It is currently 08 Jul 2025, 22:10
   
Text Size

Fate Reforged Spoiler Season

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Fate Reforged Spoiler Season

Postby friarsol » 10 Jan 2015, 14:52

Abzan Runemark's second ability should be (Way of the Thief as a reference)

S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has vigilance as long as you control a black or green permanent.
SVar:X:Count$Valid Permanent.Black+YouCtrl,Permanent.Green+YouCtrl

I'll script one of the Sieges and post the script. Hopefully the rest should be templated based off that.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 10 Jan 2015, 15:17

OK, so these should be the remaining Runemarks.

Code: Select all
Name:Abzan Runemark
ManaCost:2 W
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has vigilance as long as you control a black or green permanent.
SVar:X:Count$Valid Permanent.Black+YouCtrl,Permanent.Green+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/abzan_runemark.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has vigilance as long as you control a black or green permanent.
Code: Select all
Name:Jeskai Runemark
ManaCost:2 U
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has flying as long as you control a red or white permanent.
SVar:X:Count$Valid Permanent.Red+YouCtrl,Permanent.White+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/jeskai_runemark.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has flying as long as you control a red or white permanent.
Code: Select all
Name:Sultai Runemark
ManaCost:2 B
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has deathtouch as long as you control a green or blue permanent.
SVar:X:Count$Valid Permanent.Green+YouCtrl,Permanent.Blue+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/sultai_runemark.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has deathtouch as long as you control a green or blue permanent.
Code: Select all
Name:Mardu Runemark
ManaCost:2 R
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ First strike | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has first strike as long as you control a white or black permanent.
SVar:X:Count$Valid Permanent.White+YouCtrl,Permanent.Black+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/mardu_runemark.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has first strike as long as you control a white or black permanent.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby friarsol » 10 Jan 2015, 17:13

Alright this should be Palace Siege's template:

Code: Select all
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand. Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ RaiseDead | TriggerDescription$ At the beginning of your upkeep, return target creature card from your graveyard to your hand.
SVar:RaiseDead:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl
SVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Permanent$ True | SpellDescription$ Dragons
SVar:DragonsTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ SyphonLife | TriggerDescription$ At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
SVar:SyphonLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2
Should be functional although the choice display isn't displaying the active trigger in the CDP. Not sure why that is, but I don't have time to look into it right now.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 10 Jan 2015, 18:26

Code: Select all
Name:Palace Siege
ManaCost:3 B B
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand. Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ RaiseDead | TriggerDescription$ At the beginning of your upkeep, return target creature card from your graveyard to your hand.
SVar:RaiseDead:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl
SVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Permanent$ True | SpellDescription$ Dragons
SVar:DragonsTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ SyphonLife | TriggerDescription$ At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
SVar:SyphonLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/palace_siege.jpg
Oracle:As Palace Siege enters the battlefield, choose Khans or Dragons.\n•  Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.\n• Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
So this is how it would look, but it's still not correct because the choice should be replacement effect, not a trigger.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby friarsol » 10 Jan 2015, 18:34

Marek14 wrote:So this is how it would look, but it's still not correct because the choice should be replacement effect, not a trigger.
That's what the Static$ True does. Makes it a static ETB.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 10 Jan 2015, 18:54

friarsol wrote:
Marek14 wrote:So this is how it would look, but it's still not correct because the choice should be replacement effect, not a trigger.
That's what the Static$ True does. Makes it a static ETB.
I see.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 10 Jan 2015, 19:14

Code: Select all
Name:Citadel Siege
ManaCost:2 W W
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Boost | TriggerDescription$ At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
SVar:Boost:AB$ PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2
SVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Permanent$ True | SpellDescription$ Dragons
SVar:DragonsTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | Execute$ TapCreature | TriggerDescription$ At the beginning of combat on each opponent's turn, tap target creature that player controls.
SVar:TapCreature:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.
SVar:Picture:http://www.wizards.com/global/images/magic/general/citadel_siege.jpg
Oracle:As Citadel Siege enters the battlefield, choose Khans or Dragons.\n• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\n• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Harder than they look, even with your code :)
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 11 Jan 2015, 13:15

