Fate Reforged Spoiler Season
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Fate Reforged Spoiler Season
by Marek14 » 08 Jan 2015, 22:52
- Code: Select all
Name:Hero's Blade
ManaCost:2
Types:Artifact Equipment
K:Equip 4
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 2 | Description$ Equipped creature gets +3/+2.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Legendary | TriggerZones$ Battlefield | Execute$ HeroAttach | OptionalDecider$ You | TriggerDescription$ Whenever a legendary creature enters the battlefield under your control, you may attach CARDNAME to it.
SVar:HeroAttach:DB$ Attach | Defined$ TriggeredCard
SVar:Picture:http://www.wizards.com/global/images/magic/general/heros_blade.jpg
Oracle:Equipped creature gets +3/+2.\nWhenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.\nEquip {4}
Re: Fate Reforged Spoiler Season
by Kapoue » 09 Jan 2015, 19:09
- Code: Select all
Name:Ainok Guide
ManaCost:1 G
Types:Creature Hound Scout
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, choose one - Put a +1/+1 counter on CARDNAME; Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBCounter,DBSearch | SpellDescription$ Choose one - Put a +1/+1 counter on CARDNAME; Destroy target creature that was dealt damage this turn.
SVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it;
SVar:Picture:http://www.wizards.com/global/images/magic/general/ainok_guide.jpg
Oracle:When Ainok Guide enters the battlefield, choose one -\n• Put a +1/+1 counter on Ainok Guide.\n• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
- Code: Select all
Name:Archers of Qarsi
ManaCost:3 G
Types:Creature Naga Archer
PT:5/2
K:Defender
K:Reach
SVar:Picture:http://www.wizards.com/global/images/magic/general/archers_of_qarsi.jpg
Oracle:Defender\nReach (This creature can block creatures with flying.)
- Code: Select all
Name:Battlefront Krushok
ManaCost:4 G
Types:Creature Beast
PT:3/4
K:CantBeBlockedByAmount GT1
S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddHiddenKeyword$ CantBeBlockedByAmount GT1 | Description$ Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
SVar:NonStackingEffect:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/battlefront_krushok.jpg
Oracle:Battlefront Krushok can't be blocked by more than one creature.\nEach creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
- Code: Select all
Name:Cached Defenses
ManaCost:2 G
Types:Sorcery
A:SP$ PutCounter | Cost$ 2 G | Bolster$ True | CounterNum$ 3 | CounterType$ P1P1
SVar:Picture:http://www.wizards.com/global/images/magic/general/cached_defenses.jpg
Oracle:Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
- Code: Select all
Name:Feral Krushok
ManaCost:4 G
Types:Creature Beast
PT:5/4
SVar:Picture:http://www.wizards.com/global/images/magic/general/feral_krushok.jpg
- Code: Select all
Name:Map the Wastes
ManaCost:2 G
Types:Sorcery
A:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBBolster | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
SVar:DBBolster:DB$ PutCounter | Bolster$ True | CounterNum$ 1 | CounterType$ P1P1
SVar:Picture:http://www.wizards.com/global/images/magic/general/far_wanderings.jpg
Oracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.\nBolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
- Code: Select all
Name:Return To The Earth
ManaCost:3 G
Types:Instant
A:SP$ Destroy | Cost$ 3 G | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment or creature with flying | SpellDescription$ Destroy target artifact, enchantment or creature with flying.
SVar:Picture:http://www.wizards.com/global/images/magic/general/return_to_the_earth.jpg
Oracle:Destroy target artifact, enchantment or creature with flying.
Re: Fate Reforged Spoiler Season
by Marek14 » 09 Jan 2015, 22:15
- Code: Select all
Name:Abzan Skycaptain
ManaCost:3 W
Types:Creature Bird Soldier
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, bolster 2.
SVar:TrigBolster:AB$ PutCounter | Bolster$ True | CounterNum$ 2 | CounterType$ P1P1
SVar:Picture:http://www.wizards.com/global/images/magic/general/abzan_skycaptain.jpg
Oracle:Flying\nWhen Abzan Skycaptain dies, bolster 2.
