Gear
Clockwork Avian (check for other Clockworks)
Detonate
Drafna's Restoration
Goblin Artisans (check for other Flip A Coins)
Haunting Wind
Martyrs of Korlis (check for damage redirection)
Phyrexian Gremlins
Powerleech
Rocket Launcher (use restriction - not 1st turn - may be the problem)
Tawnos' Coffin (compare to Oubliette)
Tawnos' Weaponry
Tetravus ("any number" is the problem)
Urza's Miter ("if not sacrificed" is the problem)
Re: Card Contributions
by Chris H. » 21 Feb 2011, 01:12
`Zirbert wrote:And here's Cabal Inquisitor. That was a whole lot easier than I thought it would be.
Thank you.
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Re: Card Contributions
by ZzzzSleep » 21 Feb 2011, 03:02
Just one today.
Name:Eater of the Dead
ManaCost:4 B
Types:Creature Horror
Text:no text
PT:3/4
A:AB$ChangeZone | Cost$ 0 Untap | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature in a graveyard | ValidTgts$ Card.Creature | SpellDescription$ Exile target creature from a graveyard.
SVar:Rarity:Uncommon
End
Re: Card Contributions
by friarsol » 21 Feb 2011, 03:49
Tempest
- Code: Select all
Bellowing Fiend
Blood Frenzy
Cold Storage
Crazed Armodon
Crown of Flames
Dauthi Mindripper
Dregs of Sorrow
Eladamri's Vineyard
Elite Javelineer
Escaped Shapeshifter
Field of Souls
Fool's Tome
Fugitive Druid
Heartwood Giant
Imps' Taunt
Kezzerdrix
Knight of Dusk
Meditate
Mindwhip Sliver
Mnemonic Sliver
Mogg Cannon
Orim's Prayer
Pallimud
Patchwork Gnomes
Recycle ?
Renegade Warlord
Sadistic Glee
Safeguard
Sarcomancy
Scalding Tongs
Segmented Wurm
Servant of Volrath
Skyshroud Ranger
Spell Blast (i think)
Spirit Mirror
Telethopter
Thalakos Mistfolk
Thumbscrews
Tooth and Claw
Worthy Cause
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Re: Card Contributions
by friarsol » 21 Feb 2011, 03:59
Stronghold
- Code: Select all
Bottomless Pit
Bullwhip
Change of Heart
Constant Mists
Elven Rite
Fanning the Flames
Heat of Battle
Hibernation Sliver
Lowland Basilisk?
Mogg Maniac
Morgue Thrull
Portcullis
Provoke
Rabid Rats
Scapegoat
Seething Anger
Skyshroud Archer
Spike Soldier
Thalakos Deceiver
Walking Dream
Wall of Essence
Wall of Souls
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Re: Card Contributions
by friarsol » 21 Feb 2011, 04:09
Exodus
- Code: Select all
Cinder Crawler
Cunning (? not sure if At the beginning of the next cleanup step, sacrifice CARDNAME exists)
Grollub
Mana Breach
Monstrous Hound
Pit Spawn
Rootwater Mystic (not sure if Rearrange works this way?)
Skyshroud War Beast
Zealots en-Dal
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Re: Card Contributions
by friarsol » 21 Feb 2011, 04:35
Mercadian Masques
- Code: Select all
Ballista Squad
Bargaining Table
Black Market
Blood Hound
Cackling Witch
Ceremonial Guard
Charisma?
Charmed Griffin
Cho-Arrim Bruiser
Credit Voucher (This may not work, but on the other hand, it might.)
Customs Depot
Deepwood Ghoul
Enslaved Horror
Extortion
Ferocity
Forced March
Giant Caterpillar
Honor the Fallen
Ignoble Soldier
Larceny
Lava Runner
Ley Line
Liability
Midnight Ritual
Monkey Cage
Pangosaur
Pious Warrior
Puffer Extract
Putrefaction
Ramosian Rally
Righteous Indignation
Saber Ants
Saprazzan Bailiff
Saprazzan Outrigger
Scandalmonger
Security Detail
Shoving Match
Silent Assassin?
Silverglade Elemental
Silverglade Pathfinder
Snake Pit
Snuff Out
Squallmonger
Task Force
Venomous Breath (pump Cockatrice keywords?)
