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Shadows over Innistrad spoiler season

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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 05 Mar 2016, 10:26

New card:

Declaration in Stone
{1}{W}
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

I'm not implementing it for now because I'm not quite sure how this multiple investigate works -- do the tokens enter the battlefield all at once or one at a time? I suspect that it's one at a time. Plus, for Commander, the code should make sure the card is actually exiled -- if a commander is sent to command zone, it's not "nontoken creature exiled this way", and so it shouldn't let the player investigate.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 05 Mar 2016, 14:19

Code: Select all
Name:Tamiyo's Journal
ManaCost:5
Types:Legendary Artifact
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken:AB$Token | Cost$ 0 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
A:AB$ ChangeZone | Cost$ T Sac<3/Clue> | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card and put that card into your hand. Then shuffle your library.
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/tamiyos_journal.jpg
Oracle:At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")\n{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 05 Mar 2016, 22:22

Code: Select all
Name:Shard of Broken Glass
ManaCost:1
Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.
T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigMill | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 2 | Defined$ You
K:Equip 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/shard_of_broken_glass.jpg
Oracle:Equipped creature gets +1/+0.\nWhenever equipped creature attacks, you may put the top two cards of your library into your graveyard.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Code: Select all
Name:Avacynian Missionaries
ManaCost:3 W
Types:Creature Human Cleric
PT:3/3
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+equipped | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if CARDNAME is equipped, transform it.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/avacynian_missionaries.jpg
AlternateMode:DoubleFaced
Oracle:At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

ALTERNATE

Name:Lunarch Inquisitors
ManaCost:no cost
Colors:white
Types:Creature Human Cleric
PT:4/4
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may exile another target creature until CARDNAME leaves the battlefield.
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature.other | TgtPrompt$ Select another target creature | ConditionPresent$ Card.Self | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Triggers$ ComeBack | RememberObjects$ Targeted | ImprintCards$ Self | SVars$ TrigReturn,ExileSelf | ConditionPresent$ Card.Self | Duration$ Permanent
SVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ That creature is exiled until Lunarch Inquisitors leaves the battlefield
SVar:TrigReturn:AB$ ChangeZoneAll | Cost$ 0 | Origin$ Exile | Destination$ Battlefield | ChangeType$ Card.IsRemembered | SubAbility$ ExileSelf
SVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self
SVar:Picture:http://www.wizards.com/global/images/magic/general/lunarch_inquisitors.jpg
Oracle:Whenever this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 06 Mar 2016, 08:48

Code: Select all
Name:Archangel Avacyn
ManaCost:3 W W
Types:Legendary Creature Angel
PT:4/4
K:Flash
K:Flying
K:Vigilance
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain indestructible until end of turn.
SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ Indestructible
T:Mode$ ChangesZone | ValidCard$ Creature.nonAngel+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelayTransform | TriggerZones$ Battlefield | TriggerDescription$ When a non-Angel creature you control dies, transform CARDNAME at the beginning of the next upkeep.
SVar:TrigDelayTransform:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | Execute$ TrigTransform | TriggerDescription$ CARDNAME - Transform it at the beginning of the next end step.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/archangel_avacyn.jpg
AlternateMode:DoubleFaced
Oracle:Flash\nFlying, vigilance\nWhen Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.\nWhen a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

ALTERNATE

Name:Avacyn, the Purifier
ManaCost:no cost
Colors:red
Types:Legendary Creature Angel
PT:6/5
K:Flying
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDamageAll | OptionalDecider$ You | TriggerDescription$ When this creature transforms into CARDNAME, it deals 3 damage to each other creature and each opponent.
SVar:TrigDamageAll:DB$ DamageAll | Cost$ 0 | ValidCards$ Creature.Other,Opponent | NumDmg$ 3 | ValidDescription$ each other creature and each opponent.
SVar:Picture:http://www.wizards.com/global/images/magic/general/avacyn_the_purifier.jpg
Oracle:Flying\nWhen this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 06 Mar 2016, 09:12

Seems the rules for Madness have changed a bit.

