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UI Improvements, Round 3: Home Screen

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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 19 Dec 2011, 06:51

Finalizing parts of the home screen and a question came up: in sealed mode, should the AI deck and the human deck always be from the same pool of cards? That is, can the human play a deck from pool A, while the AI play a deck from pool K?
Last edited by Doublestrike on 20 Dec 2011, 02:09, edited 1 time in total.
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Re: UI Improvements, Round 3: Home Screen

Postby Sloth » 19 Dec 2011, 07:15

Doublestrike wrote:Finalizing parts of the home screen and a question came up: in sealed mode, should the AI deck and the human deck always be from the same pool of cards? That is, can the human play a deck from pool A, while the AI play a deck from pool K?
Yes, players get different pools.
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 19 Dec 2011, 07:46

Actually, what I meant was, is there a need for the human player to select the AI pool? Seems to me it could/should be done automatically, since the human can't see what's going on anyway.
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Re: UI Improvements, Round 3: Home Screen

Postby Sloth » 19 Dec 2011, 08:41

Doublestrike wrote:Actually, what I meant was, is there a need for the human player to select the AI pool? Seems to me it could/should be done automatically, since the human can't see what's going on anyway.
Yes, there is no need to select the AI deck.
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Re: UI Improvements, Round 3: Home Screen

Postby Sloth » 21 Dec 2011, 11:51

I've added some text to the constructed deck section of the home screen. I figured first time users could have been confused with what they are selecting in the different rows.

I hope it's informative.
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Re: UI Improvements, Round 3: Home Screen

Postby moomarc » 21 Dec 2011, 14:10

Since last night I'm getting some strange graphics behaviour in the home screen.
- Scrolling throught the decks leave trails behind the text.
- Changing the deck selection by clicking on any other deck (regardless of deck column) copies the portion of screen where you clicked to behind the previously selected deck.
- Often there's ghost images of other buttons behind buttons. (This has been around longer so might have something to do with the personalised skin I'm using). [See random theme deck button in opponent's deck selection below]
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GraphicsGlitch.jpg
Redraw problems?
-Marc
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Re: UI Improvements, Round 3: Home Screen

Postby Doublestrike » 22 Dec 2011, 03:36

@moomarc - those ghost images are visual artifacts and have to do with opacity stuff in the SubButton class, and FList and FScrollPane. These are classes which standardize Swing components to fit our theme. Don't know about the text trails at present, could have something to do with the cell renderer in FList.

Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
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Re: UI Improvements, Round 3: Home Screen

Postby moomarc » 22 Dec 2011, 05:53

Doublestrike wrote:Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
Congrats on the marriage!
-Marc
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Re: UI Improvements, Round 3: Home Screen

Postby Sloth » 22 Dec 2011, 06:20

Doublestrike wrote:Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
Sounds like a good reason. Congratulations Doublestrike.
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Re: UI Improvements, Round 3: Home Screen

Postby Chris H. » 22 Dec 2011, 10:45

Doublestrike wrote:Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
`
Understood and take your time. :)

Congratulations on your upcoming marriage.
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Re: UI Improvements, Round 3: Home Screen

Postby friarsol » 22 Dec 2011, 13:43

Doublestrike wrote:Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
Unacceptable.

Errr.. I mean.. Wooo Congrats! Remember to try to enjoy as much as you can, it goes by in a blur.
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Re: UI Improvements, Round 3: Home Screen

Postby jeffwadsworth » 22 Dec 2011, 22:19

friarsol wrote:
Doublestrike wrote:Unfortunately I've been and will be out of time to work on this project for another week or two (getting married :D ) so I can't fix these problems immediately. Itching to work on this stuff, just no time, will be back with a vengeance before long.
Unacceptable.

Errr.. I mean.. Wooo Congrats! Remember to try to enjoy as much as you can, it goes by in a blur.
I don't even remember the ceremony...but I remember that honeymoon. Have fun Doublestrike.
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Re: UI Improvements, Round 3: Home Screen

Postby Jaedayr » 23 Dec 2011, 19:27

The price column in the quest card shop cannot be re-sized, and the default is too narrow to show four digit prices.
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Re: UI Improvements, Round 3: Home Screen

Postby Chris H. » 24 Dec 2011, 01:18

Jaedayr wrote:The price column in the quest card shop cannot be re-sized, and the default is too narrow to show four digit prices.
`
The price column in the quest card shop appears to be wide enough for four digits. Did you possibly mean five digits?
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Re: UI Improvements, Round 3: Home Screen

Postby Jaedayr » 24 Dec 2011, 14:44

On my ancient PC at 1024x768, with the new UI improvements and default skin, only three digits can be seen.
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