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Forge version 1.2.0

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Re: Forge version 1.2.0

Postby friarsol » 29 Dec 2011, 13:20

slapshot5 wrote:Like if you were on Utilities, it takes you back to Utilities?
Well, Utilities is a bad example. And I haven't tested this, so I'm not sure, but to me it sounds like: Once you are finished Drafting, you would be returned to the Drafting submenu. Once you finished a Constructed match, you go back to the Constructed submenu.
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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 13:40

Ahh. I get it. Sounds reasonable to me, but I'm not going to worry about it for 1.2.0.

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Re: Forge version 1.2.0

Postby Chris H. » 29 Dec 2011, 14:03

slapshot5 wrote:The other thing I'd like to do is promote the Deck Editor back to the main menu instead of burying it in Utilities. I think we're going to get a fair about of questions/confusion if it's not accessible from the main Home Screen. I'll do it tonight (CST) unless anyone strongly objects.

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`
I like having the deck editor available on the left hand side. We tried it there but discovered that the exit button would disappear when the window is set to 800+ x 600, and I think the same thing happened when set to 1024+ x 768.

I guess that we could either scale the icon at the top down in size or we could place the buttons in a JScrollPane. Not sure if this would be user friendly though.

If/when we add more gaming modes (gauntlet and/or puzzle) we will then need to add additional buttons to the left column.

We could consider replacing the game mode buttons with either a list selection or use radio buttons. Has anyone else given any thought to these issues? :)
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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 15:30

Chris H. wrote:I like having the deck editor available on the left hand side. We tried it there but discovered that the exit button would disappear when the window is set to 800+ x 600, and I think the same thing happened when set to 1024+ x 768.

I guess that we could either scale the icon at the top down in size or we could place the buttons in a JScrollPane. Not sure if this would be user friendly though.
I can put them in a JScrollPane. I think we have much bigger usability problems at low resolutions that having to scroll to get to Exit and Maybe Utilities on the Home Screen.

I think it's important enough to have the button on the main screen to accept this trade off at low res.

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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 15:31

Oh, and I need to fix compy Morph images displaying the real card. There was a bug report from Bundy I think, and I'm sure it's the ImageCache stuff I changed. I'll confirm/fix tonight.

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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 16:13

slapshot5 wrote:Oh, and I need to fix compy Morph images displaying the real card. There was a bug report from Bundy I think, and I'm sure it's the ImageCache stuff I changed. I'll confirm/fix tonight.

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I've confirmed the problem. This will need to be fixed before 1.2.0. Will look tonight.

The problem is in the Card picture panel on the right when it displays the card on the stack. Battlefield is ok.

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Re: Forge version 1.2.0

Postby Chris H. » 29 Dec 2011, 17:07

slapshot5 wrote:I can put them in a JScrollPane. I think we have much bigger usability problems at low resolutions that having to scroll to get to Exit and Maybe Utilities on the Home Screen.

I think it's important enough to have the button on the main screen to accept this trade off at low res.
`
The JScrollPane approach is good for me.

I also agree that we have some usability problems at low resolutions. I have noticed a few labels being truncated at lower resolutions. I at first thought that MultiLineLabelUI would handle this issue but my results were not what I had hoped for.
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Re: Forge version 1.2.0

Postby Sloth » 29 Dec 2011, 17:47

I would love to see this solved before 1.2.0:

viewtopic.php?f=52&t=5805

It's not an easy task, most of the code has to rewritten, since it can't work with the current implementation.
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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 18:58

slapshot5 wrote:I've confirmed the problem. This will need to be fixed before 1.2.0. Will look tonight.

The problem is in the Card picture panel on the right when it displays the card on the stack. Battlefield is ok.

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Did the Old Gui show the Card in CardPicturePanel and CardDetailPanel when it was on the stack? I don't think it did. These things check card.isFaceDown() when deciding what to display. The spell.getSourceCard() is not face down when it's on the stack.

I think for 1.2.0, we shouldn't update Picture/Detail panels with things from the stack. This can be revisited for 1.2.1 or later. I'll commit the change to do this later tonight if there are no objections.

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Re: Forge version 1.2.0

Postby slapshot5 » 29 Dec 2011, 19:02

Sloth wrote:I would love to see this solved before 1.2.0:

viewtopic.php?f=52&t=5805

It's not an easy task, most of the code has to rewritten, since it can't work with the current implementation.
I will not have a chance to look at this before Friday (I think that's when Chris is hoping to put out a beta). I agree it would be nice to have this fixed in 1.2.0, but I don't think it's a showstopper since it affects <= 10 cards.

But if someone else wants to tackle it, great.

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Re: Forge version 1.2.0

Postby Chris H. » 29 Dec 2011, 19:39

Yeah, I would like to get the beta out Friday morning. I would like to give the user base a chance to experience the new UI even if it is not finished and is still somewhat rough around the edges.
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Re: Forge version 1.2.0

Postby Jaedayr » 29 Dec 2011, 23:53

Is anybody else having a problem with icons? I downloaded around a week ago and had many of them appear to be corrupted. I just now cleared them out and redid the Download LQ Set Pictures. Attached is a screen capture of what some of them look like.
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Re: Forge version 1.2.0

Postby slapshot5 » 30 Dec 2011, 02:43

Jaedayr wrote:Is anybody else having a problem with icons? I downloaded around a week ago and had many of them appear to be corrupted. I just now cleared them out and redid the Download LQ Set Pictures. Attached is a screen capture of what some of them look like.
Is that what they look like on the filesystem, or just in Forge? I haven't seen this, but I haven't downloaded anything recently.

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Re: Forge version 1.2.0

Postby Chris H. » 30 Dec 2011, 03:07

I just now re-downloaded all of the pics inside of the tokens folder and checked all of them and they look OK. Jaedayr, can you try to re-download the pics one more time and see if you now can get a good copy?
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Re: Forge version 1.2.0

Postby Jaedayr » 30 Dec 2011, 04:45

They appear to be OK now. A few days ago when I doubleclicked an image it would not display and it did not show up in game. I haven't noticed any problems in game and the ones with the weird thumbnails appear correctly when viewed.
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