Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Doublestrike » 21 Feb 2012, 10:39
Thanks Max - yeah, that was from some experimentation I was doing when trying to get quest decks into constructed mode, didn't predict that fallout.Max mtg wrote:I hope 14234 will solve it, but the code is not mine, so no idea how this will affect the game
Anyway quest decks can now be played in constructed mode. Also, Sloth, that player-type bug you described the other day is fixed.
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Re: Bug Reports (snapshot builds)
by Sloth » 21 Feb 2012, 14:12
When i try to run r14249, i get these errors:
- | Open
- java.lang.NullPointerException
at forge.control.home.ControlConstructed.getEventNames(ControlConstructed.java:341)
at forge.control.home.ControlConstructed.updateDeckLists(ControlConstructed.java:166)
at forge.control.home.ControlConstructed.<init>(ControlConstructed.java:97)
at forge.view.home.ViewConstructed.<init>(ViewConstructed.java:67)
at forge.view.ViewHomeUI.<init>(ViewHomeUI.java:77)
at forge.view.FView.instantiateCachedUIStates(FView.java:164)
at forge.view.FView$2.run(FView.java:103)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- | Open
- java.lang.NullPointerException
at forge.view.Main.main(Main.java:87)
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Re: Bug Reports (snapshot builds)
by Iran » 21 Feb 2012, 17:31
I think it's a UI details. (r. 14126)
1) When I have Tangle Wire in play and when I go to my upkeep phase, the two triggers abilities of Tangle Wire fires (is triggering) and appears a box for I choose the order of abilities to put in stack.
I can't see the descriptions of the abilities in this box.
2) During my upkeep phase when the triggers abilities of Smokestack goes to stack, the description of Smokestack second ability in stack appears only
"At the beginning of your upkeep."
I think it should appears:
"At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack."
Image of detail 1)
1) When I have Tangle Wire in play and when I go to my upkeep phase, the two triggers abilities of Tangle Wire fires (is triggering) and appears a box for I choose the order of abilities to put in stack.
I can't see the descriptions of the abilities in this box.
2) During my upkeep phase when the triggers abilities of Smokestack goes to stack, the description of Smokestack second ability in stack appears only
"At the beginning of your upkeep."
I think it should appears:
"At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack."
Image of detail 1)
Last edited by Iran on 22 Feb 2012, 02:55, edited 1 time in total.
Re: Bug Reports (snapshot builds)
by Max mtg » 21 Feb 2012, 19:15
I get same thing - but in different branches of that switch.Sloth wrote:When i try to run r14249, i get these errors:
- | Open
- java.lang.NullPointerException
at forge.view.Main.main(Main.java:87)
I don't like this broken state of svn.
As of 14253 forge.view.FView.home is never assigned a value and returns null at all times.
Single class for single responsibility.
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Re: Bug Reports (snapshot builds)
by Doublestrike » 22 Feb 2012, 01:56
Both fixed.Sloth wrote:When i try to run r14249, i get these errors
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Re: Bug Reports (snapshot builds)
by Wadjet » 22 Feb 2012, 11:14
in r14223, Puresteel Palladin ability works even if I have only one artifact (the equipment) on play.
Re: Bug Reports (snapshot builds)
by slapshot5 » 22 Feb 2012, 11:21
Now fixed. Thanks for the report.Wadjet wrote:in r14223, Puresteel Palladin ability works even if I have only one artifact (the equipment) on play.
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Re: Bug Reports (snapshot builds)
by friarsol » 23 Feb 2012, 02:35
r14296
It seems like the Flip button in the Quest Card Shop doesn't seem functional anymore.
It seems like the Flip button in the Quest Card Shop doesn't seem functional anymore.
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Re: Bug Reports (snapshot builds)
by Doublestrike » 23 Feb 2012, 03:21
Is anyone else having problems with the custom constructed decks? I must be doing something wrong, because I get "an object stored in foobar.dck failed to load" for every single deck for weeks now.