- Code: Select all
Name:Dragon Bell Monk
ManaCost:2 W
Types:Creature Human Monk
PT:2/2
K:Vigilance
K:Prowess
SVar:Picture:http://www.wizards.com/global/images/magic/general/dragon_bell_monk.jpg
Oracle:Vigilance\nProwess
- Code: Select all
Name:Great-Horn Krushok
ManaCost:4 W
Types:Creature Beast
PT:3/5
SVar:Picture:http://www.wizards.com/global/images/magic/general/great_horn_krushok.jpg
Oracle:
- Code: Select all
Name:Lotus-Eye Mystics
ManaCost:3 W
Types:Creature Human Monk
PT:3/2
K:Prowess
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target enchantment card from your graveyard to your hand.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Enchantment.YouCtrl SVar:Picture:http://www.wizards.com/global/images/magic/general/lotus_eye_mystics.jpg
Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
- Code: Select all
Name:Pressure Point
ManaCost:1 W
Types:Instant
A:SP$ Tap | Cost$ 1 W | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Tap target creature. Draw a card.
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/pressure_point.jpg
Oracle:Tap target creature.\nDraw a card.
Re: Fate Reforged Spoiler Season
by Marek14 » 09 Jan 2015, 22:34
- Code: Select all
Name:Sandblast
ManaCost:2 W
Types:Instant
A:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target attacking or blocking creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/sandblast.jpg
Oracle:Sandblast deals 5 damage to target attacking or blocking creature.
- Code: Select all
Name:Sandsteppe Outcast
ManaCost:2 W
Types:Creature Human Warrior
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, choose one - Put a +1/+1 counter on CARDNAME; Put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBCounter,DBToken| SpellDescription$ Choose one - Put a +1/+1 counter on CARDNAME; Put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:DBToken:AB$ Token | Cost$ 0 | TokenOwner$ You | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenImage$ w 1 1 spirit FRF
SVar:Picture:http://www.wizards.com/global/images/magic/general/sandsteppe_outcast.jpg
Oracle:When Sandsteppe Outcast enters the battlefield, choose one -\n• Put a +1/+1 counter on Sandsteppe Outcast.\n• Put a 1/1 white Spirit creature token with flying onto the battlefield.
- Code: Select all
Name:Aven Surveyor
ManaCost:3 U U
Types:Creature Bird Scout
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, choose one - Put a +1/+1 counter on CARDNAME; Return target creature to its owner's hand.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBCounter,DBChangeZone| SpellDescription$ Choose one - Put a +1/+1 counter on CARDNAME; Return target creature to its owner's hand.
SVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:DBChangeZone:DB$ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/aven_surveyor.jpg
Oracle:When Aven Surveyor enters the battlefield, choose one -\n• Put a +1/+1 counter on Aven Surveyor.\n• Return target creature to its owner's hand.
- Code: Select all
Name:Cloudform
ManaCost:1 U U
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | RememberManifested$ True | SubAbility$ Aurify
SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Permanent$ True | SubAbility$ RageformAttach
SVar:NewAttach:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ Pump
SVar:RageformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying,Hexproof | Description$ Enchanted creature has flying and hexproof.
SVar:Picture:http://www.wizards.com/global/images/magic/general/cloudform.jpg
Oracle: When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)\nEnchanted creature has flying and hexproof.
- Code: Select all
Name:Enhanced Awareness
ManaCost:4 U
Types:Instant
A:SP$ Draw | Cost$ 4 U | NumCards$ 3 | SpellDescription$ Draw three cards, then discard a card. | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose
SVar:Picture:http://www.wizards.com/global/images/magic/general/enhanced_awareness.jpg
Oracle:Draw three cards, then discard a card.
Re: Fate Reforged Spoiler Season
by Marek14 » 09 Jan 2015, 22:48
- Code: Select all
Name:Fascination
ManaCost:X U U
Types:Sorcery
A:SP$ Charm | Cost$ X U U | Choices$ DBDraw,DBMill | SpellDescription$ Choose one - Each player draws X cards; Each player puts the top X cards of his or her library into his or her graveyard.
