It is currently 11 Nov 2025, 14:36
   
Text Size

Bug Reports (snapshot builds)

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Re: Bug Reports (snapshot builds)

Postby Hanmac » 02 Aug 2016, 18:16

@friarsol: to late i did fix it! ;P
(after a long go though step-per-step debugging)

i was the culprit, when i did something with Remember for PlayEffect,
i seems to forgot to change some of the methods for ComputerUtil.

(so that it does return true, the SA does think that the spell was cast and does remember the spell, and the ChangeZone does not remove it from exile)

good that i found it before release! XD
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Bug Reports (snapshot builds)

Postby friarsol » 02 Aug 2016, 18:19

Hanmac wrote:good that i found it before release! XD
I noticed last night that the madness cost for spells wasn't showing. Was one of your recent commits to fix that?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby Hanmac » 02 Aug 2016, 18:27

friarsol wrote:
Hanmac wrote:good that i found it before release! XD
I noticed last night that the madness cost for spells wasn't showing. Was one of your recent commits to fix that?
if you mean instant and Sorcery, yeah that was r31846
you can't image what kind of sour face i make after i noticed: abilityTextInstantSorcery
(that was the reason why madness was printed differently)

any good reason why we need that part twice compared to the other stuff we have at keywordsToText ?

that result in some funny problems, like the stuff that does print Emerge was in the wrong section.

(i am currently wondering why Emerge does have without ":" like "K:Emerge 6 G G G" while Morph has with like "K:Morph:3 R R R", imo that should be done in the same way, preffering ":")

r31847 was the one that got Madness for AI working
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Bug Reports (snapshot builds)

Postby friarsol » 02 Aug 2016, 18:44

Hanmac wrote:any good reason why we need that part twice compared to the other stuff we have at keywordsToText ?

that result in some funny problems, like the stuff that does print Emerge was in the wrong section.
It's been around for basically ever. I'm not really sure why the divide exists, there were definitely certain cards (like Puncture Blast) that CDP was wrong for a while because of it. I think the main issue is that SpellPermanents shouldn't print their base spell in the card detail panel (Like the part that says "This is a creature") whereas base non-permanents need to.

I bet it could be flattened without any significant issues.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby Marek14 » 02 Aug 2016, 19:43

Hanmac wrote:(i am currently wondering why Emerge does have without ":" like "K:Emerge 6 G G G" while Morph has with like "K:Morph:3 R R R", imo that should be done in the same way, preffering ":")
Yeah, I asked about that in the EMN thread, but never got an answer :)
Marek14
Tester
 
Posts: 2774
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 303 times

Re: Bug Reports (snapshot builds)

Postby fmartel » 03 Aug 2016, 14:06

Description: [Browsing through the card library]

MissingFormatArgumentException | Open
Code: Select all
Forge Version:    1.5.56-SNAPSHOT-r31863
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.util.MissingFormatArgumentException: Format specifier 's'
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at forge.game.keyword.KeywordWithType.formatReminderText(KeywordWithType.java:19)
   at forge.game.keyword.KeywordInstance.getReminderText(KeywordInstance.java:15)
   at forge.game.card.Card.keywordsToText(Card.java:1432)
   at forge.game.card.Card.getAbilityText(Card.java:1624)
   at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:1005)
   at forge.game.card.CardView$CardStateView.updateKeywords(CardView.java:1016)
   at forge.game.card.Card.addIntrinsicKeyword(Card.java:3239)
   at forge.game.card.CardFactory.readCardFace(CardFactory.java:449)
   at forge.game.card.CardFactory.readCard(CardFactory.java:412)
   at forge.game.card.CardFactory.getCard(CardFactory.java:261)
   at forge.game.card.CardFactory.getCard(CardFactory.java:256)
   at forge.game.card.Card.fromPaperCard(Card.java:6740)
   at forge.game.card.Card.getCardForUi(Card.java:6748)
   at forge.game.card.CardView.getCardForUi(CardView.java:40)
   at forge.screens.match.controllers.CDetailPicture.showItem(CDetailPicture.java:58)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:83)
   at forge.screens.deckeditor.CDeckEditorUI$7.valueChanged(CDeckEditorUI.java:253)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:278)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:620)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
   at javax.swing.JTable.changeSelectionModel(Unknown Source)
   at javax.swing.JTable.changeSelection(Unknown Source)
   at javax.swing.plaf.basic.BasicTableUI$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JTable.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
fmartel
 