From Tabak's Tumbler:

Q: So are the rules for Madness actually changing or does it just have better reminder text now?
magicjudge

A: Both! The reminder text better reflects the fact that a triggered ability is involved. The only functional change is that discarding it into exile is no longer a choice. This probably doesn’t matter, but it could w/r/t Processors or Jace, Vryn’s Prodigy if you have four cards in your graveyard.
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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 07 Mar 2016, 16:25

mechanics and rule changes from:
http://magic.wizards.com/en/articles/ar ... -mechanics

specially that DFC now has converted mana cost is very important.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 07 Mar 2016, 19:03

OK, Card Image Gallery is up, so I am going to clean up the Forge Upcoming page now.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 07 Mar 2016, 19:36

Code: Select all
Name:Thing in the Ice
ManaCost:1 U
Types:Creature Horror
PT:0/4
K:Defender
K:etbCounter:ICE:4
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast an instant or sorcery spell, remove an ice counter from CARDNAME. Then, if it has no ice counters on it, transform it.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ ICE | CounterNum$ 1 | SubAbility$ DBTransform
SVar:DBTransform:DB$SetState | Defined$ Self | ConditionCheckSVar$ X | Mode$ Transform | References$ X
SVar:X:Count$Valid Card.Self+counters_EQ0_ICE
SVar:Picture:http://www.wizards.com/global/images/magic/general/thing_in_the_ice.jpg
AlternateMode:DoubleFaced
Oracle:Defender\nThing in the Ice enters the battlefield with four ice counters on it.\nWhenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then, if it has no ice counters on it, transform it.

ALTERNATE

Name:Awoken Horror
ManaCost:no cost
Colors:blue
Types:Creature Kraken Horror
PT:7/8
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever this creature transforms into CARDNAME, return all non-Horror creatures to their owner's hands.
SVar:TrigChange:AB$ChangeZoneAll | Cost$ 0 | ChangeType$ Creature.nonHorror | Origin$ Battlefield | Destination$ Hand
#Special case: SVars must be here as well because by the time it's needed, the card will have transformed.
SVar:X:Count$Valid Card.Self+counters_EQ0_ICE
SVar:Picture:http://www.wizards.com/global/images/magic/general/awoken_horror.jpg
Oracle:When this creature transforms into Awoken Horror, return all non-Horror creatures to their owner's hands.
Code: Select all
Name:Thraben Inspector
ManaCost:W
Types:Creature Human Soldier
PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAltImages$ c_clue2,c_clue3,c_clue4,c_clue5,c_clue6 | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/thraben_inspector.jpg
Oracle:When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Code: Select all
Name:Magnifying Glass
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Token | Cost$ 4 T | TokenAmount$ 1 |TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw |  SpellDescription$ Investigate (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/magnifying_glass.jpg
Oracle:{T}: Add {C} to your mana pool.\n{4}, {T}: Investigate (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
Code: Select all
Name:Ravenous Bloodseeker
ManaCost:1 R
Types:Creature Vampire Berserker
PT:1/3
A:AB$ Pump | Cost$ Discard<1/Card> | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ravenous_bloodseeker.jpg
Oracle:Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
Code: Select all
Name:Elusive Tormentor
ManaCost:2 B B
Types:Creature Vampire Wizard
PT:4/4
A:AB$SetState | Cost$ 1 Discard<1/Card> | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/elusive_tormentor.jpg
AlternateMode:DoubleFaced
Oracle:{1}, Discard a card: Transform Elusive Tormentor.

ALTERNATE

Name:Insidious Mist
ManaCost:no cost
Colors:blue
Types:Creature Elemental
PT:0/1
K:Hexproof
K:Indestructible
K:CARDNAME can't block.
K:Unblockable
T:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
SVar:TrigTransform:AB$SetState | Cost$ 2 B | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/insidious_mist.jpg
Oracle:Hexproof, indestructible\nInsidious Mist can't block and can't be blocked.\nWhenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
Last edited by Marek14 on 26 Mar 2016, 09:44, edited 1 time in total.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 07 Mar 2016, 21:30

Code: Select all
Name:Warped Landscape
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Picture:http://www.wizards.com/global/images/magic/general/warped_landscape.jpg
Oracle:{T}: Add {C} to your mana pool.\n{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Code: Select all
Name:Just the Wind
ManaCost:1 U
Types:Instant
A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.
K:Madness:U
SVar:Picture:http://www.wizards.com/global/images/magic/general/just_the_wind.jpg
Oracle:Return target creature to its owner's hand.\nMadness {U} (If you discard this card, discard it into exile. When you do , cast it for its madness cost or put it into your graveyard.)
Code: Select all
Name:Hinterland Logger
ManaCost:1 G
Types:Creature Human Werewolf
PT:2/1
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/hinterland_logger.jpg
Oracle:At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

