It is currently 15 Aug 2025, 15:21
   
Text Size

SVN Bug Reports

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: SVN Bug Reports

Postby friarsol » 13 Mar 2011, 22:35

Oh I only tested with Lurking Skirge. It's trigger kept hitting the stack after it was a creature which is why I noticed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby slapshot5 » 13 Mar 2011, 23:13

friarsol wrote:Oh I only tested with Lurking Skirge. It's trigger kept hitting the stack after it was a creature which is why I noticed.
Ok. That's fixed now. I double checked all the rest.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby UnderFlow » 14 Mar 2011, 03:58

Revision 7586:
The Computer controlled a Nightsky Mimic enchanted by Edge of the Divinity (so that it was a 5/4). It played a white & black spell and the mimic became 4/4 (should be 7/7).

Update:
My opponent cast Duergar Hedge-Mage with 2 Sacred Foundry on the battlefield. When it etb, the triggers for its abilities said "[...] (Targeting Font of Mythos)" and "[...] (Targeting ERROR)", respectively. The computer had a Squee's Embrace, so it should have had to target it.

Another Update:
The computer has a Balefire Liege and casts Belligerent Hatchling. In response to the Lieges triggered abilities I cast Cryptic Command in counter & tap modes. It taps the opponents creatures, but does not counter the Hatchling.
Last edited by UnderFlow on 14 Mar 2011, 05:11, edited 1 time in total.
UnderFlow
 
Posts: 51
Joined: 17 Feb 2011, 17:49
Has thanked: 0 time
Been thanked: 1 time

Re: SVN Bug Reports

Postby slapshot5 » 14 Mar 2011, 05:07

UnderFlow wrote:Revision 7586:
The Computer controlled a Nightsky Mimic enchanted by Edge of the Divinity (so that it was a 5/4). It played a white & black spell and the mimic became 4/4 (should be 7/7).
It was losing it's colors. That's why the pump wasn't correctly applied while it had the higher P/T. Fixed in SVN.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby UnderFlow » 14 Mar 2011, 05:30

Revision 7586:
When Jedit Ojanen of Efrava attacks, two triggers are put onto the stack. They have different texts, but both put a Cat Warrior token on the battlefield.

Update:
I stole al Multani's Acolyte from the computer, for which it had alrady payed the Echo costs. I was not asked to pay the Echo costs during my next upkeep.
UnderFlow
 
Posts: 51
Joined: 17 Feb 2011, 17:49
Has thanked: 0 time
Been thanked: 1 time

Re: SVN Bug Reports

Postby Sloth » 14 Mar 2011, 08:54

UnderFlow wrote:Revision 7586:
When Jedit Ojanen of Efrava attacks, two triggers are put onto the stack. They have different texts, but both put a Cat Warrior token on the battlefield.
This is fixed now! Thanks UnderFlow.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: SVN Bug Reports

Postby Corwin72 » 14 Mar 2011, 19:25

r7592
An easy one and a hard one.

Brimstone Mage should have a level cost of R3 not R2.

Venser, the Sojourner is in play and I just fired off his ultimate against the Gimli 2 deck.

I cast mind control on his Darksteel Gargoyle. I select Stuffy Doll to remove from the game. The Stuffy Doll has at least 1 Phylactery counter on it. There are 2 copies of Phylactery Lich in play.

Game Crash with a Null error.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby Replika » 14 Mar 2011, 20:09

r7599

Proliferate is weird. The way it should work is this:
During proliferating, the proliferator chooses all permanents/players he wants to put counters on and chooses the type of those counters if a permanent has more that on type on it. Then, after that is done, all counters are put onto their permanents at the same time. State-based actions are not checked until now.
However, when I proliferated a second -1/-1 counter onto a Treasure Mage, the Mage died while I was still proliferating. I proceeded to put the 10th poison counter onto my opponent, then put two charge counters on my Everflowing Chalice and Sphere of the Suns. Then I finished proliferating, but the AI didn't die even though it had 10 poison counter. I won the game after passing through the combat phase and the second main phase however.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Shameless Doublepost

Postby Replika » 15 Mar 2011, 00:58

r7599

Arc Trail is incorrect. The card says "to another target" - it can't deal 3 damage to one target, the targets must be different. That also means that you can't deal 2 to your opponent's planeswalker and 1 to him.

