Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by fmartel » 07 Dec 2017, 14:06
Hello all, yes, my devotion was high enough, but I couldn't tap Demon of Wailing Agonies (or any other untapped creatures) to do the effect of the god
Edit 1 : here's a picture
Edit 1 : here's a picture
- fmartel
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Re: Bug Reports (snapshot builds)
by fmartel » 08 Dec 2017, 13:38
Could be, but My Lieutenant (in a previous game) was fine and I couldn't do it eitherstormcat wrote:@fmartel
Summoning Sickness?
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Re: Bug Reports (snapshot builds)
by fmartel » 09 Dec 2017, 22:52
Description: [In a commander game, aqt AI M1 turn, game froze when passing phase]
- ArrayIndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.6.5-SNAPSHOT-r-1
Operating System: Windows 7 6.1 amd64
Java Version: 1.8.0_101 Oracle Corporation
java.lang.ArrayIndexOutOfBoundsException: 1
at forge.game.card.Card.canBeEquippedBy(Card.java:5130)
at forge.ai.ComputerUtil.castPermanentInMain1(ComputerUtil.java:974)
at forge.ai.ability.PermanentAi.checkPhaseRestrictions(PermanentAi.java:44)
at forge.ai.SpellAbilityAi.canPlayWithoutRestrict(SpellAbilityAi.java:75)
at forge.ai.SpellAbilityAi.canPlayAI(SpellAbilityAi.java:52)
at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
at forge.ai.AiController.canPlaySa(AiController.java:634)
at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1337)
at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1309)
at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1186)
at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:438)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
at forge.game.GameAction.startGame(GameAction.java:1634)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by stormcat » 11 Dec 2017, 15:19
:r36147
I activated Liliana of the Veil's ultimate, then AI Choose a pile, but didn't sacrifice it.
I activated Liliana of the Veil's ultimate, then AI Choose a pile, but didn't sacrifice it.
Re: Bug Reports (snapshot builds)
by fmartel » 12 Dec 2017, 00:43
Description: [Started Forge]
- InvalidLayoutFileException | Open
- Code: Select all
Forge Version: 1.6.6-SNAPSHOT-r-1
Operating System: Windows 7 6.1 amd64
Java Version: 1.8.0_101 Oracle Corporation
forge.gui.framework.InvalidLayoutFileException
at forge.gui.framework.SLayoutIO.loadWindowLayout(SLayoutIO.java:251)
at forge.view.FView.initialize(FView.java:135)
at forge.control.FControl$3.run(FControl.java:262)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- fmartel
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Re: Bug Reports (snapshot builds)
by fmartel » 13 Dec 2017, 21:56
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Re: Bug Reports (snapshot builds)
by tjtillman » 13 Dec 2017, 22:26
r36148
Fairground Trumpeter - On the turn it came in, CPU also played a Kujar Seedsculptor, so at the end step the Trumpeter got a counter.
However, on each and every subsequent end step for the CPU, the Trumpeter kept getting a +1/+1 counter whether any other permanent it controlled got a +1/+1 counter or not
Verdant Rebirth - Had a creature I played this on. When that creature died, it went back to my hand. However, I later replayed that creature and it died again, but on the 2nd death, it once again returned to my hand.
Fairground Trumpeter - On the turn it came in, CPU also played a Kujar Seedsculptor, so at the end step the Trumpeter got a counter.
However, on each and every subsequent end step for the CPU, the Trumpeter kept getting a +1/+1 counter whether any other permanent it controlled got a +1/+1 counter or not
Verdant Rebirth - Had a creature I played this on. When that creature died, it went back to my hand. However, I later replayed that creature and it died again, but on the 2nd death, it once again returned to my hand.