Warmonger
Warpath
Worry Beads
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Re: Card Contributions
by jhhh » 21 Feb 2011, 13:06
- Code: Select all
Name:Meditate
ManaCost:2 U
Types:Instant
Text:no text
A:SP$AddTurn | Cost$ 2 U | Defined$ Opponent | NumTurns$ 1 | SpellDescription$ Draw four cards. You skip your next turn. | SubAbility$ SVar=DBDraw
SVar:DBDraw:DB$Draw | NumCards$ 4 | Defined$ You
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/tp/76.jpg
End
Name:Flooded Shoreline
ManaCost:U U
Types:Enchantment
Text:no text
A:AB$ChangeZone | Cost$ U U Return<2/Island> | ValidTgts$ Creature | TgtPrompt$ Select target creauture | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/vi/32.jpg
End
Name:Pallimud
ManaCost:2 R
Types:Creature Beast
Text:As Pallimud enters the battlefield, choose an opponent.
PT:*/3
K:stSetPT:Count$Valid Land.tapped+YouDontCtrl:3:Pallimud's power is equal to the number of tapped lands the chosen player controls.
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/tp/195.jpg
End
Name:Worthy Cause
ManaCost:W
Types:Instant
Text:no text
A:SP$GainLife | Cost$ W Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.
SVar:X:Sacrificed$CardToughness
SVar:Buyback:2
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/tp/265.jpg
End
Name:Detonate
ManaCost:X R
Types:Sorcery
Text:no text
A:SP$Destroy | Cost$ X R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact| ValidTgts$ Artifact | SubAbility$ DamageTgtCtrlr/X | NoRegen$ True | SpellDescription$ Destroy target artifact with converted mana cost X. It can't be regenerated. CARDNAME deals X damage to that artifact's controller.
SVar:X:Targeted$CardManaCost
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/mi/88.jpg
End
Name:Sarcomancy
ManaCost:B
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ Controller | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Zombie | PresentCompare$ LE0 |TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
SVar:TrigDamage:AB$DealDamage | Cost$ R | Defined$ You | NumDmg$ 1
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/tp/48.jpg
End
Name:Telethopter
ManaCost:4
Types:Artifact Creature Thopter
Text:no text
PT:3/1
A:AB$Pump | Cost$ Cost$ tapXType<1/Creature> | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/tp/301.jpg
End
Last edited by jhhh on 21 Feb 2011, 16:29, edited 4 times in total.
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Re: Card Contributions
by lazylockie » 21 Feb 2011, 14:10
Nice jhhh with Meditate! I think Solidarity deck is almost done (just missing Cunning Wish)
I'll keep with Mercadian Masques stuff.
I'll keep with Mercadian Masques stuff.
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Re: Card Contributions
by jhhh » 21 Feb 2011, 14:18
- Code: Select all
Name:Forced March
ManaCost:X B B B
Types:Sorcery
Text:no text
A:AB$DestroyAll | Cost$ X B B B | ValidCards$ Creature.cmcLEX | SpellDescription$ Destroy all creatures with converted mana cost X or less.
SVar:X:Count$xPaid
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/mm/136.jpg
End
Name:Thalakos Mistfolk
ManaCost:2 U
Types:Creature Thalakos Illusion
Text:no text
PT:2/1
K:Shadow
A:AB$ChangeZone | Cost$ U | Defined$ Self | Origin$ Battlefield | Destination $ Library | LibraryPosition$ 0 | SpellDescription$ Put CARDNAME on top of its owner's library.
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/tp/93.jpg
End
Name:Tooth and Claw
ManaCost:3 R
Types:Enchantment
Text:no text
A:AB$Token | Cost$ Sac<2/Creature>| TokenAmount$ 1 | TokenName$ Carnivore | TokenTypes$ Creature,Beast | TokenOwner$ Controller | TokenColors$ Red | TokenPower$ 3 | TokenToughness$ 1 | SpellDescription$ Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/tp/210.jpg
End
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Re: Card Contributions
by friarsol » 21 Feb 2011, 15:47
Instead of putting Nemesis up on the Forum i'm going to put it on the Wiki. This way people can "claim" certain cards, and repeats will be less likely to occur. That way we'll also know what cards people tried to script but weren't able to do:
http://www.slightlymagic.net/wiki/Forge_Scriptables
Before you start a new block, just edit the wiki saying you are going to do a section, or if that section isn't there yet just add it on. Once the card is submitted you can remove it from the wiki. If the card was posted to the forums, but not submitted please note that on the wiki as well.
http://www.slightlymagic.net/wiki/Forge_Scriptables
Before you start a new block, just edit the wiki saying you are going to do a section, or if that section isn't there yet just add it on. Once the card is submitted you can remove it from the wiki. If the card was posted to the forums, but not submitted please note that on the wiki as well.
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