General UI support
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Re: General UI support
by Doublestrike » 26 May 2012, 10:06
Ah, thanks for the details - that is indeed a helpful column. In the previous version that column was only in the card shop. Is now present in both.
Is the other problem you reported (about the end-game flip-out with Grasslands) still present?
Is the other problem you reported (about the end-game flip-out with Grasslands) still present?
Fixed. This was the indexing issue. At the same time, header sort functions should work well now, and the hide/show columns should be bug-free also.Chris H wrote:The card shop table which displays the card catalog does not provide the card/pack names. Instead, I see the numbers "1" or "5" or "10"
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Re: General UI support
by Chris H. » 26 May 2012, 11:43
Using Mac OS I noticed a minor problem in the card filter for the deck editor.
The label for the "Type" checkbox is not wide enough and the word is truncated. If you point me to the code I can try to widen it enough to look good under Mac OS.
Was the "Type" checkbox supposed to be centered between the other two checkboxes? Looks a little strange.
In the Intervals section the right hand selectors have an ellipses displayed. I guess that this might have to be widened to display the proper text under Mac OS.
The label for the "Type" checkbox is not wide enough and the word is truncated. If you point me to the code I can try to widen it enough to look good under Mac OS.
Was the "Type" checkbox supposed to be centered between the other two checkboxes? Looks a little strange.
In the Intervals section the right hand selectors have an ellipses displayed. I guess that this might have to be widened to display the proper text under Mac OS.
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Re: General UI support
by Chris H. » 26 May 2012, 11:52
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Re: General UI support
by Chris H. » 26 May 2012, 12:17
Chris H. wrote:The label for the "Type" checkbox is not wide enough and the word is truncated. If you point me to the code I can try to widen it enough to look good under Mac OS.
This small part is now fixed.
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Re: General UI support
by Chris H. » 26 May 2012, 13:40
Chris H. wrote:Was the "Type" checkbox supposed to be centered between the other two checkboxes? Looks a little strange.
This problem still exists. Not sure how this is supposed to be set up and can not figure out how to make it look better.

Chris H. wrote:In the Intervals section the right hand selectors have an ellipses displayed. I guess that this might have to be widened to display the proper text under Mac OS.
I was able to fix this one.
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Re: General UI support
by Chris H. » 26 May 2012, 17:55
Is it possible to change the filter checkboxes to make them function in a fashion that is similar to the old style deck editor UI?
We use to have tooltips.
And the combination of an icon plus a checkbox tends to make the display look a little too busy. I liked the old style where we would click on the icon and it would become greyed out.
We use to have tooltips.
And the combination of an icon plus a checkbox tends to make the display look a little too busy. I liked the old style where we would click on the icon and it would become greyed out.
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Re: General UI support
by Max mtg » 26 May 2012, 20:16

Is that editor really better than the old one?
Where are Filters? How to import a deck from clipboard?
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Re: General UI support
by Hellfish » 26 May 2012, 20:19
Filters are under the Filters tab ;P (Card name filters might not be in yet, but it was acknowledged)
Copy/Paste imports are under "All Decks". That tab might need a rename.
I like the way the editor is going, gives a more uniform and professional feel when a program isn't popping out extra windows left and right.
Copy/Paste imports are under "All Decks". That tab might need a rename.
I like the way the editor is going, gives a more uniform and professional feel when a program isn't popping out extra windows left and right.
So now you're
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Re: General UI support
by Chris H. » 26 May 2012, 20:41
Hellfish wrote:I like the way the editor is going, gives a more uniform and professional feel when a program isn't popping out extra windows left and right.
I am starting to like it now that I have spent some time moving panels around.
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Re: General UI support
by friarsol » 26 May 2012, 22:46
Doublestrike, did you ask somewhere if you thought things were slower then they were before the deck editor check-ins? It definitely seems that way to me. I could barely finish one game in a quest mode.
Also, it looks like the X button doesn't do anything on the end of game mode anyore, which I guess fixes the problem. But isn't great UX ("I clicked X, why isn't it closing?")
Also, it looks like the X button doesn't do anything on the end of game mode anyore, which I guess fixes the problem. But isn't great UX ("I clicked X, why isn't it closing?")
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Re: General UI support
by Doublestrike » 26 May 2012, 23:17
Great, thanks for the feedback. There's optimization work to be done now that most of the bugs are KO'd. Got a few more and then that can start.friarsol wrote:Doublestrike, did you ask somewhere if you thought things were slower then they were before the deck editor check-ins? It definitely seems that way to me. I could barely finish one game in a quest mode.
Originally I had plans for all of the decks available in that mode, to be in a decklister in that tab, for one-click editing. The deck lister needs some work so I took it out temporarily. I've got a lot of irons in the fireCopy/Paste imports are under "All Decks". That tab might need a rename.

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Re: General UI support
by Chris H. » 27 May 2012, 12:12
I discovered a minor issue with the tabs. I am using the default skin and this may look different for other skins, but I have not checked to see if they all have the same issue.
(EDIT: Just checked a few of the other skins and they look OK. Appears to only affect the default skin.)
The tabs for panels that are not active/not currently displayed are using white text on a white background and are unreadable.
This issue affects the battlefield and the deck editor views.
(EDIT: Just checked a few of the other skins and they look OK. Appears to only affect the default skin.)
The tabs for panels that are not active/not currently displayed are using white text on a white background and are unreadable.
This issue affects the battlefield and the deck editor views.
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Re: General UI support
by Chris H. » 27 May 2012, 13:41
Chris H. wrote:Was the "Type" checkbox supposed to be centered between the other two checkboxes? Looks a little strange.
I figured out how to center the Type checkbox between the Name and Text checkboxes. I think that it now looks OK and believe that it was intended to look like this.
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Re: General UI support
by Doublestrike » 28 May 2012, 00:04
That's an easy one - the "inactive" swatch in the default skin is too close to the "text" swatch.Chris H. wrote:The tabs for panels that are not active/not currently displayed are using white text on a white background and are unreadable.
(Before, the text was just black, so skins like Smith and Dark_Ascension were hiding the text. Now, the text follows the skin swatch.)
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Re: General UI support
by moomarc » 29 May 2012, 14:28
I love the way the transform cards are handled now but it seems that the utility is perhaps a little more powerful than intended. Flipping the card while in a game will actually change the card to the last state shown in the card detail/image panel if you take another action.
For instance cast a Bloodline Keeper and another vampire. move the cursor over the Keeper then flip the image. Now cast anything else from your hand and your keeper becomes the 5/5 Lord of Lineage and your other vampire will get the +2/+2 pump.
Edit: Even easier to test. Have the transform card in your hand, flip the picture, then try cast it. You're unable to because the flipped card has no mana cost. Or cast the base transformer then flip the image while it's on the stack (it will enter as the transformed creature). Nice for cheating if you have the urge

Edit: Even easier to test. Have the transform card in your hand, flip the picture, then try cast it. You're unable to because the flipped card has no mana cost. Or cast the base transformer then flip the image while it's on the stack (it will enter as the transformed creature). Nice for cheating if you have the urge

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