Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Marek14 » 28 Nov 2016, 07:43
AI triggers are still quite broken, to the point that AI won't cast suspended Lotus Bloom.
Re: Bug Reports (snapshot builds)
by bprobins1013 » 28 Nov 2016, 18:52
Hey everybody, love the game, but I started getting an error message every time I tried to open Forge.
I'm using the newest beta (v.1.5.58)
The same error occurred with the last build after a while. I've deleted everything (including Cache) multiple time and uninstalled java and reinstalled jave multipple times. This error seems to pop up during the "loading Quests" part of the Forge load screen. Any ideas?
P.S. Sorry if this is the wrong place to post.
I'm using the newest beta (v.1.5.58)
The same error occurred with the last build after a while. I've deleted everything (including Cache) multiple time and uninstalled java and reinstalled jave multipple times. This error seems to pop up during the "loading Quests" part of the Forge load screen. Any ideas?
P.S. Sorry if this is the wrong place to post.
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Re: Bug Reports (snapshot builds)
by fmartel » 28 Nov 2016, 19:09
in -r32606 I can't attach equipment. There's a Painter's Servant in play, the color the AI choosed is Black
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Re: Bug Reports (snapshot builds)
by Hanmac » 28 Nov 2016, 19:10
had some problems to fix, now it should work with r32610.Marek14 wrote:AI triggers are still quite broken, to the point that AI won't cast suspended Lotus Bloom.
Re: Bug Reports (snapshot builds)
by friarsol » 28 Nov 2016, 19:41
This isn't a bug. Sword of Feast and Famine grants Protection from Black after it becomes attached AND it's currently Black, so it's detached.fmartel wrote:in -r32606 I can't attach equipment. There's a Painter's Servant in play, the color the AI choosed is Black
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Re: Bug Reports (snapshot builds)
by timmermac » 28 Nov 2016, 20:15
Delete your .dat file for the quest you are trying to load and then rename the <questname>.dat.bak file by removing the .bak and you should be good to go. Also, our friendly neighborhood global mod, friarsol, has a topic for this in the main forum.bprobins1013 wrote:Hey everybody, love the game, but I started getting an error message every time I tried to open Forge.
I'm using the newest beta (v.1.5.58)
The same error occurred with the last build after a while. I've deleted everything (including Cache) multiple time and uninstalled java and reinstalled jave multipple times. This error seems to pop up during the "loading Quests" part of the Forge load screen. Any ideas?
P.S. Sorry if this is the wrong place to post.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Bug Reports (snapshot builds)
by tjtillman » 29 Nov 2016, 04:44
r32610
When AI puts Multiform Wonder into play it immediately uses all its energy counters to give Multiform Wonder flying 3 times.
Also, there is AI to see if an opponent can pump a creature mid combat (if say the ability is there on the battlefield), but just curious, how difficult would it be to add something to check if the opponent can give a creature flying mid combat, like Dukhara Peafowl?
When AI puts Multiform Wonder into play it immediately uses all its energy counters to give Multiform Wonder flying 3 times.
Also, there is AI to see if an opponent can pump a creature mid combat (if say the ability is there on the battlefield), but just curious, how difficult would it be to add something to check if the opponent can give a creature flying mid combat, like Dukhara Peafowl?
Re: Bug Reports (snapshot builds)
by Marek14 » 30 Nov 2016, 08:31
The Recover ability is bugged. Three of my creatures died at the same time and Grim Harvest in my graveyard triggered three times. I paid for the first ability and got it in my hand. But when I didn't pay the second time, a second copy of Grim Harvest (with the same ID) appeared in my exile.
Re: Bug Reports (snapshot builds)
by stormcat » 30 Nov 2016, 10:37
:r32611
Bug of undying's double trigger is came back.
Bug of undying's double trigger is came back.
Re: Bug Reports (snapshot builds)
by Hanmac » 30 Nov 2016, 19:09
what exactly is your case when it did happen?stormcat wrote::r32611
Bug of undying's double trigger is came back.
i currently did try to reproduce it, but it worked right for me.
Re: Bug Reports (snapshot builds)
by stormcat » 01 Dec 2016, 09:24
@Hanmac
Mikaeus and Triskelion is reanimated by chainer.
Mikaeus and Triskelion is reanimated by chainer.
Re: Bug Reports (snapshot builds)
by Hanmac » 01 Dec 2016, 18:58
Mikaeus itself was broken, his effect should only have Affected Cards on the Battlefield (i had that change before but didn't commit it for some reasons)stormcat wrote:@Hanmac
Mikaeus and Triskelion is reanimated by chainer.
should be fixed with r32612.
===
totally bug by me, because i did some change, it does think it can use the Effect, but has no logic what to use it for now ...tjtillman wrote:r32610
When AI puts Multiform Wonder into play it immediately uses all its energy counters to give Multiform Wonder flying 3 times.
i try to add some Logic for it to make AI use such cards right.
Re: Bug Reports (snapshot builds)
by Agetian » 01 Dec 2016, 19:35
r32635:
1) The AI uses Tezzeret, Agent of Bolas's -1 ability to make my (!) artifacts 5/5 creatures permanently. - FIXED (r32614).
2) Temporal Aperture does not work (there is no way to cast the card on top of the library while it is face up). - FIXED (r32634).
3) Some long-standing issues (Cumulative Upkeep, Miracle) are still present (I know they're not yet resolved upstream but are known and planned for fixing, just putting this up as a reminder since we don't have a proper active bug tracker going at the moment).
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3) Some long-standing issues (Cumulative Upkeep, Miracle) are still present (I know they're not yet resolved upstream but are known and planned for fixing, just putting this up as a reminder since we don't have a proper active bug tracker going at the moment).
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Last edited by Agetian on 04 Dec 2016, 17:18, edited 3 times in total.
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Re: Bug Reports (snapshot builds)
by stormcat » 02 Dec 2016, 04:15
The bug that basic lands of constructed deck becomes assorted art is difficult to repair?
It is too bad for me.
It is too bad for me.
Re: Bug Reports (snapshot builds)
by Agetian » 02 Dec 2016, 06:16
I tried reproducing this but can't. Can you please clarify what exactly you're doing when they're randomized? All constructed decks that have lands with specific art preserve that art for me. :/stormcat wrote:The bug that basic lands of constructed deck becomes assorted art is difficult to repair?
It is too bad for me.
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