SVN Bug Reports
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Re: SVN Bug Reports
by lazylockie » 23 Apr 2011, 04:39
I think Linvala, Keeper of Silence isn't blocking AI's level up, such as Zulaport Enforcer, anyone confirms?
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Re: SVN Bug Reports
by friarsol » 24 Apr 2011, 22:07
It looks like cards with AF drawbacks are appending their name to the SpellDescription line. This is the case for both Soul Exchange and Offering to Asha (and I bet many more).
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Re: SVN Bug Reports
by Chris H. » 24 Apr 2011, 22:46
`friarsol wrote:It looks like cards with AF drawbacks are appending their name to the SpellDescription line. This is the case for both Soul Exchange and Offering to Asha (and I bet many more).
Yep, Last Kiss and others show the same thing.
I also noticed today that some of the cards have 2x descriptions but when I looked at the card txt briefly everything looked OK. I will take a longer look at his once I can free up some time.
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Re: SVN Bug Reports
by lazylockie » 25 Apr 2011, 00:28
. Venser, the Sojourner 's +2 isn't triggering Living Weapon (Mortarpod). It also doesn't trigger Volition Reins for a new target.
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Re: SVN Bug Reports
by eidolon » 25 Apr 2011, 10:48
Speaking of Venser + new targets: According to the rules, you are able to attach an aura, to creatures with shroud and protection (even if they still fall of from a protection creature the next time state based effects get checked).lazylockie wrote:. Venser, the Sojourner 's +2 isn't triggering Living Weapon (Mortarpod). It also doesn't trigger Volition Reins for a new target.
rules book wrote:303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.
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Re: SVN Bug Reports
by friarsol » 25 Apr 2011, 12:02
The Aura code is extremely old and follows very simple parts of the rules. We are well aware of these types of limitations about Auras entering play without being cast.
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Re: SVN Bug Reports
by Sloth » 25 Apr 2011, 17:10
The AI will now take Battle Cry and Beastmaster Ascension into account (as well as other triggers like Soltari Champion, Briar Patch, Fervent Charge etc).Corwin72 wrote:Battle Cry and Beastmaster Ascension just change how a game should be played so much. Thanks for thinking about this.
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Re: SVN Bug Reports
by Jaedayr » 25 Apr 2011, 20:44
r8194
Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
Re: SVN Bug Reports
by UnderFlow » 26 Apr 2011, 09:53
R8195Jaedayr wrote:r8194
Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
The same is true for other Planeswalkers as well as Creatures with Modular (Arcbound Stinger), so it seems to be an etb with counters problem.
Also:
Lands that should etb tapped (Savage Lands, Tolaria West) etb untapped and become tapped when one passes priority.
Re: SVN Bug Reports
by Sloth » 26 Apr 2011, 11:15
It seems as if some static abilities were turned into triggers when the stack ordering of triggers was added.UnderFlow wrote:R8195Jaedayr wrote:r8194
Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
The same is true for other Planeswalkers as well as Creatures with Modular (Arcbound Stinger), so it seems to be an etb with counters problem.
Also:
Lands that should etb tapped (Savage Lands, Tolaria West) etb untapped and become tapped when one passes priority.
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Re: SVN Bug Reports
by Corwin72 » 27 Apr 2011, 14:15
r8201
Planeswalkers are going into the graveyard after being cast.
I have tested Koth of the Hammer, Chandra Nalaar, and Sorin Markov.
Planeswalkers are going into the graveyard after being cast.
I have tested Koth of the Hammer, Chandra Nalaar, and Sorin Markov.
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Re: SVN Bug Reports
by Hellfish » 27 Apr 2011, 20:31
I am on the case! Also fixing ETB triggers. Should be good tomorrow. 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: SVN Bug Reports
by Chris H. » 27 Apr 2011, 21:05
`Hellfish wrote:I am on the case! Also fixing ETB triggers. Should be good tomorrow.
Ah, good to hear.


Oh, BTW, I have notice the list dialog displaying the triggers that we can order. Nice. Is there any specific reason for this dialog if there is only one trigger in the list? Just a friendly question.
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Re: SVN Bug Reports
by Corwin72 » 27 Apr 2011, 21:36
Also items that come into play tapped are untapped until priority is checked.
That gives you the ability to use them before they are tapped. You probably already know this.
That gives you the ability to use them before they are tapped. You probably already know this.
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Re: SVN Bug Reports
by Hellfish » 28 Apr 2011, 06:41
Chris: hmm, that dialog shouldn't show unless you have more than one trigger to put on the stack. Which cards were involved?
Corwin: Oh, yeah, those things are included with the ETB fixes.
Corwin: Oh, yeah, those things are included with the ETB fixes.

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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