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UI Improvements, Round 2: Match UI

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Re: UI Improvements, Round 2: Match UI

Postby slapshot5 » 21 Jan 2012, 15:14

Chris H. wrote:1) I started a new constructed mode game and the Input Area labels this as a Sealed mode game.
Also fixed in SVN.

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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 22 Jan 2012, 01:23

friarsol wrote:Doublestrike,

I don't remember if you talked about this already, but I think on the left side of the "Game Over" screen we should have the you win/lose message and underneath it place the Game Log. This way people can scroll through the log to see exactly what happened when they don't understand why they lost.
OTL baby, OTL. That just happened to me yesterday, this will be a good improvement.

It's a real easy fix. Just change the coordinate for the COLORLESS enum in FSkin.
:mrgreen: Sweet! Thanks for that.
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Re: UI Improvements, Round 2: Match UI

Postby Sloth » 22 Jan 2012, 09:38

@Doublestrike: in r13412 you disabled the Hover effect on computer hand button outside of devmode. That causes Revelation and other cards to no longer work.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 22 Jan 2012, 11:13

@Sloth - should be OK now? Can revert completely if necessary.
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Re: UI Improvements, Round 2: Match UI

Postby Sloth » 22 Jan 2012, 11:41

Doublestrike wrote:@Sloth - should be OK now? Can revert completely if necessary.
Clicking on the opponents hand with Revelation in play works again. Thanks Doublestrike.
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Re: UI Improvements, Round 2: Match UI

Postby slapshot5 » 23 Jan 2012, 04:54

Doublestrike wrote:
It's a real easy fix. Just change the coordinate for the COLORLESS enum in FSkin.
Sweet! Thanks for that.
Just checked in the fix for this. Also fixed the Flashback icon earlier today.

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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 24 Jan 2012, 00:32

slapshot5 wrote:
Doublestrike wrote:
It's a real easy fix. Just change the coordinate for the COLORLESS enum in FSkin.
Sweet! Thanks for that.
Just checked in the fix for this. Also fixed the Flashback icon earlier today.

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Haha sorry didn't mean to put it on you like that. I thought you had fixed it already. :oops:
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 31 Jan 2012, 02:04

Tranberry wrote:From a designer perspective having 100% green and red is darn ugly.
Thanks for the input, @tranberry - the phase colors have now been added to the palette (attached). Those can be updated whenever to solve the ugly problem :)

tranberry wrote:I fear that for some of us it wont matter what colour it is, as we will get confused no mater what. What about adding a an arrow or other symbol by the phases that is skipped? Why not just have a text that says skipped or similar.
Also, I had a look at the arrow thing (see other pic), but just a quick tries and it already looks too "busy" inside the label there. So, I'm scrapping that, unless you or someone wants to post a mockup of what you have in mind.

I think it's pretty easy to figure out, as long as the colors contrast enough. Part of what people will think about when designing new skins, I suppose.

EDIT whoops forgot to attach
Attachments
arrow_test.png
default_palette.png
default_palette.png (6.67 KiB) Viewed 3026 times
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 31 Jan 2012, 02:39

friarsol wrote:...win/lose message and underneath it place the Game Log...
Done.
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Re: UI Improvements, Round 2: Match UI

Postby Tranberry » 31 Jan 2012, 13:27

Great improvement in my opinion Doublestrike!
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Re: UI Improvements, Round 2: Match UI

Postby WompWomp » 01 Feb 2012, 01:49

I'm guessing this has been answered previously, but is the oracle text window still that way because of some limitation/ton of work or something else? For some reason that huge white block next to the new, much improved, interface drives me to distraction.

I don't think arrows will work for the phase indicators unless they can lay outside of the boxes themselves, which I'm guessing would just cut into the play area's space. I think, if people really find it hard to tell, that changing the text color might work.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 01 Feb 2012, 03:42

WompWomp wrote:is the oracle text window still that way
Do you mean the card detail panel, the input panel, or the log panel in the tabber?
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Re: UI Improvements, Round 2: Match UI

Postby moomarc » 01 Feb 2012, 12:20

Arg! Just updated the default sprite to improve the res of the card status icons and also fixed the Elixer and book icons pointing at the wrong co-ordinates, but now all my mana symbols are blurry. Is this happening for anyone else?

It happened when I tried to switch my skin to rebel to test if there were problems with the stray semi-transparent pixels in the icons sprite. I got a NPE but otherwise everything loaded fine and there were no other problems switching between skins. When I got to the match though I noticed that the mana symbols were blurry. I've tried reverting to the version before I committed the changes but nothing's helping.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 01 Feb 2012, 13:15

@moomarc - should be fixed now? Not sure what was causing it but coincidentally I was just updating the look of that anyway, so the new changes might just override whatever was happening with yours. Is it OK?

======

@others - I just enlarged the player detail labels in the field, and made a few adjustments - larger, better-res icons (thanks WompWomp), right-aligned text that can hold multiple digits more easily, better zebra striping, and hopefully vertically aligned text (slapshot? [-o< ) Hopefully no problems cross-platform?
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Re: UI Improvements, Round 2: Match UI

Postby moomarc » 01 Feb 2012, 13:25

Doublestrike wrote:@moomarc - should be fixed now? Not sure what was causing it but coincidentally I was just updating the look of that anyway, so the new changes might just override whatever was happening with yours. Is it OK?

======

@others - I just enlarged the player detail labels in the field, and made a few adjustments - larger, better-res icons (thanks WompWomp), right-aligned text that can hold multiple digits more easily, better zebra striping, and hopefully vertically aligned text (slapshot? [-o< ) Hopefully no problems cross-platform?
The blur is definitely gone. Thanks. But now the text is aligning with the right of the icons by the looks of it.
new_mana_icons.png
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