ALTERNATE

Name:Timber Shredder
ManaCost:no cost
Colors:green
Types:Creature Werewolf
PT:4/2
K:Trample
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/timber_shredder.jpg
Oracle:Trample\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
Code: Select all
Name:Markov Dreadknight
ManaCost:3 B B
Types:Creature Vampire Knight
PT:3/3
K:Flying
A:AB$ PutCounter | Cost$ 2 B  Discard<1/Card> | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_dreadknight.jpg
Oracle:Flying\n{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
Code: Select all
Name:Flameblade Angel
ManaCost:4 R R
Types:Creature Angel
PT:4/4
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | OptionalDecider$ You | TriggerDescription$ Whenever a source an opponent controls deals damage to you or a permanent you control, you may have CARDNAME deal 1 damage to that source's controller.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredSourceController | NumDmg$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/flameblade_angel.jpg
Oracle:Flying\nWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
Last edited by Marek14 on 08 Mar 2016, 07:30, edited 1 time in total.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 07 Mar 2016, 22:11

As for the unimplemented cards:

Delirium - a proper condition needs to be implemented, either something to count number of card types among a set of cards, or specific Delirium condition. Needed for Hound of the Farbogs, Invasive Surgery, Mindwrack Demon, Pick the Brain, Reaper of Flight Moonsilver, Soul Swallower, Tooth Collector, and Topplegeist.

Skulk - ability needs to be implemented. Needed for Farbog Revenant and Furtive Homunculus.

Declaration in Stone - multiple investigate would probably need to be implemented as a loop (you repeat the action "put a Clue token onto the battlefield" multiple times, you don't put them all at once). Also needs to check that the cards were, in fact, exiled, to remove a Commander loophole.

Relentless Dead - X selection and targeting problems, I already mentioned those.

Ember-Eye Wolf - the spoiled card is incomplete, missing mana cost, so it's put aside until that's known.

Watcher in the Web - with the way extra blocks are implemented, it will need a specific ability.
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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 08 Mar 2016, 05:50

Marek14:
There is a error with the angel,
but I also had it first. It does trigger on damage to permanent not only planeswalker. (Which does make him even more funky)
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 08 Mar 2016, 07:30

Hanmac wrote:Marek14:
There is a error with the angel,
but I also had it first. It does trigger on damage to permanent not only planeswalker. (Which does make him even more funky)
Thanks, corrected.
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Re: Shadows over Innistrad spoiler season

Postby friarsol » 08 Mar 2016, 14:01

Marek14 wrote:As for the unimplemented cards:

Delirium - a proper condition needs to be implemented, either something to count number of card types among a set of cards, or specific Delirium condition. Needed for Hound of the Farbogs, Invasive Surgery, Mindwrack Demon, Pick the Brain, Reaper of Flight Moonsilver, Soul Swallower, Tooth Collector, and Topplegeist.

Skulk - ability needs to be implemented. Needed for Farbog Revenant and Furtive Homunculus.

Declaration in Stone - multiple investigate would probably need to be implemented as a loop (you repeat the action "put a Clue token onto the battlefield" multiple times, you don't put them all at once). Also needs to check that the cards were, in fact, exiled, to remove a Commander loophole.

Relentless Dead - X selection and targeting problems, I already mentioned those.

Ember-Eye Wolf - the spoiled card is incomplete, missing mana cost, so it's put aside until that's known.

Watcher in the Web - with the way extra blocks are implemented, it will need a specific ability.
Declaration in Stone can use the same Count that Frankenstein's Monster does. Also, I'd like to see the FAQ before saying that Declaration in Stone needs to happen in a loop, but if it does we have support for that. (Similar to Helm of Obedience)

Relentless Dead I'd say just do like Gorilla Shaman, we can look into the issue with Redirection of Target Defined X at some point.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 08 Mar 2016, 14:46

As for Declaration in Stone, it says that you investigate multiple times, and investigate is defined as creating one token.
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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 08 Mar 2016, 15:21

for Delirium can't we use "Count$CardTypes.Graveyard" like from Tarmogoyf ?
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