Posts: 281
Joined: 31 Dec 2013, 19:27
Location: Québec City
Has thanked: 8 times
Been thanked: 4 times

Re: Bug Reports (snapshot builds)

Postby Hanmac » 03 Aug 2016, 17:17

Another rule:
605.3c

A new rule that says once you begin to activate a mana ability, you can't activate it again until the original activation resolves. The addresses a corner case involving mana filters like Bog Initiate. You could activate the ability, which requires a payment of {1}. Great! Now you have a chance to activate mana abilities, so you activate Bog Initiate again. Great! Now you have a chance to activate mana abilities, so you activate Bog initiate again. Great! Now you...you see where this is going. At the end of all of that, the result is the same as if you just activated it once. Additionally, digital Magic really wants to not care about any of this. So we just closed the loophole.
i tested Bog initiate, and it causes a Exception:
Game-15 > java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = [PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left, PayManaBase {1} left]
at forge.match.input.InputQueue.removeInput(InputQueue.java:57)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:51)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:438)
at forge.match.input.InputPayMana$1.run(InputPayMana.java:301)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
and then this:
Game-33 > java.lang.StackOverflowError
at com.google.common.collect.AbstractMapBasedMultimap.get(AbstractMapBasedMultimap.java:304)
at com.google.common.collect.AbstractListMultimap.get(AbstractListMultimap.java:66)
at com.google.common.collect.ArrayListMultimap.get(ArrayListMultimap.java:66)
at com.google.common.collect.AbstractListMultimap.get(AbstractListMultimap.java:36)
at forge.game.mana.ManaPool.accountFor(ManaPool.java:305)
at forge.game.spellability.SpellAbility.undo(SpellAbility.java:868)
at forge.game.mana.ManaPool.refundManaPaid(ManaPool.java:344)
at forge.game.mana.ManaPool.refundManaPaid(ManaPool.java:349)
at forge.game.mana.ManaPool.refundManaPaid(ManaPool.java:349)
at forge.game.mana.ManaPool.refundManaPaid(ManaPool.java:349)
we might need to find a way to apply this rule 605.3c into forge.
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Bug Reports (snapshot builds)

Postby Hanmac » 04 Aug 2016, 09:01

Transcendence + Opponent's Tainted Remedy
http://magicjudge.tumblr.com/post/148348029993/suppose-i-control-transcendence-and-my-opponent
the ruling says it should be a loop and end in a draw.
(Forge does still miss a check for endless loops)

what Forge currently does:
it reduces life until it hits negative (in increasing steps)
until it seems to hit an overflow, causing the life to be > 20
and i lose the game.
(for a test it was funny to watch)

i think the best way would be if we somehow get it working that Forge can detect if a loop is endless. (like if no Spell or Ability can be activated, and there is no finite end for that. The last part might be a bit more complicated.)

hm i might take a look how to end the game in a draw for an Effect.
(also for some missing cards)
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Bug Reports (snapshot builds)

Postby tjtillman » 04 Aug 2016, 13:29

r31852

after successful resolution, Give No Ground does not allow the player to block any number of creatures, could only block one
tjtillman
 
Posts: 202
Joined: 16 Sep 2013, 17:47
Has thanked: 0 time
Been thanked: 2 times

Re: Bug Reports (snapshot builds)

Postby Hanmac » 04 Aug 2016, 18:05

some Bug with Permeating Mass:
(its about cloning a clone of a clone ;P)

My Mass does transform Opp Creature A.
CreatureA does transform one of my Jaddi Offshoot. (CreatureB)
CreatureB does transform Opp Creature C. (while my CreatureB dies this way)

the CreatureC is turned into Jaddi Offshoot, but with the image of Permeating Mass.
===
i did try TriggeredSource, but that does turn it into a full Jaddi Offshoot including the image.
while TriggeredSourceLKICopy works like it was before with the Self

we might need to have a better value for having a LKI value.
Or something need to be changed in GameAction.changeZone.
===
a change in GameAction.changeZone, get its working on the Battlefield,
but it breaks the creature in the graveyard :(

i will try out if i can fix it.
===
try to use CardUtil.getLKICopy for the source in setTriggeringObjects,
but it does not work because the value get somehow reset with null.

i tryout some StackTrace to see what is going on.

