UI Improvements, Round 3: Home Screen
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Re: UI Improvements, Round 3: Home Screen
by goonjamin » 14 Dec 2011, 14:22
+1 to this suggestion, confused the hell out of me the 1st time I tried to draftslowe wrote:This isn't a bug -- the pool of cards you draft is put into your sideboard, then you build your deck in the deck editor and unused cards remain your sideboard. It's worked this way for about as long as I can remember.Doublestrike wrote:I've got draft mode working almost perfectly, except the generated cards are being put into the sideboard of the human deck, not the main. Not sure why this is happening, can anyone shed some light - bug in my code or probably somewhere else? Everything else related to draft should be working, just this final bug before it's ready for testing also. r12647 is the latest work on that.
It would be more intuitive if you could take the player immediately to deck-building once the drafting portion is completed. I don't know how easy it would be to open the pool you just finished drafting, but that would be ideal. Otherwise, a message telling the player how to go build his deck would be a good middle ground. New users often don't realize how it works, and this would save a common forum question.
Or did I misunderstand the problem?
Re: UI Improvements, Round 3: Home Screen
by Doublestrike » 15 Dec 2011, 00:10
@slowe - That was exactly the problem. OK thanks for the help. Yeah, it is not very intuitive at all. I am a great example of a user who never plays draft and wants to try it out - straight confusion to milling loss. So I'll fix it up to very straightforward.
===========
"Sealed" mode is up and working. Another playability question there - the AI deck seems to be generated automatically, so I only put the option to build the human deck. Not sure what's expected there either, but same story - will fix once the situation is clear. (EDIT: The situation is now clear, sealed mode is ready for public scrutiny. Thanks @sloth)
The default deck editor has been moved to "utilities" section.
Licensing info has been added to the "utilities" section.
On deck next 24 hours for me:
- draft mode update edit done r12713
- skins-not-hardcoded thing edit done r12660
- settings menu edit done 12664
- FButton toggle state debug. edit done r12662
===========
"Sealed" mode is up and working. Another playability question there - the AI deck seems to be generated automatically, so I only put the option to build the human deck. Not sure what's expected there either, but same story - will fix once the situation is clear. (EDIT: The situation is now clear, sealed mode is ready for public scrutiny. Thanks @sloth)
The default deck editor has been moved to "utilities" section.
Licensing info has been added to the "utilities" section.
On deck next 24 hours for me:
- draft mode update edit done r12713
- skins-not-hardcoded thing edit done r12660
- settings menu edit done 12664
- FButton toggle state debug. edit done r12662
Last edited by Doublestrike on 17 Dec 2011, 04:02, edited 4 times in total.
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Re: UI Improvements, Round 3: Home Screen
by slapshot5 » 15 Dec 2011, 01:33
Oh, I just posted about this in the other thread. If you want it, go for it.Doublestrike wrote:On deck next 24 hours for me: draft mode update, skins-not-hardcoded thing, settings menu, FButton toggle state debug.
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Re: UI Improvements, Round 3: Home Screen
by Sloth » 15 Dec 2011, 06:34
That's what is to be expected. The AI is supposed to build a deck just like the human with a couple of boosters and basic lands.Doublestrike wrote:"Sealed" mode is up and working. Another playability question there - the AI deck seems to be generated automatically, so I only put the option to build the human deck. Not sure what's expected there either, but same story - will fix once the situation is clear.
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Re: UI Improvements, Round 3: Home Screen
by Doublestrike » 15 Dec 2011, 08:53
OK, the settings menu is finished. Things will click and save, but there are bound to be some non-implemented stuff in there, so I'll fix those as they're reported.
Slapshot's nifty skin chooser is back in business, switching on the fly. (It would be nice if it went back to the "settings" menu after the switch, but for some reason that's not working and needs a little more attention.)
Slapshot's nifty skin chooser is back in business, switching on the fly. (It would be nice if it went back to the "settings" menu after the switch, but for some reason that's not working and needs a little more attention.)