Re: Bug Reports (snapshot builds)
by tjtillman » 14 Dec 2017, 01:45
r36148
Having an issue where CPU's creatures ETB effects don't trigger on ETB, but rather at the beginning of the next step, for several Ixalan creatures (Kitesail Freebooter, Paladin of the Bloodstained, Watertrap Weaver)
Having an issue where CPU's creatures ETB effects don't trigger on ETB, but rather at the beginning of the next step, for several Ixalan creatures (Kitesail Freebooter, Paladin of the Bloodstained, Watertrap Weaver)
Re: Bug Reports (snapshot builds)
by SpikesCafe » 18 Dec 2017, 01:03
First time using Forge, sorry if this report is done improperly.
forge-gui-desktop-1.6.5
3 player commander free-for-all, 2 AI
AI#2 casts a creature spell (Vanguard of Brimaz). I click OK, no response. Game hangs, 100% CPU when game window has focus.
Is there a way to find the game's log? I couldn't locate it and the UI is frozen so I can't open it.
FYI, I had another hang earlier today in 1-vs-1 Commander, also immediately after AI cast creature spell, while it was still on the stack.
forge-gui-desktop-1.6.5
3 player commander free-for-all, 2 AI
AI#2 casts a creature spell (Vanguard of Brimaz). I click OK, no response. Game hangs, 100% CPU when game window has focus.
Is there a way to find the game's log? I couldn't locate it and the UI is frozen so I can't open it.
FYI, I had another hang earlier today in 1-vs-1 Commander, also immediately after AI cast creature spell, while it was still on the stack.
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Re: Bug Reports (snapshot builds)
by Devilman06 » 19 Dec 2017, 07:26
forge-gui-desktop-1.6.6-SNAPSHOT-r36149.tar
Jace, Architect of thought 3rd ability exiles the chosen cards with now prompt to play them
Jace, Architect of thought 3rd ability exiles the chosen cards with now prompt to play them
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Re: Bug Reports (snapshot builds)
by fmartel » 20 Dec 2017, 19:05
The Scarab God is enchanted with Spectral Grasp, I attack the player with Brimaz, King of Oreskos. Ai blocks it with the god. He souldn't be able to.
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Re: Bug Reports (snapshot builds)
by SpikesCafe » 21 Dec 2017, 01:34
Description: Passed priority, AI attacking other AI, triggers on stack to give attackers double strike.
- OutOfMemoryError | Open
- Code: Select all
Forge Version: 1.6.6-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_151 Oracle Corporation
java.lang.OutOfMemoryError: Java heap space
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Re: Bug Reports (snapshot builds)
by MaxMtg » 21 Dec 2017, 09:24
Description: [Attaching Konda's Banner on Depala, Pilot Exemplar]
- ArrayIndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.6.6-SNAPSHOT-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version: 1.8.0_151 Oracle Corporation
java.lang.ArrayIndexOutOfBoundsException: 1
at forge.game.card.Card.canBeEquippedBy(Card.java:5132)
at forge.game.ability.effects.AttachEffect.handleAttachment(AttachEffect.java:108)
at forge.game.ability.effects.AttachEffect.resolve(AttachEffect.java:66)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1333)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1310)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:520)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1007)
at forge.game.GameAction.startGame(GameAction.java:1634)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by sriracha » 21 Dec 2017, 19:39
Description: at the end of my turn I was moving "Built to Smash" to the left most position in my hand panel.
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.6.6-SNAPSHOT-r-1
Operating System: Mac OS X 10.11.6 x86_64
Java Version: 1.8.0_151 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:966)
at java.util.LinkedList$ListItr.next(LinkedList.java:888)
at forge.util.Visitor.visitAll(Visitor.java:7)
at forge.game.Game.forEachCardInGame(Game.java:559)
at forge.game.trigger.TriggerHandler.cleanUpTemporaryTriggers(TriggerHandler.java:62)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:770)
at forge.game.GameAction.checkStateEffects(GameAction.java:929)
at forge.game.GameAction.checkStateEffects(GameAction.java:899)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:382)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1634)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
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