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Eldritch Moon Spoiler Season

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Re: Eldritch Moon Spoiler Season

Postby friarsol » 29 Jun 2016, 18:39

Marek14 wrote:Hm, how would we do Soul Separator? Is there a syntax for creating a token that is a copy of another card, but has additional effects tacked on?
I believe CopyPermanent has a way to add Keywords and Types, but I don't think it has a way to set PT. Wouldn't be hard to add though.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 23:28

Code: Select all
Name:Voldaren Pariah
ManaCost:3 B B
Types:Creature Vampire Horror
PT:3/3
K:Flying
A:AB$SetState | Cost$ Sac<3/Creature.Other/another creature> | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
K:Madness:B B B
SVar:Picture:http://www.wizards.com/global/images/magic/general/voldaren_pariah.jpg
AlternateMode:DoubleFaced
Oracle:Flying\nSacrifice three other creatures: Transform Voldaren Pariah.\nMadness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

ALTERNATE

Name:Abolisher of Bloodlines
ManaCost:no cost
Types:Creature Eldrazi Vampire
PT:6/5
K:Flying
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When this creature transforms into CARDNAME, target opponent sacrifices three creatures.
SVar:TrigSacrifice:AB$ Sacrifice | Cost$ 0 | ValidTgts$ Opponent | SacValid$ Creature | Amount$ 3 | SacMessage$ Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/abolisher_of_bloodlines.jpg
Oracle:Flying\nWhen this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
Code: Select all
Name:Smoldering Werewolf
ManaCost:2 R R
Types:Creature Werewolf Horror
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each of up to two target creatures.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1
A:AB$SetState | Cost$ 4 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/smoldering_werewolf.jpg
AlternateMode:DoubleFaced
Oracle:When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.\n{4}{R}{R}: Transform Smoldering Werewolf.

ALTERNATE

Name:Erupting Dreadwolf
ManaCost:no cost
Types:Creature Eldrazi Werewolf
PT:6/4
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 2 damage to target creature or player.
SVar:TrigDealDamage:AB$ DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/erupting_dreadwolf.jpg
Oracle:Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
Code: Select all
Name:Vildin-Pack Outcast
ManaCost:4 R
Types:Creature Werewolf Horror
PT:4/4
K:Trample
A:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. A:AB$SetState | Cost$ 5 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/vildin_pack_outcast.jpg
AlternateMode:DoubleFaced
Oracle:Trample\n{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.\n{5}{R}{R}: Transform Vildin-Pack Outcast.

ALTERNATE

Name:Dronepack Kindred
ManaCost:no cost
Types:Creature Eldrazi Werewolf
PT:5/7
K:Trample
A:AB$ Pump | Cost$ 1 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/dronepack_kindred.jpg
Oracle:Trample\n{1}: Dronepack Kindred gets +1/+0 until end of turn.
Code: Select all
Name:Kessig Prowler
ManaCost:G
Types:Creature Werewolf Horror
PT:2/1
A:AB$SetState | Cost$ 4 G | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/kessig_prowler.jpg
AlternateMode:DoubleFaced
Oracle:{4}{G}: Transform Kessig Prowler..

ALTERNATE

Name:Sinuous Predator
ManaCost:no cost
Types:Creature Eldrazi Werewolf
PT:4/4
K:CantBeBlockedByAmount GT1
Oracle:Sinuous Predator can't be blocked by more than one creature.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 23:48

I updated the Upcoming page.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 30 Jun 2016, 06:07

Code: Select all
Name:Stromkirk Condemned
ManaCost:B B
Types:Creature Vampire Horror
PT:2/2
A:AB$ PumpAll | Cost$ Discard<1/Card> | ValidCards$ Card.Vampire+YouCtrl | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ Vampires you control get +1/+1 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_condemned.jpg
Oracle:Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
Code: Select all
Name:Harmless Offering
ManaCost:2 R
Types:Sorcery
A:SP$ Pump | Cost$ 2 R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ D1 | SpellDescription$ Target opponent gains control of target permanent you control. | StackDescription$ None
SVar:D1:DB$ Pump | RememberObjects$ Targeted | Static$ True | SubAbility$ D2 | StackDescription$ None
SVar:D2:DB$ Pump | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SubAbility$ D3 | StackDescription$ None
SVar:D3:DB$ GainControl | Defined$ Targeted | NewController$ Remembered | SubAbility$ D4
SVar:D4:DB$ Cleanup | ClearRemembered$ True
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/harmless_offering.jpg
Oracle:Target opponent gains control of target permanent you control.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 30 Jun 2016, 14:23

Code: Select all
Name:Wharf Infiltrator
ManaCost:1 U
Types:Creature Human Horror
PT:1/1
K:Skulk
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose
T:Mode$ Discarded | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenName$ Eldrazi Horror | TokenTypes$ Creature,Eldrazi,Horror | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 3 | TokenToughness$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/wharf_infiltrator.jpg
Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.\nWhenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Note: I reused code from Abomination of Gudul, and I noticed its Picture line specifies Alabaster Kirin.