SVar:DBDraw:DB$ Draw | Defined$ Each | NumCards$ X | References$ X | SpellDescription$ Each player draws X cards.
SVar:DBMill:DB$ Mill | Defined$ Each | NumCards$ X | References$ X | StackDescription$ Each player puts the top X cards of his or her library into his or her graveyard.
SVar:X:Count$xPaid
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/fascination.jpg
Oracle:Choose one -\n• Each player draws X cards.\n• Each player puts the top X cards of his or her library into his or her graveyard.
- Code: Select all
Name:Frost Walker
ManaCost:1 U
Types:Creature Elemental
PT:4/1
T:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
SVar:Targeting:Dies
SVar:Picture:http://www.wizards.com/global/images/magic/general/frost_walker.jpg
Oracle:When Frost Walker becomes the target of a spell or ability, sacrifice it.
- Code: Select all
Name:Lotus Path Djinn
ManaCost:3 U
Types:Creature Djinn Monk
PT:2/3
K:Flying
K:Prowess
SVar:Picture:http://www.wizards.com/global/images/magic/general/lotus_path_djinn.jpg
Oracle:Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
- Code: Select all
Name:Mistfire Adept
ManaCost:3 U
Types:Creature Human Monk
PT:3/3
K:Prowess
T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, target creature gains flying until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/mistfire_adept.jpg
Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, target creature gains flying until end of turn.
- Code: Select all
Name:Rakshasa's Disdain
ManaCost:2 U
Types:Instant
A:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | References$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each card in your graveyard.
SVar:X:Count$InYourYard
SVar:Picture:http://www.wizards.com/global/images/magic/general/rakshasas_disdain.jpg
Oracle:Counter target spell unless its controller pays {1} for each card in your graveyard.
Re: Fate Reforged Spoiler Season
by Marek14 » 09 Jan 2015, 22:58
- Code: Select all
Name:Refocus
ManaCost:1 U
Types:Instant
A:SP$ Untap | Cost$ 1 U | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Untap target creature. Draw a card.
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/refocus.jpg
Oracle:Untap target creature.\nDraw a card.
- Code: Select all
Name:Rite of Undoing
ManaCost:4 U
Types:Instant
K:Delve
A:SP$ ChangeZone | Cost$ 4 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | SubAbility$ DBChange | SpellDescription$ Return target nonland permanent you control and target mpm;amd permanent you don't control to their owners' hands.
SVar:DBChange:DB$ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouDontCtrl+nonLand | TgtPrompt$ Select target nonland permanent you don't control
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/rite_of_undoing.jpg
Oracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nReturn target nonland permanent you control and target mpm;amd permanent you don't control to their owners' hands.
- Code: Select all
Name:Sultai Skullkeeper
ManaCost:1 U
Types:Creature Naga Shaman
PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top two cards of your library into your graveyard.
SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 2 | Defined$ You
SVar:Picture:http://www.wizards.com/global/images/magic/general/sultai_skullkeeper.jpg
Oracle:When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
- Code: Select all
Name:Whisk Away
ManaCost:2 U
Types:Instant
A:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.
SVar:Picture:http://www.wizards.com/global/images/magic/general/whisk_away.jpg
Oracle:Put target attacking or blocking creature on top of its owner's library.
- Code: Select all
Name:Will of the Naga
ManaCost:4 U U
Types:Instant
K:Delve
A:SP$ Tap | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
SVar:TrigPump:DB$Pump | Cost$ 0 | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/frost_breath.jpg
Oracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Re: Fate Reforged Spoiler Season
by Marek14 » 09 Jan 2015, 23:08
- Code: Select all
Name:Alesha's Vanguard
ManaCost:3 B
Types:Creature Orc Warrior
PT:3/3
K:Dash:2 B
SVar:Picture:http://www.wizards.com/global/images/magic/general/aleshas_vanguard.jpg
Oracle:Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
- Code: Select all
Name:Ancestral Vengeance
ManaCost:B B
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ B B | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.
SVar:TrigPut:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ancestral_vengeance.jpg
Oracle:Enchant creature\nWhen Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.\nEnchanted creature gets -1/-1.