Controlling a creature with protection from red and toughness 2 or less causes a NPE during each of the AIs second main phases if the AI has an Arc Trail in its hand. This also prevents the AI from successfully casting that Arc Trail.

Inferno Titan has a small text error: When entering the battlefield, the damage distribution says "2 more to deal, 1 more to deal, 3 more to deal".

Equipment that becomes a creature does not fall off, but it should.

Raid Bombardment needs "PlayMain1:TRUE", and so does Flame Slash.

Ichor Wellspring, Kithkin Zephyrnaut and Oran-Rief Recluse are fine when used by the AI. As far as I can tell, they do not need "RemAIDeck:True".

The AI always deals 3 to the player with Inferno Titan, even if it could kill two or three creatures.

The AI attacks with Steppe Lynx only to have it blocked, shrinked and then killed by my Phyrexian Crusader. I know that the AI checks whether its creature can block something (it can't), can be killed by a blocker (4/5 vs. 2/2) and then attacks. This is pretty bad against wither, infect and multiple blockers.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: SVN Bug Reports

Postby SoulStorm » 15 Mar 2011, 06:02

: Sword of Kaldra

Had the Sword of Kaldra attached to Ronin Cliffrider. When Ronin Cliffrider attacked, he dealt 1 damage to each creature the AI controlled correctly, but only one of the many creatures dealt damage was exiled.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: Shameless Doublepost

Postby Chris H. » 15 Mar 2011, 12:10

Replika wrote:Raid Bombardment needs "PlayMain1:TRUE", and so does Flame Slash.
`
Ah, good catch, thank you. I added the SVar to these two cards.

Ichor Wellspring, Kithkin Zephyrnaut and Oran-Rief Recluse are fine when used by the AI. As far as I can tell, they do not need "RemAIDeck:True".
`
Some cards work great in a constructed deck, Kithkin Zephyrnaut can be very powerful in a deck full of Kithkins and Soldiers. These types of cards are rarely useful in a randomly generated deck.

We probably could have used a more descriptive term for this SVar. This SVar prevents these cards from appearing in any randomly generated deck. The card might be buggy, the AI might not be able to use it or it could just be one of those cards that work best when used in combination with other specific cards. :D
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: SVN Bug Reports

Postby slapshot5 » 15 Mar 2011, 14:24

I've often thought we need to spilt this into multiple SVars. Or 1 SVar with different values. The values would override.

SVar:AI:RemoveRandom - remove it from random decks (like the three cards above)
SVar:AI:DontUse - this is buggy, and should be used by AI even in constructed (also removes from Random decks)

Something like that.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby Sloth » 15 Mar 2011, 14:32

slapshot5 wrote:I've often thought we need to spilt this into multiple SVars. Or 1 SVar with different values. The values would override.

SVar:AI:RemoveRandom - remove it from random decks (like the three cards above)
SVar:AI:DontUse - this is buggy, and should be used by AI even in constructed (also removes from Random decks)

Something like that.

-slapshot5
I second that. =D>
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: SVN Bug Reports

Postby Chris H. » 15 Mar 2011, 17:06

slapshot5 wrote:I've often thought we need to spilt this into multiple SVars. Or 1 SVar with different values. The values would override.

SVar:AI:RemoveRandom - remove it from random decks (like the three cards above)
SVar:AI:DontUse - this is buggy, and should be used by AI even in constructed (also removes from Random decks)
`
Rob put together a simple message dialog explaining that the deck selected for the AI contains cards using this SVar. Splitting this into several SVars would allow us to provide a more meaningful message at this dialog.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: SVN Bug Reports

Postby Rob Cashwalker » 15 Mar 2011, 17:25

If anyone wants to refine these Svars, go ahead, I'm knee-deep in the middle of revising draft, and I could use this kind of filtering too.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 7 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 7 guests

Login Form