EDIT: Thinking about it, this code is not actually correct. It checks whether you draw a card or not, but that is irrelevant. The important thing is whether you decided to draw a card. If you decide to draw a card, you have to discard afterwards even if you won't actually draw anything because of a replacement effect like dredge or Words of Wilding.

How would this be written correctly?
Last edited by Marek14 on 30 Jun 2016, 15:04, edited 1 time in total.
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Re: Eldritch Moon Spoiler Season

Postby friarsol » 30 Jun 2016, 15:01

Marek14 wrote:EDIT: Thinking about it, this code is not actually correct. It checks whether you draw a card or not, but that is irrelevant. The important thing is whether you decided to draw a card. If you decide to draw a card, you have to discard afterwards even if you won't actually draw anything because of a replacement effect like dredge or Words of Wilding.

How would this be written correctly?
OptionalDecider should be on the trigger, not on the Draw effect.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 30 Jun 2016, 16:33

OK, changed it. If this is correct, Abomination of Gudul should be changed in the same way.

The same incorrect structure is used on Force Away, Izzet Keyrune, Jeskai Ascendancy, Jeskai Elder, Mask of Memory, Murder of Crows and Salvage Drone.

New cards:

Code: Select all
Name:Ingenious Skaab
ManaCost:2 U
Types:Creature Zombie Horror
PT:2/3
K:Prowess
A:AB$ Pump | Cost$ U | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ingenious_skaab.jpg
Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
\n{U}: Ingenious Skaab gets +1/-1 until end of turn.
Code: Select all
Name:Haunted Dead
ManaCost:3 B
Types:Creature Zombie
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 1/1 white Spirit creature token with flying into play.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenImage$ w 1 1 spirit SOI
A:AB$ ChangeZone | Cost$ 1 B Discard<2/Card> | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/haunted_dead.jpg
Oracle:When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying into play.\n{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Code: Select all
Name:Stitcher's Graft
ManaCost:1
Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Equipped creature gets +3/+3.
T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ StayTapped | TriggerDescription$ Whenever equipped creature attacks, it doesn't untap during it's controller's next untap step.
SVar:StayTapped:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ TriggeredAttacker | Permanent$ True
T:Mode$ Unequip | ValidEquipment$ Card.Self | ValidCard$ Permanent | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes unattached from a permanent, sacrifice that permanent.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ TriggeredCard
K:Equip 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/stitchers_graft.jpg
Oracle:Equipped creature gets +3/+3.\nWhenever equipped creature attacks, it doesn't untap during it's controller's next untap step.\nWhenever Stitcher's Graft becomes unattached from the permanent, sacrifice that permanent.\nEquip {2}
Code: Select all
Name:Geier Reach Sanitarium
ManaCost:no cost
Types:Legendary Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Draw | Cost$ 2 T | Defined$ Player  | SpellDescription$ Each player draws a card, then discards a card. | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player
SVar:Picture:http://www.wizards.com/global/images/magic/general/geier_reach_sanitarium.jpg
Oracle:{T}: Add {C} to your mana pool.\n{2}, {T}: Each player draws a card, then discards a card.
Code: Select all
Name:Eldritch Evolution
ManaCost:1 G G
Types:Sorcery
A:SP$ ChangeZone | Cost$ 1 G G Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcLEX | ChangeNum$ 1 | References$ X | SubAbility$ DBChange | SpellDescription$ Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
SVar:X:Sacrificed$CardManaCost/Plus.2
SVar:Picture:http://www.wizards.com/global/images/magic/general/eldritch_evolution.jpg
Oracle:As an additional cost to cast Eldritch Evolution, sacrifice a creature.\nSearch your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
Code: Select all
Name:Lupine Prototype
ManaCost:2
Types:Artifact Creature Wolf Construct
PT:5/5
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME can't attack or block can't attack or block unless a player has no cards in hand.
SVar:X:PlayerCountPlayers$LowestValidHand
SVar:BuffedBy:Giant
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/lupine_prototype.jpg
Oracle:Lupine Prototype can't attack or block unless a player has no cards in hand.
(Please, check this. LowestValidHand is only used on one card so far, Veiled Crocodile, and the syntax there is "SVar:X:PlayerCountPlayers$LowestValidHand Card.YouOwn" I don't understand why the "Card.YouOwn" is there. Should it be here as well?)
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 30 Jun 2016, 21:11