- Code: Select all
Name:Fearsome Awakening
ManaCost:4 B
Types:Sorcery
A:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
SVar:DBPutCounter:DB$PutCounter | CounterType$ P1P1 | CounterNum$ 2 | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
SVar:X:Targeted$Valid Dragon
SVar:Picture:http://www.wizards.com/global/images/magic/general/fearsome_awakening.jpg
Oracle:Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
- Code: Select all
Name:Grave Strength
ManaCost:1 B
Types:Sorcery
A:SP$ Mill | Cost$ 1 B | NumCards$ 3 | Defined$ You | SubAbility$ DBPutCounter | SpellDescription$ Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
SVar:DBPutCounter:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X | References$ X
SVar:X:Count$ValidGraveyard Creature.YouOwn
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/grave_strength.jpg
Oracle:Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
- Code: Select all
Name:Merciless Executioner
ManaCost:2 B
Types:Creature Orc Warrior
PT:3/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a creature.
SVar:TrigSac:AB$ Sacrifice | Cost$ 0 | Defined$ Each | SacValid$ Creature
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/merciless_executioner.jpg
Oracle:When Merciless Executioner enters the battlefield, each player sacrifices a creature.
Last edited by Marek14 on 10 Jan 2015, 08:44, edited 1 time in total.
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 08:13
- Code: Select all
Name:Orc Sureshot
ManaCost:3 B
Types:Creature Orc Archer
PT:4/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/orc_sureshot.jpg
Oracle:Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
- Code: Select all
Name:Qarsi High Priest
ManaCost:B
Types:Creature Human Cleric
PT:0/2
A:AB$ Manifest | Cost$ 1 B T Sac<1/Creature.Other/another creature> | Amount$ 1 | Defined$ TopOfLibrary | SpellDescription$ Manifest the top card of your library.
SVar:Picture:http://www.wizards.com/global/images/magic/general/mastery_of_the_unseen.jpg
Oracle:{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)
- Code: Select all
Name:Reach of Shadows
ManaCost:4 B
Types:Instant
A:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.nonColorless | TgtPrompt$ Select target creature that's one or more colors | SpellDescription$ Destroy target creature that's one or more colors.
SVar:Picture:http://www.wizards.com/global/images/magic/general/reach_of_shadows.jpg
Oracle:Destroy target creature that's one or more colors.
- Code: Select all
Name:Sibsig Host
ManaCost:4 B
Types:Creature Zombie
PT:2/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 3 | Defined$ Each
SVar:Picture:http://www.wizards.com/global/images/magic/general/sibsig_host.jpg
Oracle:When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
- Code: Select all
Name:Sibsig Muckdraggers
ManaCost:8 B
Types:Creature Zombie
PT:3/6
K:Delve
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target creature card from your graveyard to your hand.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/sibsig_muckdraggers.jpg
Oracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nWhen Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 08:25
- Code: Select all
Name:Tasigur's Cruelty
ManaCost:5 B
Types:Sorcery
K:Delve
A:SP$ Discard | Cost$ 5 B | Defined$ Player.Opponent | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Each opponent discards two cards.
SVar:Picture:http://www.wizards.com/global/images/magic/general/unnerve.jpg
Oracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nEach opponent discards two cards.
- Code: Select all
Name:Bathe in Dragonfire
ManaCost:2 R
Types:Sorcery
A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/bathe_in_dragonfire.jpg
Oracle:Bathe in Dragonfire deals 4 damage to target creature.
- Code: Select all
Name:Break Through the Line
ManaCost:1 R
Types:Enchantment
A:AB$ Pump | Cost$ R | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | KW$ Haste & HIDDEN Unblockable | SpellDescription$ Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/break_through_the_line.jpg
Oracle:{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
- Code: Select all
Name:Collateral Damage
ManaCost:R
Types:Instant
A:SP$ DealDamage | Cost$ R Sac<1/Creature> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player.
SVar:Picture:http://www.wizards.com/global/images/magic/general/collateral_damage.jpg
Oracle:As an additional cost to cast Collateral Damage, sacrifice a creature.\nCollateral Damage deals 3 damage to target creature or player.