===
i seems i got it working for the Mass using getChangeZoneLKIInfo
but that does break other cloners like Dimir Doppelganger #-o

need better way to fix that :/


===

Edit:
i finally got it fixed, the problem was my change in LKI copy,
it should not copy the zone, otherwise WrappedAbility does fuk it up. :/
Last edited by Hanmac on 05 Aug 2016, 04:37, edited 2 times in total.
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Bug Reports (snapshot builds)

Postby fmartel » 04 Aug 2016, 20:54

Description: [In a commander game, Oponent cloned his tokens with Rhys, the game went "waiting for oponent", then conceded the game]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.56-SNAPSHOT-r31874
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
   at java.util.LinkedList$ListItr.next(Unknown Source)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:646)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:255)
   at forge.game.player.Player.getCreaturesInPlay(Player.java:2421)
   at forge.game.combat.CombatUtil.canBlock(CombatUtil.java:426)
   at forge.game.combat.CombatUtil.canBlock(CombatUtil.java:932)
   at forge.game.combat.CombatUtil.canBlock(CombatUtil.java:912)
   at forge.ai.ComputerUtilCombat$2.apply(ComputerUtilCombat.java:139)
   at forge.ai.ComputerUtilCombat$2.apply(ComputerUtilCombat.java:136)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:647)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:255)
   at forge.ai.ComputerUtilCombat.getTotalFirstStrikeBlockPower(ComputerUtilCombat.java:136)
   at forge.ai.AiAttackController.declareAttackers(AiAttackController.java:852)
   at forge.ai.ComputerUtilCard.doesCreatureAttackAI(ComputerUtilCard.java:412)
   at forge.ai.ComputerUtilCard.shouldPumpCard(ComputerUtilCard.java:1087)
   at forge.ai.ability.PumpAiBase$3.apply(PumpAiBase.java:444)
   at forge.ai.ability.PumpAiBase$3.apply(PumpAiBase.java:441)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:647)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:255)
   at forge.ai.ability.PumpAiBase.getPumpCreatures(PumpAiBase.java:441)
   at forge.ai.ability.PumpAi.pumpTgtAI(PumpAi.java:269)
   at forge.ai.ability.PumpAi.canPlayAI(PumpAi.java:204)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:28)
   at forge.ai.AiController.canPlaySa(AiController.java:649)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:636)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1331)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1308)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1247)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:391)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:919)
   at forge.game.GameAction.startGame(GameAction.java:1460)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
fmartel
 
Posts: 281
Joined: 31 Dec 2013, 19:27
Location: Québec City
Has thanked: 8 times
Been thanked: 4 times

Re: Bug Reports (snapshot builds)

Postby drdev » 06 Aug 2016, 17:18

I've noticed recently that static effects like P/T changes or animated lands are back to flickering constantly as you move between phases. Did something break with that recently? It's especially bad on Android right now.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Bug Reports (snapshot builds)

Postby Agetian » 06 Aug 2016, 17:25

drdev wrote:I've noticed recently that static effects like P/T changes or animated lands are back to flickering constantly as you move between phases. Did something break with that recently? It's especially bad on Android right now.
Yes, it's very noticeable now... :( I tried looking into this but couldn't trace it to any particular thing. It's a rather recent thing, yes... I thought that maybe my updateStateForView calls in static abilities were too aggressive and I tried reverting them but that actually wasn't it, the flickering still persisted. I was kind of hoping you would be able to look into this as an expert in the Forge UI system... ^^;

I noticed it most commonly occurs with auras, e.g. a land enchanted with Wind Zendikon usually flickers terribly (and what's worse, can even disappear from the battlefield altogether until a phase change - this happens very rarely but it happens). It also happens with Theros block Gods, and also in cases you mentioned.

