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Dark Ascension spoiler season

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Re: Dark Ascension spoiler season

Postby moomarc » 12 Jan 2012, 23:52

The scripts don't have SetInfo lines yet so they won't show up.
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Re: Dark Ascension spoiler season

Postby Doublestrike » 13 Jan 2012, 00:09

moomarc wrote:Here's the revised Dark Ascension skin. Its the full folder again in case someone's grabbing it for the first time.
Might as well just commit this?
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Re: Dark Ascension spoiler season

Postby moomarc » 13 Jan 2012, 05:24

Doublestrike wrote:
moomarc wrote:Here's the revised Dark Ascension skin. Its the full folder again in case someone's grabbing it for the first time.
Might as well just commit this?
My idea was to commit after this 1.2.1 release, so that it becomes available to the daily build users/testers, and then set it as the default skin for the next beta which should coincide nicely with the DKA release if things run according to the usual timing. What's everyone else thought on the matter?
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Re: Dark Ascension spoiler season

Postby ArsenalNut » 14 Jan 2012, 15:00

The Soul Seizer//Ghastly Haunting script in the first post of the thread won't work anymore. Here's the updated script after the Attach drawback was added.

Soul Seizer//Ghastly Haunting | Open
Soul Seizer
ManaCost:3 U U
Types:Creature Spirit
Text:no text
PT:1/3
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature.controllerWasDealtDamageByThisTurn | AILogic$ GainControl
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_seizer.jpg
AlternateMode:DoubleFaced

ALTERNATE

Name:Ghastly Haunting
ManaCost:no cost
Colors:blue
Types:Enchantment Aura
Text:You control enchanted creature.
K:Enchant creature
A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl
SVar:RemAIDeck:True
SVar:Picture1:http://www.wizards.com/global/images/magic/general/ghastly_haunting.jpg

End

There are some issues that disenchanting Ghastly Haunter doesn't return the creature. I suspect the problem is with DFC cards because the Dominating Licid script I posted in the Card Development Questions thread does return the creature.
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Re: Dark Ascension spoiler season

Postby Iran » 15 Jan 2012, 00:28

Text about Sorin, Lord of Innistrad
http://www.wizards.com/Magic/Magazine/A ... ly/stf/177

I think Sorin will be very strong in Solar Flare Decks
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Re: Dark Ascension spoiler season

Postby DeadSpeak » 15 Jan 2012, 08:21

Hi guys,

Saw this on SCG Live and MTG Salvation and thought... I'll add that:

| Open
Code: Select all
Name:Vorapede
ManaCost:2 G G G
Types:Creature Insect
Text:no text
PT:5/4
K:Vigilance
K:Trample
K:Undying
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/vorapede.jpg
End
Until next time...

EDIT: Sorry... copied text from another card :oops:
Last edited by DeadSpeak on 15 Jan 2012, 15:32, edited 1 time in total.
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Re: Dark Ascension spoiler season

Postby friarsol » 15 Jan 2012, 14:28

Uhhh DeadSpark.. Please don't add Oracle text (especially if it's wrong). Also, Why does this card have PlayMain1:True?
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Re: Dark Ascension spoiler season

Postby slapshot5 » 16 Jan 2012, 05:24

When you are creating scripts with SubAbility$ parameters, do not include SVar=

Example:

SubAbility$ DBChangeAll

instead of

SubAbility$ SVar=DBChangeAll

That has not been needed for a while, and soon will no longer be supported. I've fixed the cards in the DKA branch that I could find.

Thanks,
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Re: Dark Ascension spoiler season

Postby ArsenalNut » 16 Jan 2012, 15:16

slapshot5 wrote:When you are creating scripts with SubAbility$ parameters, do not include SVar=

Example:

SubAbility$ DBChangeAll

instead of

SubAbility$ SVar=DBChangeAll

That has not been needed for a while, and soon will no longer be supported. I've fixed the cards in the DKA branch that I could find.

Thanks,
slapshot5
I went ahead and merged the revision up to r13215 from the trunk cardsfolder into the DKA branch. The subability change effected enough cards that I thought it was worth the effort.
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Re: Dark Ascension spoiler season

Postby ZzzzSleep » 16 Jan 2012, 21:11

It's Vault of the Archangel!

Code: Select all
Name:Vault of the Archangel
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.
SVar:Rarity:Rare
End
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Re: Dark Ascension spoiler season

Postby slapshot5 » 17 Jan 2012, 05:00

ZzzzSleep wrote:It's Vault of the Archangel!
added to DKA branch. Thanks.
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Re: Dark Ascension spoiler season

Postby slapshot5 » 17 Jan 2012, 05:34

moomarc wrote:I've created a themed skin for when we release the Dark Ascension beta. I've modified my layout so please test in your games and let me know if I should change anything. Play areas are borderless, but I've left a slight overlay to help distinguish sections.
Love the skin. I'd like to see a little more contrast between background and text for unselected decks on the home screen. Right now, they're pretty hard to read.

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Re: Dark Ascension spoiler season

Postby moomarc » 17 Jan 2012, 10:44

slapshot5 wrote:
moomarc wrote:I've created a themed skin for when we release the Dark Ascension beta. I've modified my layout so please test in your games and let me know if I should change anything. Play areas are borderless, but I've left a slight overlay to help distinguish sections.
Love the skin. I'd like to see a little more contrast between background and text for unselected decks on the home screen. Right now, they're pretty hard to read.

-slapshot5
Does this work better for you? I made the text slightly whiter and the relevant color swatch about twice as dark.
Attachments
sprite.png
New sprite
-Marc
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Re: Dark Ascension spoiler season

Postby Doublestrike » 17 Jan 2012, 10:49

@moomarc - FYI (if you haven't noticed already) I've extended the splash screen to hold the bar colors in its own pic (see SVN). It will load before the rest of the skin will.

The palette in the sprite will be removed soon, when I put all the symbols and stuff into the same sprite. That will happen perhaps this weekend.
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Re: Dark Ascension spoiler season

Postby moomarc » 17 Jan 2012, 12:23

Doublestrike wrote:@moomarc - FYI (if you haven't noticed already) I've extended the splash screen to hold the bar colors in its own pic (see SVN). It will load before the rest of the skin will.

The palette in the sprite will be removed soon, when I put all the symbols and stuff into the same sprite. That will happen perhaps this weekend.
Here's the new DKA splash sprite for when its needed...
Attachments
bg_splash.png
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