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UI Improvements, Round 3: Home Screen

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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 13 Dec 2011, 00:23

Does it work for you now? I never had a problem with it.
Updated and tested - same problem. I just can't see Juzamjedi Cube and Skeira Cube. Other ones work.

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Re: UI Improvements, Round 3: Home Screen

Postby slapshot5 » 13 Dec 2011, 04:02

Doublestrike wrote:Updated and tested - same problem. I just can't see Juzamjedi Cube and Skeira Cube. Other ones work.
That's the whole point. They aren't constructed decks. I don't know how they're used, but they don't make sense in the constructed decks section.

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Edit: typo
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Re: UI Improvements, Round 3: Home Screen

Postby Rob Cashwalker » 13 Dec 2011, 04:27

Deck files are used as an easy way to build custom limited pools (cubes). They should be openable from the deck editor, but shouldn't be playable as constructed decks. (maybe if we make a Type 4 mode - aka "Stack")

This is related to why the deck type/player type meta data was important in the deck files. My HomeScreen code was filtering the lists based on that value, when suddenly some folks decided to refactor the deck and the deck editor, which erased that property.
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 13 Dec 2011, 06:41

slapshot wrote:That's the whole point. They aren't constructed decks.
Ahh, I was worried because they say "Deck Type=Constructed" in their meta area.

Rob Cashwalker wrote:(maybe if we make a Type 4 mode - aka "Stack")
Ahh ok that makes a lot of sense, there's no bug then. My understanding of these entities is a bit sketchy at this point...but if I understand correctly it sounds like another game mode is on the list. :twisted:
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Re: UI Improvements, Round 3: Home Screen

Postby slapshot5 » 13 Dec 2011, 08:00

FYI - I have added and hooked up the Skin chooser button on the New Home GUI Settings panel.

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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 13 Dec 2011, 12:45

OK my self-appointed deadline has arrived but progress has not gone as far as I've wished. So, I'm happy to say most of the functionality of the Quest screen is in place, but I'm not pleased with the look and there's at least three bugs to fix. But you can play Quest mode pretty fluently, I think.

The current progress has been committed if someone wants to jump in, but it's not quite ready for public review. Will keep cranking in the morning. :)
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 14 Dec 2011, 02:08

Thanks for the help in the settings/utils menus, slapshot! =D>
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Re: UI Improvements, Round 3: Home Screen

Postby friarsol » 14 Dec 2011, 02:57

If you aren't aware of it, the credits didn't seem to update after I sold a bunch of cards in quest mode in the card shop when I went back to the primary screen.
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Re: UI Improvements, Round 3: Home Screen

Postby Chris H. » 14 Dec 2011, 03:03

Doublestrike wrote:Thanks for the help in the settings/utils menus, slapshot! =D>
`
I enjoyed being able to change between the three different screens via the Choose Skin button.
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Re: UI Improvements, Round 3: Home Screen

Postby Jaedayr » 14 Dec 2011, 03:23

Also in quest mode, I won the first two games of the match, but the Continue button was greyed out, and I had to choose Quit, and did not get any credits or cards for the win. (Playing on easy mode, I should have gotten cards even if it counted as a loss).
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 14 Dec 2011, 04:48

I'm pleased to announce that the Quest submenu is ready for playtesting / debugging. Still not happy with the look but it'll have to do for now.

First on the list:

Also in quest mode, I won the first two games of the match, but the Continue button was greyed out, and I had to choose Quit, and did not get any credits or cards for the win. (Playing on easy mode, I should have gotten cards even if it counted as a loss).
Tried to repro this and didn't get the same results. Are there more details or can anyone else shed some light?
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Re: UI Improvements, Round 3: Home Screen

Postby ArsenalNut » 14 Dec 2011, 06:20

Is the deck editor button suppose to work right now? When I click it doesn't open the deck editor. If I click it then hit start, a constructed game starts.
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 14 Dec 2011, 07:42

@Arsenal - Only Quest and Constructed modes are ready for testing. Drafting is being worked on now, almost finished. I can do the deck editor next.

====================

I've got draft mode working almost perfectly, except the generated cards are being put into the sideboard of the human deck, not the main. Not sure why this is happening, can anyone shed some light - bug in my code or probably somewhere else? Everything else related to draft should be working, just this final bug before it's ready for testing also. r12647 is the latest work on that.
Last edited by Doublestrike on 14 Dec 2011, 11:07, edited 1 time in total.
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 14 Dec 2011, 11:06

Deck editor is now fully working and ready for testing. Also, decks can be edited directly in the Constructed mode submenu.
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Re: UI Improvements, Round 3: Home Screen

Postby slowe » 14 Dec 2011, 14:14

Doublestrike wrote:I've got draft mode working almost perfectly, except the generated cards are being put into the sideboard of the human deck, not the main. Not sure why this is happening, can anyone shed some light - bug in my code or probably somewhere else? Everything else related to draft should be working, just this final bug before it's ready for testing also. r12647 is the latest work on that.
This isn't a bug -- the pool of cards you draft is put into your sideboard, then you build your deck in the deck editor and unused cards remain your sideboard. It's worked this way for about as long as I can remember.
It would be more intuitive if you could take the player immediately to deck-building once the drafting portion is completed. I don't know how easy it would be to open the pool you just finished drafting, but that would be ideal. Otherwise, a message telling the player how to go build his deck would be a good middle ground. New users often don't realize how it works, and this would save a common forum question.

Or did I misunderstand the problem?
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