What I'm doing:
- Download some decks (like viewtopic.php?f=48&t=6492)
- Unzip and dump into res/decks/constructed folder
- Start Forge
What I'm doing:
- Download some decks (like viewtopic.php?f=48&t=6492)
- Unzip and dump into res/decks/constructed folder
- Start Forge
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Re: Bug Reports (snapshot builds)
by Iran » 23 Feb 2012, 03:29
I have this problem too. When I put my decks in constructed folderDoublestrike wrote:Is anyone else having problems with the custom constructed decks? I must be doing something wrong, because I get "an object stored in foobar.dck failed to load" for every single deck for weeks now.
What I'm doing:
- Download some decks (like viewtopic.php?f=48&t=6492)
- Unzip and dump into res/decks/constructed folder
- Start Forge
Re: Bug Reports (snapshot builds)
by Chris H. » 23 Feb 2012, 03:33
`Doublestrike wrote:Is anyone else having problems with the custom constructed decks?
Yep, I downloaded the archive and all five of those decks are failing to load.
The deck "Bronson Magnan - Confidant Aggro Loam" appears to be using an older metadata style:
- Bronson Magnan - Confidant Aggro Loam | Open
- Bronson Magnan - Confidant Aggro Loam
[general]
constructed
[main]
1 Forest
1 Mountain
1 Swamp
4 Countryside Crusher
4 Dark Confidant
4 Tarmogoyf
3 Seismic Assault
4 Blackcleave Cliffs
2 Blood Crypt
1 Bojuka Bog
1 Fire-Lit Thicket
2 Ghost Quarter
4 Graven Cairns
1 Lavaclaw Reaches
2 Misty Rainforest
1 Overgrown Tomb
1 Stomping Ground
1 Twilight Mire
4 Verdant Catacombs
1 Urborg, Tomb of Yawgmoth
3 Liliana of the Veil
3 Flame Jab
3 Inquisition of Kozilek
4 Life from the Loam
4 Raven's Crime
[sideboard]
`
I created a deck in the deck editor and saved it and this is what it looks like:
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Re: Bug Reports (snapshot builds)
by Doublestrike » 23 Feb 2012, 04:33
Thanks - good to know I'm not having a(nother) brain fart Maybe they're not supposed to go in the constructed folder? Seems like that's what it's there for, I guess.
I found this problem with gos's "daily decks" zip (thanks gos, great work all the time there) which had 227 decks in it - a lot of dialogs, that is. Are there any plans for a graceful transition script? Would be a shame to lose all that great work...
I found this problem with gos's "daily decks" zip (thanks gos, great work all the time there) which had 227 decks in it - a lot of dialogs, that is. Are there any plans for a graceful transition script? Would be a shame to lose all that great work...
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Re: Bug Reports (snapshot builds)
by Max mtg » 23 Feb 2012, 06:14
hi, the old format support has been dropped, for i haven't seen old decks for ages.
I'll add support for them as soon as i have a chance to write some code quietly
I'll add support for them as soon as i have a chance to write some code quietly
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Re: Bug Reports (snapshot builds)
by Wadjet » 23 Feb 2012, 14:49
in r14284, creatures returned from graveyard by the effect of Grimoire of the Dead are neither zombie nor black.
Re: Bug Reports (snapshot builds)
by krevett » 23 Feb 2012, 17:17
Hi everyone, got a small problem today with disrupting student countering one of my spell (ability on the stack) so i click ok to resolve and pay 1 but the first land i tap for mana produce nothing (the ability isn't resolved and i got no mana in my pool) and i'm still asked to pay for 1... When i tap a second land it's resolved as normal!
I was realy annoyed the AI forced me to pay 2 more each time i was casting a spell instead of just 1.
I was realy annoyed the AI forced me to pay 2 more each time i was casting a spell instead of just 1.
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