New quest features/changes
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Re: New quest features/changes
by Chris H. » 19 Jun 2010, 00:03
`DennisBergkamp wrote:I just committed the change I originally suggested. Which means that an icon can be assigned to the computer opponent from within the quests.txt file.
I updated my local copy to r1254 and I modified the quests.txt file to look like this:
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1
Dungeon Crawling (White)
Guarded by white creatures
Medium
Repeatable
25
Three white rares
100
Pointy Haired Boss
2
Dungeon Crawling (Blue)
Guarded by blue creatures.
Medium
Repeatable
25
Three blue rares
100
Pointy Haired Boss
3
Dungeon Crawling (Black)
Guarded by black creatures.
Medium
Repeatable
25
Three black rares
100
Pointy Haired Boss
4
Dungeon Crawling (Red)
Guarded by red creatures.
Medium
Repeatable
25
Three red rares
100
Pointy Haired Boss
5
Dungeon Crawling (Green)
Guarded by green creatures.
Medium
Repeatable
25
Three green rares
100
Pointy Haired Boss
6
Dungeon Crawling (Colorless)
Guarded by artifact creatures.
Hard
Repeatable
35
Three colorless rares
150
Pointy Haired Boss
7
Dungeon Crawling (Gold)
Guarded by gold creatures.
Hard
Repeatable
35
Three multi-colored rares
150
Pointy Haired Boss
8
A Wolf in Sheep's Clothing
The local sheep farm is under attack by a pack of wolves. Kill the wolves, save the sheep!
Medium
Not Repeatable
35
Three random rares
200
Pointy Haired Boss
9
Bushwhacked!
You find yourself surrounded by carnivorous plants and poisonous vines. Cut your way out of this foresty mess and make it home safe.
Hard
Not Repeatable
50
Four green rares
225
Pointy Haired Boss
10
Zombie Attack!
The village of Haven is getting attacked by the Zombie horde! Protect the village.
Hard
Not Repeatable
50
Four black rares
200
Pointy Haired Boss
11
The King's Contest
The king is holding a contest. You are invited to participate and compete against other legends of this era.
Hard
Not Repeatable
50
Three random rares
150
Pointy Haired Boss
12
Barroom Brawl
A drunken giant of a man takes a swing at you, your brew spills and a fight breaks out.
Hard
Not Repeatable
50
Four random rares
250
Pointy Haired Boss
13
The Court Jester
The Court Jester pulls a prank on you. Will you laugh it off or pay him back?
Hard
Not Repeatable
50
Four multi-colored rares
300
Pointy Haired Boss
14
Ancient Battlefield
You visit an ancient battlefield at midnight. It is overgrown and dark. You trip on a root, utter a curse and wish that you could see.
Hard
Not Repeatable
50
Four random rares
250
Pointy Haired Boss
15
Don't Play With Matches
The goblins are battling the elves. Those pesky elves, will they ever learn. Do not play with fire!
Hard
Not Repeatable
50
Four red rares
200
Pointy Haired Boss
16
Mines of Kazum Durl
While exploring a mine with a group of dwarves the mine caves in. You start to dig out and then realize that your group is not alone.
Hard
Not Repeatable
50
Four green rares
250
Pointy Haired Boss
17
House Party
Your friends decide to hold a house party at your home tonight. Later that night uninvited guest show up and disrupt the party.
Hard
Not Repeatable
50
Four colorless rares
250
Pointy Haired Boss
18
Crows in the Field
Crows are eating the seed planted in the local farm fields. The farmers are scared. Those crows are big, you will need some help.
Hard
Not Repeatable
50
Five random rares
300
Pointy Haired Boss
End
`
I added a 100 x 100 jpg pic to my /pics/icons/ folder named "Pointy Haired Boss.jpg". It does not show up.
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Chris H. - Forge Moderator
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Re: New quest features/changes
by Sloth » 19 Jun 2010, 07:57
Did you try: Pointy Haired Boss.jpg ?
Dennis had the example: Bart Simpson.jpg
Spaces can also be an issue. Just an idea.
Dennis had the example: Bart Simpson.jpg
Spaces can also be an issue. Just an idea.
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Re: New quest features/changes
by Chris H. » 19 Jun 2010, 10:44
`Sloth wrote:Did you try: Pointy Haired Boss.jpg ?
Dennis had the example: Bart Simpson.jpg
I forgot to add the ".jpg" to the icon name to match. I will try this again today.

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Re: New quest features/changes
by DennisBergkamp » 19 Jun 2010, 16:24
Yeah, it will need the .jpg extension. You can also use .png files, I'm sure .gif would also work.
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Re: New quest features/changes
by Chris H. » 19 Jun 2010, 17:18
Yep, I added the .jpg extension and now have the pointy haired boss showing up in the special quests. Nice. I wonder if anyone is aware of any non-copyrighted art that we could use with the special quests?
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Re: New quest features/changes
by Rob Cashwalker » 20 Jun 2010, 00:08
What would it take to (optionally) have smaller sized avatars? I play on my laptop with 1024x768, and the avatar causes the automatic layout to take up a lot of extra room.
As it was, I would have to constantly adjust the width of the play area so I could have all 7 cards in my hand without them wrapping to the next row, only half-visible to boot. And yes, I'm playing at the tiniest card size... and could do just as well with smaller cards if possible.
As it was, I would have to constantly adjust the width of the play area so I could have all 7 cards in my hand without them wrapping to the next row, only half-visible to boot. And yes, I'm playing at the tiniest card size... and could do just as well with smaller cards if possible.
The Force will be with you, Always.
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Re: New quest features/changes
by Chris H. » 24 Jun 2010, 16:33
I added Snacko's Oath of Druids deck as quest20. I think that having 20 different special opponents will be enough for the moment. I am starting to run out of steam.
I enjoyed creating the brief intro stories for these decks. And finding interesting cards that would be in-play at the start of the game was a challenging feature to implement.
I plan to adjust a few of the numbers in the quest.txt file. I would like to have some decks show up after 25 wins and a few show up after 150 wins. Most of the decks would show up somewhere between these two numbers. I am unsure about whether the max number of wins should be 150 or if I should set it for a lower number, like 100.