- Agetian
Agetian
Programmer
 
Posts: 3490
Joined: 14 Mar 2011, 05:58
Has thanked: 684 times
Been thanked: 572 times

Re: Bug Reports (snapshot builds)

Postby stormcat » 09 Aug 2016, 17:13

:r31926
In Commander game, I cast "Marath, Will of the Wild" from command zone, Marath become 0/0.
stormcat
 
Posts: 361
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 6 times

Re: Bug Reports (snapshot builds)

Postby Darkholme » 11 Aug 2016, 03:41

Description: Went to start a custom draft with a fantasy block.
Code: Select all
(3) Casual '96-'03 B, 5/10/7ED, Meta-JoinedSet(5ED 6ED 7ED)CORE Meta-JoinedSet(TMP STH EXO)TEMP Meta-JoinedSet(NMS PCY INV INV INV PLS APC APC ODY ODY ODY ODY ODY TOR TOR TOR JUD)EXP
and the program threw an array out of bounds error when I picked my set combination of TEMP EXP CORE.

Thought maybe it was behaving differently than I expected with the duplicate sets, tried it again without them
Code: Select all
(3) Casual '96-'03 B, 5/10/7ED, Meta-JoinedSet(5ED 6ED 7ED)CORE Meta-JoinedSet(TMP STH EXO)TEMP Meta-JoinedSet(NMS PCY INV PLS APC ODY TOR JUD)EXP
and got the same error.

Throws the same error when I pick CORE/CORE/CORE.

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.56-SNAPSHOT-r31940
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_45 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: 3
   at forge.limited.BoosterDraft.generateProduct(BoosterDraft.java:122)
   at forge.limited.BoosterDraft.createDraft(BoosterDraft.java:65)
   at forge.screens.home.sanctioned.CSubmenuDraft.setupDraft(CSubmenuDraft.java:186)
   at forge.screens.home.sanctioned.CSubmenuDraft.access$100(CSubmenuDraft.java:39)
   at forge.screens.home.sanctioned.CSubmenuDraft$3.run(CSubmenuDraft.java:73)
   at forge.toolbox.FLabel._doMouseAction(FLabel.java:314)
   at forge.toolbox.FLabel.access$1300(FLabel.java:55)
   at forge.toolbox.FLabel$6.onLeftClick(FLabel.java:352)
   at forge.toolbox.FMouseAdapter.mouseReleased(FMouseAdapter.java:246)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Got one to start, using Meta-Choose instead of Meta-JoinedSet.

Code: Select all
(3) Meta ' 96-'03, 3/6/7ED, Meta-Choose(JoinedSet(5ED 6ED 7ED)Core;Booster(5ED)5ED;Booster(6ED)6ED;Booster(7ED)7ED;JoinedSet(5ED 6ED)5-6;JoinedSet(6ED 7ED)6-7)CORE Meta-Choose(JoinedSet(TMP STH EXO USG ULG UDS MMQ NMS PCY INV PLS APC ODY TOR JUD ONS LGN SCG)Expansions;JoinedSet(5ED 6ED 7ED)Core;JoinedSet(TMP STH EXO)Tempest;JoinedSet(USG ULG UDS)Urza;JoinedSet(MMQ NMS PCY)Masques;JoinedSet(INV PLS APC)Invasion;JoinedSet(ODY TOR JUD)Odyssey;JoinedSet(ONS LGN SCG)Onslaught;JoinedSet(TMP STH EXO USG ULG UDS)Tempest&Urza;JoinedSet(USG ULG UDS MMQ NMS PCY)Urza&Masques;JoinedSet(MMQ NMS PCY INV PLS APC)Masques&Invasion;JoinedSet(PCY INV PLS APC ODY TOR)Prophecy-Torment;JoinedSet(INV PLS APC ODY TOR JUD)Invasion&Odyssey;JoinedSet(ODY TOR JUD ONS LGN SCG)Odyssey&Onslaught)EXPs
Having to pick 8 times confused me, but I just realized its having me pick the booster for the other players, too.
User avatar
Darkholme
 
Posts: 49
Joined: 09 Mar 2015, 19:12
Has thanked: 0 time
Been thanked: 11 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 16 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 16 users online :: 0 registered, 0 hidden and 16 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: No registered users and 16 guests

Login Form