I have
Charging Tuskodon - it should be merged already. It's here:
https://git.cardforge.org/Marek14/forge ... skodon.txtI'd post the code, but GitHub is acting up again for me and I can't get to it.
Surge of Memories is bad translation: it's actually
Flood of Recollection, and that is implemented.
Awakened Amalgam could possibly use the tech from
Maze's End:
- Code: Select all
Name:Awakened Amalgam
ManaCost:4
Types:Artifact Creature Golem
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of differently named lands you control.
SVar:X:Count$DifferentCardNames_Land.YouCtrl+inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/awakened_amalgam.jpg
Oracle:Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
I'm not sure quite how to write
Cherished Hatchling -- I probably could do it, but it would require some tuning. But we already have the tech for granting abilities to spells thanks to
Bloodlord of Vaasgoth, so I guess it would work roughly like this: trigger sets up an effect until EOT (either one or two effects).
Flash effect can be taken from
Alchemist's Refuge, and ability granting would have to be somehow taken from
Bloodlord of Vaasgoth.
For Golden Guardian, I'd suggest using code from
Adarkar Valkyrie which has to set up similar delayed trigger.
Induced Amnesia is a bit troublesome. You will probably have to use both remembering and imprinting to get it to work correctly, because it has to store two different sets of cards: cards exiled by the currently resolving ability and all exiled cards. While these two sets will usually be the same, there are exceptions (for example when you copy the ETB trigger).
For
Release to the Wind, the only tricky bit seems to be that it's the card's owner that gets to cast it -- otherwise, there are already many effects that do this.
Slaughter the Strong requires selection of a set of creatures based on their combined power. There are already cards that require that, but not in this exact scenario -- but things like
Mossbridge Troll or
Phyrexian Dreadnought may help -- or maybe
Protean Hulk. Important things to test are that creatures with negative power will actually count as negative numbers for the purpose of the sum, and that all choices are made before any creature is sacrificed. This is pretty important since some creatures might have their power instantly changed when someone else sacrifices creatures (
Lhurgoyf, for example). Whether you can keep
Lhurgoyf around or not should not depend on whether you select first or second.