Code: Select all
Name:Outpost Siege
ManaCost:3 R
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. Dragons - Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to target creature or player.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
SVar:PseudoDraw:AB$ Mill | Defined$ You | NumCards$ 1 | Destination$ Exile | RememberMilled$ True | SubAbility$ DBMayBePlay
SVar:DBMayBePlay:DB$ Pump | Defined$ Remembered | PumpZone$ Exile | KW$ HIDDEN May be played | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Permanent$ True | SpellDescription$ Dragons
SVar:DragonsTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ SmallBurnination | TriggerDescription$ Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to target creature or player.
SVar:SmallBurnination:AB$ DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/outpost_siege.jpg
Oracle:As Outpost Siege enters the battlefield, choose Khans or Dragons.\n• Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\n• Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
Code: Select all
Name:Frontier Siege
ManaCost:3 G
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool. Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ Main1,Main2 | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ ManaGain | TriggerDescription$ At the beginning of each of your main phases, add {G}{G} to your mana pool.
SVar:ManaGain:AB$ Mana | Cost$ 0 | Produced$ G G
SVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Permanent$ True | SpellDescription$ Dragons
SVar:DragonsTrigger:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+withFlying | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ AirFight | TriggerDescription$ Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to target creature or player.
SVar:AirFight:AB$ DB$ Fight | Defined$ TriggeredTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls
SVar:Picture:http://www.wizards.com/global/images/magic/general/frontier_siege.jpg
Oracle:As Frontier Siege enters the battlefield, choose Khans or Dragons.\n• Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool.\n• Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Code: Select all
Name:Monastery Siege
ManaCost:2 U
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SiegeChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons. Khans - At the beginning of your draw step, draw an additional card, then discard a card. Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
SVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You
SVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Permanent$ True | SpellDescription$ Khans
SVar:KhansTrigger:Mode$ Phase | Phase$ Draw | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Filter | TriggerDescription$ At the beginning of your draw step, draw an additional card, then discard a card.
SVar:Filter:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
SVar:Dragons:DB$ Continuous | Affected$ Card.Self | AddStaticAbility$ CostIncrease
SVar:CostIncrease:Mode$ RaiseCost | ValidTarget$ You,Card.YouCtrl | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
SVar:Picture:http://www.wizards.com/global/images/magic/general/monasterz_siege.jpg
Oracle:As Monastery Siege enters the battlefield, choose Khans or Dragons.\n• Khans - At the beginning of your draw step, draw an additional card, then discard a card.\n• Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Please, check/test all of these, especially Monastery Siege!
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby Xitax » 11 Jan 2015, 20:40

FRF booster images.
Attachments
FRF boosters.zip
(118.98 KiB) Downloaded 351 times
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Fate Reforged Spoiler Season

Postby Kapoue » 13 Jan 2015, 23:11

Code: Select all
Name:Temur Runemark
ManaCost:2 G
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has trample as long as you control a blue or red permanent.
SVar:X:Count$Valid Permanent.Blue+YouCtrl,Permanent.Red+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/temur_runemark.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has trample as long as you control a blue or red permanent.
Oops, I thought I had submitted this. Seems like I didn't.
Kapoue
 
Posts: 66
Joined: 14 Sep 2012, 14:58
Has thanked: 1 time
Been thanked: 0 time

Re: Fate Reforged Spoiler Season

Postby Marek14 » 14 Jan 2015, 12:55

Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Fate Reforged Spoiler Season

Postby friarsol » 14 Jan 2015, 13:11

Looks like Fate Reforged is up on Gatherer. Probably about time to merge the branch back into the trunk, so everyone can start testing the cards that have been committed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Fate Reforged Spoiler Season

Postby Hanmac » 14 Jan 2015, 13:35

hey i have a question, might Forge use the reminder layouts as background for the facedown cards?
it might look more cool.

i mean the one for Manifest and the new one for Morph

EDIT:
friarsol wrote:Looks like Fate Reforged is up on Gatherer. Probably about time to merge the branch back into the trunk, so everyone can start testing the cards that have been committed.
can you give me the link? i might want to look at it ... currently i am searching for the Specific Ruling pages extra for the cards or does i still need to wait for that?
Hanmac
 
Posts: 954
Joined: 06 May 2013, 18:44
Has thanked: 229 times
Been thanked: 158 times

Re: Fate Reforged Spoiler Season

Postby friarsol » 14 Jan 2015, 15:08

Hanmac wrote:
friarsol wrote:Looks like Fate Reforged is up on Gatherer. Probably about time to merge the branch back into the trunk, so everyone can start testing the cards that have been committed.
can you give me the link? i might want to look at it ... currently i am searching for the Specific Ruling pages extra for the cards or does i still need to wait for that?
Just goto Gatherer, and change set to "Fate Reforged"; As far as I'm aware they haven't released the FAQ/Rulings for the Set. Hopefully it will be up soon.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Fate Reforged Spoiler Season

Postby Marek14 » 14 Jan 2015, 15:13

Hanmac wrote:hey i have a question, might Forge use the reminder layouts as background for the facedown cards?
it might look more cool.

i mean the one for Manifest and the new one for Morph
Currently, the system for displaying card back needs modification to display 3-4 different pictures; normal card back for cards outside the battlefield, manifest picture for manifests and morph picture for all other face-down cards on the battlefield. Plus, maybe, utilizing different morph pictures based on whether the deck is from pre-KTK era or not.

Whatever the result, this will need to be explicitly mentioned in release notes.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: ChayaNish and 19 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 20 users online :: 1 registered, 0 hidden and 19 guests (based on users active over the past 10 minutes)
Most users ever online was 5050 on 26 Jun 2025, 06:02

Users browsing this forum: ChayaNish and 19 guests

Login Form