Developer Plans
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Re: Developer Plans
by Sloth » 23 Mar 2013, 08:30
I will be on vacation for the next 10 days or so. Happy eastern everyone.
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Re: Developer Plans
by Agetian » 28 Mar 2013, 05:54
Just checking in to say I'm still alive, my current developer plans are still the same (work on AI personalities) - will hopefully be able to return to that in about a week from now.
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Re: Developer Plans
by Agetian » 04 Apr 2013, 07:56
Ok, hopefully will be back to active coding soon. A sound issue sprung up (discussed in another thread) so I may work on getting that fixed first, then will work on AI personalities as planned.
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Re: Developer Plans
by swordshine » 05 Apr 2013, 10:54
The next plan is to make all distinct cards 95% implemented:
Implemented (Missing) / Total = Percentage Implemented
12485 (670) / 13155 = 94.91 %
Only 13 cards!
These sets are still under 90%:
Implemented (Missing) / Total = Percentage Implemented
12485 (670) / 13155 = 94.91 %
Only 13 cards!
These sets are still under 90%:
- Visions: 150 (17) / 167 = 89.82%
Coldsnap: 139 (16) / 155 = 89.68%
Betrayers of Kamigawa: 147 (18) / 165 = 89.09%
Alliances: 128 (16) / 144 = 88.89%
Homelands: 102 (13) / 115 = 88.7%
Arabian Nights: 69 (9) / 78 = 88.46%
Chronicles: 101 (15) / 116 = 87.07%
The Dark: 103 (16) / 119 = 86.55%
Legends: 268 (42) / 310 = 86.45%
Fallen Empires: 88 (14) / 102 = 86.27%
Planechase 2012 Edition: 152 (25) / 177 = 85.88%
Ice Age: 320 (53) / 373 = 85.79%
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Re: Developer Plans
by friarsol » 05 Apr 2013, 20:38
I've updated http://www.slightlymagic.net/mw/index.p ... criptables to get rid of some of the ones that were scripted and update with any others that might work now.swordshine wrote:The next plan is to make all distinct cards 95% implemented:
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Re: Developer Plans
by Agetian » 18 Apr 2013, 07:24
Ok, sorry for disappearing again - still going through some health issues, so had to take another break. Will potentially be able to get back to coding this weekend (hopefully, I keep my fingers crossed). The immediate plan is still the same - continue working on support for AI profiles and personalities.
Gl hf to everyone working on other targets!
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Gl hf to everyone working on other targets!
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Re: Developer Plans
by Max mtg » 22 Apr 2013, 21:10
I have declared war on Singletons.getModel().getGame() clause.
Expect a large commit soon that removes the named method and replaces its usages with alternatives (get a player somehow and retrieve his game)
Expect a large commit soon that removes the named method and replaces its usages with alternatives (get a player somehow and retrieve his game)
Single class for single responsibility.
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Re: Developer Plans
by Max mtg » 26 Apr 2013, 15:46
I'll be far from computers from Sunday till the Monday after the next one (ie. till May, 5th).
Probably I'll be able to write just a couple of messages on this board, but for sure won't have any access to source code editors and won't be able to provide any bugfixes.
Probably I'll be able to write just a couple of messages on this board, but for sure won't have any access to source code editors and won't be able to provide any bugfixes.
Single class for single responsibility.
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Re: Developer Plans
by friarsol » 26 Apr 2013, 16:13
::cackles:: This will be the perfect time to break all of Max's toys. Just kidding. Enjoy your vacation.Max mtg wrote:I'll be far from computers from Sunday till the Monday after the next one (ie. till May, 5th).
Probably I'll be able to write just a couple of messages on this board, but for sure won't have any access to source code editors and won't be able to provide any bugfixes.
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Re: Developer Plans
by Hellfish » 30 Apr 2013, 22:45
Working on an ExileAndPay cost to enable Back from the Brink and... well, just Back from the Brink, actually.
At least Innistrad will be 100% (and the whole block will only be missing Divine Deflection
)
EDIT:Almost there,just gotta fix a semi-related problem with AF_CopyPermanents and DFCs.
EDIT:Almost there,just gotta fix a semi-related problem with AF_CopyPermanents and DFCs.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Developer Plans
by friarsol » 04 May 2013, 21:32
Anyone working on the Offering BOK Legends? http://magiccards.info/query?q=o%3Aoffe ... rd&s=cname
hellfish's work on ExileAndPay gave me an idea.
hellfish's work on ExileAndPay gave me an idea.
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Re: Developer Plans
by Sloth » 06 May 2013, 16:20
I will try to implement a "MayLookAt" static ability to get Bane Alley Broker scripted.
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Re: Developer Plans
by friarsol » 06 May 2013, 16:52
Would love to see Sphinx of Jwar Isle converted if you get this figured out.Sloth wrote:I will try to implement a "MayLookAt" static ability to get Bane Alley Broker scripted.
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Re: Developer Plans
by Max mtg » 06 May 2013, 20:42
I'll implement sealed DGM prerelease event.
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