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Re: UI Improvements, Round 3: Home Screen
by Sloth » 15 Dec 2011, 09:47
I tested sealed mode and the AI got the same deck as the human player, which is not correct.Sloth wrote:That's what is to be expected. The AI is supposed to build a deck just like the human with a couple of boosters and basic lands.Doublestrike wrote:"Sealed" mode is up and working. Another playability question there - the AI deck seems to be generated automatically, so I only put the option to build the human deck. Not sure what's expected there either, but same story - will fix once the situation is clear.
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Re: UI Improvements, Round 3: Home Screen
by Jaedayr » 15 Dec 2011, 23:01
I currently play using 1024x768 resolution. When I click the Quest button on the home screen I have to scroll the window left and right to see everything, then scroll down to be able to click the PLAY button. Is it possible to do something to make everything fit without scrolling at this resolution?
Re: UI Improvements, Round 3: Home Screen
by Doublestrike » 16 Dec 2011, 00:08
OK thanks will fix.I tested sealed mode and the AI got the same deck as the human player, which is not correct.
Sure is, that's the next topic I focus on - resize adapters and fitting everything in. Maybe I'll just jump straight to the "separate screen" framework option for game modes...anyway resizing will be solved soon.Is it possible to do something to make everything fit without scrolling at this resolution?
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Re: UI Improvements, Round 3: Home Screen
by Doublestrike » 17 Dec 2011, 03:25
OK everybody, I'm excited to announce the newest goodie. If you haven't seen it yet, ...(drum roll)...editing and deleting decks directly from the list in their submenu (see pic). Currently only implemented in draft, but will soon be in all screens.
Also, draft mode should be working fully and a heck of a lot easier to use.
======EDIT
@Sloth - deck bug in Sealed is fixed.
Sealed mode now uses DeckLister also.
Also, draft mode should be working fully and a heck of a lot easier to use.
======EDIT
@Sloth - deck bug in Sealed is fixed.
Sealed mode now uses DeckLister also.
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Re: UI Improvements, Round 3: Home Screen
by slapshot5 » 17 Dec 2011, 15:38
Bug: When on the Home screen, and then selecting a Constructed deck and clicking Edit this Deck (to launch the Deck Editor), after I close the deck editor, no deck is selected in any of the 3 human panels.
Expectation is that after closing the deck editor, the deck I just edited would be selected.
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Expectation is that after closing the deck editor, the deck I just edited would be selected.
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Re: UI Improvements, Round 3: Home Screen
by Rob Cashwalker » 17 Dec 2011, 16:19
Took a while to find the deck editor.. shouldn't have to go to utilities to create a new deck....
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Re: UI Improvements, Round 3: Home Screen
by moomarc » 17 Dec 2011, 16:55
I have to agree. While it makes logical sense to put it with the utilities, it's too important a game element to hide in a submenu. Maybe if you want it off the main screen, you could move it into the Constructed game area above the deck selections? Seems like it belongs there even more than with utilities seeing as it's the only mode that needs it now that the sealed and draft modes have been streamlined.Rob Cashwalker wrote:Took a while to find the deck editor.. shouldn't have to go to utilities to create a new deck....
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Re: UI Improvements, Round 3: Home Screen
by Rob Cashwalker » 17 Dec 2011, 20:32
I still like the idea of having direct buttons to edit the selected deck, but I think a single button can be multiplexed, based on if a deck is selected or not.
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Re: UI Improvements, Round 3: Home Screen
by Jaedayr » 17 Dec 2011, 22:23
After playing a quest match and going into the deck editor, the last played deck correctly is loaded in the bottom half of the editor. However when you exit the editor, the main quest screen defaults to the top deck in the list. This top deck will be what you play in your next quest unless you notice it and change it. Going back into the editor a second time results in the last played deck being loaded.
Re: UI Improvements, Round 3: Home Screen
by slapshot5 » 17 Dec 2011, 23:39
I have to disagree with this. In my experience, having one button that does different things depending on context is not a good/intuitive user experience.Rob Cashwalker wrote: but I think a single button can be multiplexed, based on if a deck is selected or not.
My vote is definitely to have the Deck Editor back on the main menu.
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