Code: Select all
Name:Whispers of Emrakul
ManaCost:1 B
Types:Sorcery
A:SP$ Discard | Cost$ 1 B | ValidTgts$ Opponent | NumCards$ X | References$ X | Mode$ Random | SpellDescription$ Target opponent discards a card at random.\nDelirium - If there are four or more card types in your graveyard, that player discards two cards at random instead.
SVar:X:Count$Delirium.2.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/whispers_of_emrakul.jpg
Oracle:Target opponent discards a card at random.\nDelirium - If there are four or more card types in your graveyard, that player discards two cards at random instead.
Code: Select all
Name:Grapple with the Past
ManaCost:1 G
Types:Instant
A:SP$ Mill | Cost$ 1 G | NumCards$ 3 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
SVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouOwn,Land.YouOwn | Optional$ Yes | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard
SVar:Picture:http://www.wizards.com/global/images/magic/general/grapple_with_the_past.jpg
Oracle:Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Re: Eldritch Moon Spoiler Season

Postby ShivaFang » 01 Jul 2016, 03:29

Marek14 wrote:I expect other weird rules interactions, like triggering "When a creature dies" once, but "When a card is put into a graveyard" twice. I'm not sure about CMC (sum of their halves, I'd guess), and what happens if you copy them via tokens or Clone effects.
Not sure if these have been answered yet (I didn't see them while skimming the thread)

Like other double faced cards - CMC is 0 unless there is a CMC printed on that side.

"When a creature dies" There is 1 creature that leaves the battlefield for the graveyard.
"When a card is put into a graveyard" There are 2 cards being put into the graveyard.

It is a single creature for the purpose of copy effects on the merged side (Although it's worth noting that 2 of the merged cards are Legendary). Unmerged copies cannot merge (just like they cannot transform). If a merge would trigger with a copy, both are exiled and neither return - even if one of the exiled cards was not a copy.

If I were charged with the daunting task of coding merge - I would probably treat one half as a transform card (probably the one that triggers the merge) and then flip it over and then I would find some way to 'hide' the other one while still having it linked to it. Then if that permanent were to move to another zone - transform one back and unhide the hidden one and move it.

It's worth noting that there's nothing functional about the size of the creature - you could get away with just representing it with a regular-sized card (or the transformed card) without having to modify the UI.

Hm, how would we do Soul Separator? Is there a syntax for creating a token that is a copy of another card, but has additional effects tacked on?
While I don't fully know the card code (I've only been tinkering with AI stuff so far) - there are a few cards effects I can think of that strip away all abilities of a permanent and others that turn creatures into 1/1 creatures. You could use those and just have them not end on EOT.

EDIT: Better would be to create a 1/1 token and grant it the creature's abilities (perhaps like with an effect from Skill Borrower). For the Zombie side you can use something like Dance of the Skywise or Humble and only apply the 'lose all abilities' and not the power/toughness modification.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 01 Jul 2016, 06:57

ShivaFang wrote:
Marek14 wrote:I expect other weird rules interactions, like triggering "When a creature dies" once, but "When a card is put into a graveyard" twice. I'm not sure about CMC (sum of their halves, I'd guess), and what happens if you copy them via tokens or Clone effects.
Not sure if these have been answered yet (I didn't see them while skimming the thread)

Like other double faced cards - CMC is 0 unless there is a CMC printed on that side.
Nope. This rule was changed in SOI. We now have official confirmation that CMC of meld creatures is sum of CMC of their front faces.


"When a creature dies" There is 1 creature that leaves the battlefield for the graveyard.
"When a card is put into a graveyard" There are 2 cards being put into the graveyard.

It is a single creature for the purpose of copy effects on the merged side (Although it's worth noting that 2 of the merged cards are Legendary). Unmerged copies cannot merge (just like they cannot transform). If a merge would trigger with a copy, both are exiled and neither return - even if one of the exiled cards was not a copy.

If I were charged with the daunting task of coding merge - I would probably treat one half as a transform card (probably the one that triggers the merge) and then flip it over and then I would find some way to 'hide' the other one while still having it linked to it. Then if that permanent were to move to another zone - transform one back and unhide the hidden one and move it.

It's worth noting that there's nothing functional about the size of the creature - you could get away with just representing it with a regular-sized card (or the transformed card) without having to modify the UI.

Hm, how would we do Soul Separator? Is there a syntax for creating a token that is a copy of another card, but has additional effects tacked on?
While I don't fully know the card code (I've only been tinkering with AI stuff so far) - there are a few cards effects I can think of that strip away all abilities of a permanent and others that turn creatures into 1/1 creatures. You could use those and just have them not end on EOT.