- Code: Select all
Name:Defiant Ogre
ManaCost:5 R
Types:Creature Ogre Warrior
PT:3/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, choose one - Put a +1/+1 counter on CARDNAME; Destroy target artifact.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBCounter,DBDestroy | SpellDescription$ Choose one - Put a +1/+1 counter on CARDNAME; Destroy target artifact.
SVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:DBDestroy:DB$Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact.
SVar:Picture:http://www.wizards.com/global/images/magic/general/defiant_ogre.jpg
Oracle:When Defiant Ogre enters the battlefield, choose one -\n• Put a +1/+1 counter on Defiant Ogre.\n• Destroy target artifact.
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 08:48
(Tried Dragonrage, but Flame Fusillade I wanted to use has a strange syntax where it creates an ability-granting effect [incorrect] instead of just granting the ability to permanents.)
- Code: Select all
Name:Gore Swine
ManaCost:2 R
Types:Creature Boar
PT:4/1
SVar:Picture:http://www.wizards.com/global/images/magic/general/gore_swine.jpg
Oracle:
- Code: Select all
Name:Mob Rule
ManaCost:4 R R
Types:Sorcery
A:SP$ Charm | Cost$ 4 R R | Choices$ DBBig,DBSmall | SpellDescription$ Choose one - Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn; Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
SVar:DBBig:DB$ GainControl | AllValid$ Creature.powerGE4 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 4 or greater until end of turn. Untap them. They gain haste until end of turn.
SVar:DBSmall:DB$ GainControl | AllValid$ Creature.powerLE3 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 3 or less until end of turn. Untap them. They gain haste until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/mob_rule.jpg
Oracle:Choose one -\n• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.\n• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
- Code: Select all
Name:Smoldering Efreet
ManaCost:1 R
Types:Creature Efreet Monk
PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 2 damage to you.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/sell_sword_brute.jpg
Oracle:When Smoldering Efreet dies, it deals 2 damage to you.
- Code: Select all
Name:Temur Battle Rage
ManaCost:1 R
Types:Instant
A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double strike | SubAbility$ DBPump | SpellDescription$ Target creature gains double strike until end of turn. Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | ConditionDescription$ If you control a creature with power 4 or greater.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/temur_battle_rage.jpg
Oracle:Target creature gains double strike until end of turn.\nFerocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.
- Code: Select all
Name:Vaultbreaker
ManaCost:3 R
Types:Creature Orc Rogue
PT:4/2
K:Dash 2 R
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME attacks, you may discard a card. If you do, draw a card.
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/agrus_kos_wojek_veteran.jpg
Oracle:Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.\nDash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Last edited by Marek14 on 10 Jan 2015, 09:30, edited 1 time in total.
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 09:17
- Code: Select all
Name:Ruthless Instincts
ManaCost:2 G
Types:Instant
A:SP$ Charm | Cost$ 2 G | Choices$ DBPump1,DBPump2 | SpellDescription$ Choose one - Target nonattacking creature gains reach and deathtouch until end of turn. Untap it; Target attacking creature gets +2/+2 and gains trample until end of turn.
SVar:DBPump1:DB$ Pump | ValidTgts$ Creature.notattacking | TgtPrompt$ Select target nonattacking creature | KW$ Reach,Deathtouch | SubAbility DBUntap | SpellDescription$ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
SVar:DBUntap:DB$ Untap | Defined$ Targeted
SVar:DBPump2:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ Target attacking creature gets +2/+2 and gains trample until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/ruthless_instincts.jpg
Oracle:Choose one -\n• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\n• Target attacking creature gets +2/+2 and gains trample until end of turn.
- Code: Select all
Name:Sudden Reclamation
ManaCost:3 G
Types:Instant
A:SP$ Mill | Cost$ 3 G | NumCards$ 4 | Defined$ You | SubAbility$ DBChangeZone1 | SpellDescription$ Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
SVar:DBChangeZone1:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone2
SVar:DBChangeZone1:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/sudden_reclamation.jpg
Oracle:Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
- Code: Select all
Name:Goblin Boom Keg
ManaCost:4
Types:Artifact
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_boom_keg.jpg
Oracle:At the beginning of your upkeep, sacrifice Goblin Boom Keg.\nWhen Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
- Code: Select all
Name:Hewed Stone Retainers
ManaCost:3
Types:Artifact Creature Golem
PT:4/4
S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast CARDNAME only if you've cast another spell this turn.
