It is currently 07 Sep 2025, 23:49
   
Text Size

myk's code contributions

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: myk's code contributions

Postby Chris H. » 18 Mar 2013, 13:34

Max mtg wrote:Chris, I have worked on this subject in the morning (at least it was morning here) and hope that the problem was fixed.
Does the current version transfer pictures correctly?
 
Thank you Max.

I updated my local SVN copy and am in the process of doing a snapshot build and deploy to cardforge. Once this is finished I will run a test to see if all of my pictures transfer. I will report back then.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: myk's code contributions

Postby Chris H. » 18 Mar 2013, 13:57

Chris H. wrote:
Max mtg wrote:Chris, I have worked on this subject in the morning (at least it was morning here) and hope that the problem was fixed.
Does the current version transfer pictures correctly?
 
Thank you Max.

I updated my local SVN copy and am in the process of doing a snapshot build and deploy to cardforge. Once this is finished I will run a test to see if all of my pictures transfer. I will report back then.
 
Finished an import test and things look much better this morning. My existing pictures transferred and there are only 16 new pictures to download and they were added over the last day or two.

| Open
Bant.jpg
Loxodon Peacekeeper.full.jpg
Noxious Vapors.full.jpg
Null Chamber.full.jpg
Overabundance.full.jpg
Perplex.full.jpg
Phyrexian Grimoire.full.jpg
Purging Scythe.full.jpg
Reign of Terror.full.jpg
Thieves' Auction.full.jpg
Turri Island.jpg
Vexing Sphinx.full.jpg
Wand of Denial.full.jpg
Yavimaya Dryad.full.jpg
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: myk's code contributions

Postby Max mtg » 18 Mar 2013, 14:03

Great! The import platform is working again!
myk won't be that angry with me :)

Thank you, Chris!
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: myk's code contributions

Postby Diogenes » 19 Mar 2013, 20:37

Max mtg wrote:@Diogenes I also keep compete sets downloaded, but I made Forge use pictures right from that folders.

This is the setup I am using:
Code: Select all
cardPicsDir=D:\\Projects\\mtg\\img-full
cardPicsSubDirs=LEA->LEA|LEB->LEB|2ED->2ED|ARN->ARN|ATQ->ATQ|3ED->3ED|LEG->LEG|DRK->DRK|FEM->FEM|4ED->4ED|ICE->ICE|CHR->CHR|HML->HML|ALL->ALL|MIR->MIR|VIS->VIS|5ED->5ED|POR->POR|WTH->WTH|TMP->TMP|STH->STH|EXO->EXO|PO2->P02|USG->USG|ULG->ULG|6ED->6ED|UDS->UDS|PTK->PTK|S99->S99|MMQ->MMQ|NMS->NMS|S00->S00|PCY->PCY|INV->INV|PLS->PLS|7ED->7ED|APC->APC|ODY->ODY|TOR->TOR|JUD->JUD|ONS->ONS|LGN->LGN|SCG->SCG|8ED->8ED|MRD->MRD|DST->DST|5DN->5DN|9ED->9ED|GPT->GPT|CSP->CSP|HOP->PCH|MBP->PR
Thanks, you saved me a lot of typing. :) Quick note for anyone else who copies this text verbatim: Portal Second Age is listed as PO2->P02 (that's P-Zero-2 the second time around.) Forge will be unhappy if it attempts to load an image from a set whose folder is not present, so be aware. Here's a version which uses the exact same folders as 13.10 (PO2, HOP, and the new MBP,) for a hassle-free drag and drop copy:

Code: Select all
cardPicsSubDirs=LEA->LEA|LEB->LEB|2ED->2ED|ARN->ARN|ATQ->ATQ|3ED->3ED|LEG->LEG|DRK->DRK|FEM->FEM|4ED->4ED|ICE->ICE|CHR->CHR|HML->HML|ALL->ALL|MIR->MIR|VIS->VIS|5ED->5ED|POR->POR|WTH->WTH|TMP->TMP|STH->STH|EXO->EXO|PO2->PO2|USG->USG|ULG->ULG|6ED->6ED|UDS->UDS|PTK->PTK|S99->S99|MMQ->MMQ|NMS->NEM|S00->S00|PCY->PCY|INV->INV|PLS->PLS|7ED->7ED|APC->APC|ODY->ODY|TOR->TOR|JUD->JUD|ONS->ONS|LGN->LGN|SCG->SCG|8ED->8ED|MRD->MRD|DST->DST|5DN->5DN|9ED->9ED|GPT->GPT|CSP->CSP|HOP->HOP|MBP->MBP
Last edited by Diogenes on 20 Mar 2013, 01:31, edited 1 time in total.
Diogenes
 
Posts: 201
Joined: 12 Jul 2012, 00:54
Has thanked: 39 times
Been thanked: 23 times

Re: myk's code contributions

Postby Max mtg » 19 Mar 2013, 20:40

@Diogenes, you're absolutelly right.
That 4 folders have custom names in my installation
Last edited by Max mtg on 20 Mar 2013, 04:07, edited 1 time in total.
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: myk's code contributions

Postby moomarc » 19 Mar 2013, 22:41

You missed one last folder for a direct Drag'n'drop from a previous version: Nemesis was NMS instead of NEM
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: myk's code contributions

Postby Diogenes » 20 Mar 2013, 01:32

moomarc wrote:You missed one last folder for a direct Drag'n'drop from a previous version: Nemesis was NMS instead of NEM
Oops - fixed. Thanks.
Diogenes
 
Posts: 201
Joined: 12 Jul 2012, 00:54
Has thanked: 39 times
Been thanked: 23 times

Re: myk's code contributions

Postby Chris H. » 25 Mar 2013, 20:05

I added a section to CHANGES.txt explaining how to find the forge.profile.preferences.example file in the Mac OS X version of Forge.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Previous

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 41 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 41 users online :: 0 registered, 0 hidden and 41 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 41 guests

Login Form