I enjoyed creating the brief intro stories for these decks. And finding interesting cards that would be in-play at the start of the game was a challenging feature to implement.
I plan to adjust a few of the numbers in the quest.txt file. I would like to have some decks show up after 25 wins and a few show up after 150 wins. Most of the decks would show up somewhere between these two numbers. I am unsure about whether the max number of wins should be 150 or if I should set it for a lower number, like 100.

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Re: New quest features/changes
by DennisBergkamp » 24 Jun 2010, 17:32
I'll add a smaller card size option (and a larger one too, for big high res monitors).Rob Cashwalker wrote:What would it take to (optionally) have smaller sized avatars? I play on my laptop with 1024x768, and the avatar causes the automatic layout to take up a lot of extra room.
As it was, I would have to constantly adjust the width of the play area so I could have all 7 cards in my hand without them wrapping to the next row, only half-visible to boot. And yes, I'm playing at the tiniest card size... and could do just as well with smaller cards if possible.
In fact, I just did but for some reason I can't commit to SVN right now... strange.
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Re: New quest features/changes
by Beached As » 25 Jun 2010, 02:06
I've been trying to add a few cards that could be used at the start of the game. Few of these would include Thrumming Stone, Predatory Advantage and Goblin Warchief. Although the player might need some good cards against Thrumming Stone, depending on the level of difficulty.Chris H. wrote:I enjoyed creating the brief intro stories for these decks. And finding interesting cards that would be in-play at the start of the game was a challenging feature to implement.
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Re: New quest features/changes
by Chris H. » 25 Jun 2010, 12:12
`Beached As wrote:I've been trying to add a few cards that could be used at the start of the game. Few of these would include Thrumming Stone, Predatory Advantage and Goblin Warchief. Although the player might need some good cards against Thrumming Stone, depending on the level of difficulty.
Thank you.

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Re: New quest features/changes
by Chris H. » 27 Jun 2010, 19:24
`DennisBergkamp wrote:I just committed the change I originally suggested. Which means that an icon can be assigned to the computer opponent from within the quests.txt file. For example:Should show the Bart Simpson icon when playing the white dungeon crawl quest.
- Code: Select all
1
Dungeon Crawling (White)
Guarded by white creatures
Medium
Repeatable
25
Three white rares
100
Bart Simpson.jpg
I have found and resized 20 different pics that we can use for the 20 current quest assignments. Most of them if not all will have a CR, so I can't make them a part of the actual forge release. I will change the quests.txt file so that the pic image name to match will equal the name of the pics and then release these as a separate archive. We will see how things go.

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Re: New quest features/changes
by Chris H. » 04 Jul 2010, 17:23
`Rob Cashwalker wrote:What would it take to (optionally) have smaller sized avatars? I play on my laptop with 1024x768, and the avatar causes the automatic layout to take up a lot of extra room.
As it was, I would have to constantly adjust the width of the play area so I could have all 7 cards in my hand without them wrapping to the next row, only half-visible to boot. And yes, I'm playing at the tiniest card size... and could do just as well with smaller cards if possible.
Rob, you may want to tryout these 50 x 50 pixel opponent icons. This may be a good size for smaller screen computers.
This archive contains all of my quest opponent icons and are for forge06-26. The original icons measure 100 x 100 pixels in size. This may be too large for smaller screen computers.
I scaled the icons down to 50 x 50 pixels and re-saved the jpgs using the same name. People with larger screen computers may be better off using the full sized 100 x 100 pixel opponent icons.
Quest_Opponent_Icons_Half_Size_Forge06-26.zip
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Re: New quest features/changes
by DennisBergkamp » 16 Jul 2010, 02:07
I noticed something weird when clicking the "Opponent's Info" button, the layout is a little bit messed up now. For a start, I made the window bigger, so at least stuff will show up on one line.
Here's the pics to the quest pet tokens I added:
Here's the pics to the quest pet tokens I added:
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petTokens.rar
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Re: New quest features/changes
by Chris H. » 16 Jul 2010, 02:39
`DennisBergkamp wrote:I noticed something weird when clicking the "Opponent's Info" button, the layout is a little bit messed up now. For a start, I made the window bigger, so at least stuff will show up on one line.
Here's the pics to the quest pet tokens I added:
I will include a link to your archive in the beta release message.

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Re: New quest features/changes
by Rob Cashwalker » 16 Jul 2010, 16:31
Could we display the pet-token images in the appropriate bazaar window? Possibly both current level and next level?
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