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Developer Plans

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Re: Developer Plans

Postby Sloth » 23 Mar 2013, 08:30

I will be on vacation for the next 10 days or so. Happy eastern everyone.
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Re: Developer Plans

Postby myk » 23 Mar 2013, 14:58

Have fun!
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Re: Developer Plans

Postby Agetian » 28 Mar 2013, 05:54

Just checking in to say I'm still alive, my current developer plans are still the same (work on AI personalities) - will hopefully be able to return to that in about a week from now. :)

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Re: Developer Plans

Postby Agetian » 04 Apr 2013, 07:56

Ok, hopefully will be back to active coding soon. A sound issue sprung up (discussed in another thread) so I may work on getting that fixed first, then will work on AI personalities as planned.

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Re: Developer Plans

Postby swordshine » 05 Apr 2013, 10:54

The next plan is to make all distinct cards 95% implemented:
Implemented (Missing) / Total = Percentage Implemented
12485 (670) / 13155 = 94.91 %
Only 13 cards!
These sets are still under 90%:
    Visions: 150 (17) / 167 = 89.82%
    Coldsnap: 139 (16) / 155 = 89.68%
    Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
    Alliances: 128 (16) / 144 = 88.89%
    Homelands: 102 (13) / 115 = 88.7%
    Arabian Nights: 69 (9) / 78 = 88.46%
    Chronicles: 101 (15) / 116 = 87.07%
    The Dark: 103 (16) / 119 = 86.55%
    Legends: 268 (42) / 310 = 86.45%
    Fallen Empires: 88 (14) / 102 = 86.27%
    Planechase 2012 Edition: 152 (25) / 177 = 85.88%
    Ice Age: 320 (53) / 373 = 85.79%
Some of them are near 90%, only need one or two cards.
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Re: Developer Plans

Postby friarsol » 05 Apr 2013, 20:38

swordshine wrote:The next plan is to make all distinct cards 95% implemented:
I've updated http://www.slightlymagic.net/mw/index.p ... criptables to get rid of some of the ones that were scripted and update with any others that might work now.
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Re: Developer Plans

Postby Agetian » 18 Apr 2013, 07:24

Ok, sorry for disappearing again - still going through some health issues, so had to take another break. Will potentially be able to get back to coding this weekend (hopefully, I keep my fingers crossed). The immediate plan is still the same - continue working on support for AI profiles and personalities.
Gl hf to everyone working on other targets! :)

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Re: Developer Plans

Postby Max mtg » 22 Apr 2013, 21:10

I have declared war on Singletons.getModel().getGame() clause.
Expect a large commit soon that removes the named method and replaces its usages with alternatives (get a player somehow and retrieve his game)
Single class for single responsibility.
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Re: Developer Plans

Postby Max mtg » 26 Apr 2013, 15:46

I'll be far from computers from Sunday till the Monday after the next one (ie. till May, 5th).
Probably I'll be able to write just a couple of messages on this board, but for sure won't have any access to source code editors and won't be able to provide any bugfixes.
Single class for single responsibility.
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Re: Developer Plans

Postby friarsol » 26 Apr 2013, 16:13

Max mtg wrote:I'll be far from computers from Sunday till the Monday after the next one (ie. till May, 5th).
Probably I'll be able to write just a couple of messages on this board, but for sure won't have any access to source code editors and won't be able to provide any bugfixes.
::cackles:: This will be the perfect time to break all of Max's toys. Just kidding. Enjoy your vacation.
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Re: Developer Plans

Postby Hellfish » 30 Apr 2013, 22:45

Working on an ExileAndPay cost to enable Back from the Brink and... well, just Back from the Brink, actually. :) At least Innistrad will be 100% (and the whole block will only be missing Divine Deflection :o )

EDIT:Almost there,just gotta fix a semi-related problem with AF_CopyPermanents and DFCs.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Developer Plans

Postby friarsol » 04 May 2013, 21:32

Anyone working on the Offering BOK Legends? http://magiccards.info/query?q=o%3Aoffe ... rd&s=cname

hellfish's work on ExileAndPay gave me an idea.
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Re: Developer Plans

Postby Sloth » 06 May 2013, 16:20

I will try to implement a "MayLookAt" static ability to get Bane Alley Broker scripted.
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Re: Developer Plans

Postby friarsol » 06 May 2013, 16:52

Sloth wrote:I will try to implement a "MayLookAt" static ability to get Bane Alley Broker scripted.
Would love to see Sphinx of Jwar Isle converted if you get this figured out.
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Re: Developer Plans

Postby Max mtg » 06 May 2013, 20:42

I'll implement sealed DGM prerelease event.
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