SVar:X:Count$ThisTurnCast_Card.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/hewed_stone_retainers.jpg
Oracle:Cast Hewed Stone Retainers only if you've cast another spell this turn.
- Code: Select all
Name:Pilgrim of the Fires
ManaCost:7
Types:Artifact Creature Golem
PT:6/4
K:First strike
K:Trample
SVar:Picture:http://www.wizards.com/global/images/magic/general/pilgrim_of_the_fires.jpg
Oracle:First strike, trample
Re: Fate Reforged Spoiler Season
by friarsol » 10 Jan 2015, 13:49
It means "Treat this Zone as a Hidden Zone when it comes to this effect. Typically what it means in practice is "Usually, we target into known zones (Battlefield, Graveyard), but for this effect we're going to select the card changing zones during resolution."Marek14 wrote:(Not sure what the Hidden$ True means -- copied that from Recall.)
So using Recall as an example, you don't actually target the cards in your graveyard that are going to be pulled back, you just choose them once the spell resolves. This allows you to pull back cards you just discarded if for some reason that matters.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Fate Reforged Spoiler Season
by friarsol » 10 Jan 2015, 14:05
What about Lightning Volley? It Animates the effect instead of using a static ability.Marek14 wrote:(Tried Dragonrage, but Flame Fusillade I wanted to use has a strange syntax where it creates an ability-granting effect [incorrect] instead of just granting the ability to permanents.)
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 14:19
OK, so the use if Hidden$ True is correct on Sudden Reclamation; it doesn't target and it can pull out cards it milled with the first part of the effect.
- Code: Select all
Name:Dragonrage
ManaCost:2 R
Types:Instant
A:SP$ Mana | Cost$ 2 R | Produced$ R | Amount$ X | References$ X | SubAbility DBAnimateAll | SpellDescription$ Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
SVar:X:Count$Valid Creature.YouCtrl+attacking
SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl+attacking | Abilities$ DrAbs
SVar:DrAbs:AB$ Pump | Cost$ R | NumAtt$ 1 | SpellDescription$ This creature gets +1/+0 until end of turn.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/dragonrage.jpg
Oracle:Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
- Code: Select all
Name:Flame Fusillade
ManaCost:3 R
Types:Sorcery
A:SP$ AnimateAll | Cost$ 3 R | ValidCards$ Permanent.YouCtrl | Abilities$ FFAbs | SpellDescription$ Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
SVar:FFAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ This permanent deals 1 damage to target creature or player.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/flame_fusillade.jpg
Oracle:Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
Re: Fate Reforged Spoiler Season
by Marek14 » 10 Jan 2015, 14:42
So, we're currently missing 31 FRF cards:
The rest of Runemark cycle (Abzan Runemark, Jeskai Runemark, Sultai Runemark, Mardu Runemark) - I'm not 100% sure about the correct syntax here. If Kapoue posts his code for Temur Runemark, I can do the rest, though.
Siege cycle (Citadel Siege, Monastery Siege, Palace Siege, Outpost Siege, Frontier Siege) - The technique with general choice and adding triggered abilities based on the choice I talked about before should work. Once again, still over my head. I can probably extrapolate if someone posts the code for one.
Arashin War Beast - new type of damage trigger
Arcbond - delayed trigger that has the creature deal damage, not sure how to write that.
Bloodfire Enforcers - I'm not sure how to write a condition that asks for both instant and sorcery in graveyard. Having them as two variables and ask for their product to be greater than zero?
Brutal Hordechief - my best guess would involve Master Warcraft, but it's a bit more subtle, only letting you replace opponents in blocking decisions, not your teammates (which matters in complicated multiplayer setups where, say, one opponents attacks one of your other opponents and your teammate at the same time).
Channel Harm - another complex prevention + damage card. Probably easier than Comeuppance, but with the added wrinkle that dealing the damage is optional (apparently you make a choice every time Channel Harm prevents something).