EDIT: Better would be to create a 1/1 token and grant it the creature's abilities (perhaps like with an effect from Skill Borrower). For the Zombie side you can use something like Dance of the Skywise or Humble and only apply the 'lose all abilities' and not the power/toughness modification.
Well, for Zombie side, I'm not 100% clear on whether this is a one-shot effect setting the token's P/T or whether it's a continuous effect that keeps checking the card's P/T (important difference for something like Nightmare). I sent a question to Matt Tabak's Tumblr. For Spirit, it was already mentioned here that the problem is setting the P/T for a token copy, but that it's not a big problem.

As for the size of meld cards, I know that it's not functional, I just thought it would be a nice touch. IIRC, it was confirmed that in official digital adaptations, meld creatures will have normal side -- so if we manage to change their size, we'll one-up them.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 01 Jul 2016, 07:23

Code: Select all
Name:Ulvenwald Captive
ManaCost:1 G
Types:Creature Werewolf Horror
PT:1/2
K:Defender
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
A:AB$SetState | Cost$ 5 G G | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_captive.jpg
AlternateMode:DoubleFaced
Oracle:Defender\n{T}: Add {G} to your mana pool.\n{5}{G}{G}: Transform Ulvenwald Captive.

ALTERNATE

Name:Ulvenwald Abomination
ManaCost:no cost
Types:Creature Eldrazi Werewolf
PT:4/6
A:AB$ Mana | Cost$ T | Produced$ C C | SpellDescription$ Add {C}{C} to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_abomination.jpg
Oracle:{T}: Add {C}{C} to your mana pool.
For Emrakul's Evangel: It has activation ability with two separate sacrifice clauses and sums number of creatures sacrificed for both (there are, I think, some VERY corner cases where the ability could be activated on a noncreature permanent, like Quicksilver Elemental targeting Emrakul's Evangel and then getting hit with Soul Sculptor in response). How to do this correctly?
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Re: Eldritch Moon Spoiler Season

Postby Hanmac » 01 Jul 2016, 07:25

about Soul Separator:
http://magicjudge.tumblr.com/post/14672 ... ens-if-you

The P/T of the Zombie is set. so no continuous effect
the P/T of the Spirit is 1/1, that does overwrite CDA of cards like Nightmare. ("The token doesn’t copy Tarmogoyf’s P/T, so it doesn’t copy the characteristic-defining ability that defines it either. ")
but i still don't know what happens if the Spirit is a copy of Quicksilver Gargantuan. (the 7/7 might overwrite the 1/1)
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Re: Eldritch Moon Spoiler Season

Postby friarsol » 01 Jul 2016, 15:09

Marek14 wrote:For Emrakul's Evangel: It has activation ability with two separate sacrifice clauses and sums number of creatures sacrificed for both (there are, I think, some VERY corner cases where the ability could be activated on a noncreature permanent, like Quicksilver Elemental targeting Emrakul's Evangel and then getting hit with Soul Sculptor in response). How to do this correctly?
Well, theoretically the Sacrifice list should be pulling from the LKI, so just doing a Sacrificed$Valid Creature --

So something like:

Code: Select all
A:AB$ Token | Cost$ Sac<X/Creature.Other+nonEldrazi/other non-Eldrazi creatures> Sac<1/CARDNAME> | Announce$ X | TokenAmount$ Y | TokenName$ Eldrazi Horror | TokenColors$ Colorless | TokenTypes$ Creature,Eldrazi,Horror | TokenOwner$ You | TokenPower$ 3 | TokenToughness$ 2 | TokenImage$ c 3 2 eldrazi horror | References$ Y
SVar:Y:Sacrificed$Valid Creature
SVar:X:XChoice
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Re: Eldritch Moon Spoiler Season

Postby KrazyTheFox » 01 Jul 2016, 16:31

As a Bant player, I think I might be in love: https://pbs.twimg.com/media/CmScS9GXEAAjHga.jpg:large

I'd like to try my hand at this one when I get home.
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Re: Eldritch Moon Spoiler Season

Postby Hanmac » 01 Jul 2016, 16:39

@KrazyTheFox yeah feel free to do it.
she is now my Investigate Walker xD

also her Ulti does SCREAM for Superfriends *g

PS: i did a look at Emerge again ... imo it does have very similarities with offering of the Patrons ... so i did take a look at the coding of offering ... can we maybe use some parts of it for Emerge too?

PS2: while Escalate might work without keyword i still would love it more if it had been keyworded.
Hanmac
 
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