Dark Deal - probably not that hard, but still not sure
Diplomacy of the Wastes - would this work just as Duress with conditional subability similar to, say, Sage's Dousing?
Elite Scaleguard - I am not sure how to write the last ability.
Friendly Fire - probably could be done as variant of Ignite Memories
Ghastly Conscription - complex; exiles cards face-down, shuffles and manifests.
Grim Contest - variant of fight
Rally the Ancestors - I am a bit confused by the mass reanimation + mass exile. Some combination of Immortal Servitude and Goryo's Vengeance?
Sage's Reverie - a bit complex, not sure how to write "Aura attached to a creature"
Shifting Loyalties - don't know how to write type sharing. There's one other card that exchanges permanents that share types, but it's not implemented (Cliffside Market).
Supplant Form - could probably try this one -- if I just use Unsummon with copy as subability, will it correctly copy the creature which is no longer on the battlefield at the point?
Tasigur, the Golden Fang - not sure how to write that an opponent is supposed to choose the card to return.
Wardscale Dragon - not sure how to write "as long as this is attacking" static ability affecting the defending player.
Wild Slash - not sure how to write the conditions properly to perform both parts if you have ferocious, but only the second part if you don't.
Winds of Qal Sisma - I guess it could be done as Stubborn Denial with Fog/something like Chant of Vitu-Ghazi?
Write into Being - not sure how to use library manipulation + manifest in this way.
The rest of Runemark cycle (Abzan Runemark, Jeskai Runemark, Sultai Runemark, Mardu Runemark) - I'm not 100% sure about the correct syntax here. If Kapoue posts his code for Temur Runemark, I can do the rest, though.
Siege cycle (Citadel Siege, Monastery Siege, Palace Siege, Outpost Siege, Frontier Siege) - The technique with general choice and adding triggered abilities based on the choice I talked about before should work. Once again, still over my head. I can probably extrapolate if someone posts the code for one.
Arashin War Beast - new type of damage trigger
Arcbond - delayed trigger that has the creature deal damage, not sure how to write that.
Bloodfire Enforcers - I'm not sure how to write a condition that asks for both instant and sorcery in graveyard. Having them as two variables and ask for their product to be greater than zero?
Brutal Hordechief - my best guess would involve Master Warcraft, but it's a bit more subtle, only letting you replace opponents in blocking decisions, not your teammates (which matters in complicated multiplayer setups where, say, one opponents attacks one of your other opponents and your teammate at the same time).
Channel Harm - another complex prevention + damage card. Probably easier than Comeuppance, but with the added wrinkle that dealing the damage is optional (apparently you make a choice every time Channel Harm prevents something).
Dark Deal - probably not that hard, but still not sure
Diplomacy of the Wastes - would this work just as Duress with conditional subability similar to, say, Sage's Dousing?
Elite Scaleguard - I am not sure how to write the last ability.
Friendly Fire - probably could be done as variant of Ignite Memories
Ghastly Conscription - complex; exiles cards face-down, shuffles and manifests.
Grim Contest - variant of fight
Rally the Ancestors - I am a bit confused by the mass reanimation + mass exile. Some combination of Immortal Servitude and Goryo's Vengeance?
Sage's Reverie - a bit complex, not sure how to write "Aura attached to a creature"
Shifting Loyalties - don't know how to write type sharing. There's one other card that exchanges permanents that share types, but it's not implemented (Cliffside Market).
Supplant Form - could probably try this one -- if I just use Unsummon with copy as subability, will it correctly copy the creature which is no longer on the battlefield at the point?
Tasigur, the Golden Fang - not sure how to write that an opponent is supposed to choose the card to return.
Wardscale Dragon - not sure how to write "as long as this is attacking" static ability affecting the defending player.
Wild Slash - not sure how to write the conditions properly to perform both parts if you have ferocious, but only the second part if you don't.
Winds of Qal Sisma - I guess it could be done as Stubborn Denial with Fog/something like Chant of Vitu-Ghazi?
Write into Being - not sure how to use library manipulation + manifest in this way.
Who is online
Users browsing this forum: No registered users and 23 guests