Innistrad Scripts
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Re: Innistrad Scripts
by inb63 » 17 Sep 2011, 22:29
Try this oneMilod wrote:if i add the endless ranks of the dead to cards.zip forge wont load further it hangs
and thnx for the cards contributions inb63 and all others
- Endless Ranks of the Dead | Open
- Name:Endless Ranks of the Dead
ManaCost:2 B B
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenAmount$ X | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | TokenColors$ Black
SVar:X:Count$Valid Creature.Zombie+YouCtrl/HalfDown
End
There was an extra line break in the middle of the TriggerDescription$ parameter.
Re: Innistrad Scripts
by Milod » 18 Sep 2011, 06:13
when i resurect creature from grave geist honnered monk wont get +1/+1 bonus from that creature so i had total 3 on field and she only had p2/t2 for clearance if u control honnored monk and 1 other creature it get p2/t2 right?
Re: Innistrad Scripts
by Milod » 18 Sep 2011, 06:18
3 creatures died on field this turn at same time because i activated a second heartless summoning witch gives my creatures a total of -2/-2 but reaper from the abyss ability only destroyed 1 at end step how come?
Re: Innistrad Scripts
by Sloth » 18 Sep 2011, 06:21
Morbid doesn't care about the number of creatures died that turn only if it is greater than zero.Milod wrote:3 creatures died on field this turn at same time because i activated a second heartless summoning witch gives my creatures a total of -2/-2 but reaper from the abyss ability only destroyed 1 at end step how come?
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Re: Innistrad Scripts
by inb63 » 18 Sep 2011, 06:49
Someone commit these babies 
EDIT: Just read this:
Kudos to the amazing coder who solved it 
EDIT 2: ...And I believe we have scripted 100 of the Innistrad cards
EDIT 3:
EDIT 4: Added "Mandatory$ True" to Night Terrors

- Ambush Viper | Open
- Name:Ambush Viper
ManaCost:1 G
Types:Creature Snake
Text:no text
PT:2/1
K:Flash
K:Deathtouch
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_viper.jpg
End
- Moment of Heroism | Open
- Name:Moment of Heroism
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | KW$ Lifelink | SpellDescription$ Target creature gets +2/+2 and gains lifelink until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/moment_of_heroism.jpg
End
- Smite the Monstrous | Open
- Name:Smite the Monstrous
ManaCost:3 W
Types:Instant
Text:no text
A:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/smite_the_monstrous.jpg
End
- Night Terrors | Open
- Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | Mandatory$ True | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End
- Desperate Ravings | Open
- Name:Desperate Ravings
ManaCost:1 R
Types:Sorcery
Text:no text
A:SP$ Draw | Cost$ 1 R | NumCards$ 2 | SubAbility$ SVar=DBDiscard | SpellDescription$ Draw two cards, then discard a carda at random.
A:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SubAbility$ SVar=DBDiscard | Flashback$ True | CostDesc$ Flashback - 2 U | SpellDescription$ (You may cast this card from your graveyard for its flashback cost. Then exile it.)
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ Random
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/desperate_ravings.jpg
End
EDIT: Just read this:
The bug was solved and Olivia Voldaren works!ArsenalNut wrote:Yes, the rev I checked in fixed the problems with not returning all the controlled permanents. I used Olivia Voldaren as one of my test cases.Iran wrote:I think ArsenalNut make changes in GainControl AF. Would this fix the problem of Olivia Voldaren?Hellfish wrote:Olivia Voldaren is affected by a bug in the GainControl abilityfactory that is currently being looked into.


EDIT 2: ...And I believe we have scripted 100 of the Innistrad cards

EDIT 3:
- Sensory Deprivation | Open
- Name:Sensory Deprivation
ManaCost:U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | Description$ Enchanted creature gets -3/-0.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sensory_deprivation.jpg
End
- Ranger's Guile | Open
- Name:Ranger's Guile
ManaCost:G
Types:Instant
Text:no text
A:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/rangers_guile.jpg
End
- Cobbled Wings | Open
- Name:Cobbled Wings
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature has flying.
K:eqPump 1:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/cobbled_wings.jpg
End
- Infernal Plunge | Open
- Name:Infernal Plunge
ManaCost:R
Types:Instant
Text:no text
A:SP$ Mana | Cost$ R Sac<1/Creature> | Produced$ R | Amount$ 3 | SpellDescription$ Add R R R to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/infernal_plunge.jpg
End
- Furor of the Bitten | Open
- Name:Furor of the Bitten
ManaCost:R
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ CARDNAME attacks each turn if able. | Description$ Enchanted creature gets +2/+2 and attacks each turn if able.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/furor_of_the_bitten.jpg
End
- Armored Skaab | Open
- Name:Armored Skaab
ManaCost:2 U
Types:Creature Zombie Warrior
Text:no text
PT:1/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top four cards of your library into your graveyard.
SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 4 | Defined$ You
SVar:RemRandomDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/armored_skaab.jpg
End
EDIT 4: Added "Mandatory$ True" to Night Terrors
Last edited by inb63 on 19 Sep 2011, 05:36, edited 1 time in total.
Re: Innistrad Scripts
by ArsenalNut » 19 Sep 2011, 02:44
Thanks to FriarSol, curses are ready for testing.
You will need at least revision 10533 of Forge for these cards to work. Attaching enchantments to players is a new feature. The cards all worked for me in my brief testing, but please report any issues you see.
- Curse of Death's Hold | Open
- Name:Curse of Death's Hold
ManaCost:3 B B
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 3 B B | ValidTgts$ Player | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedPlayerCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures enchanted player controls gets -1/-1.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_deaths_hold.jpg
End
- Curse of Stalked Prey | Open
- Name:Curse of Stalked Prey
ManaCost:1 R
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 1 R| ValidTgts$ Player | AILogic$ Curse
T:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ EnchantedPlayer | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ TriggeredSource | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_stalked_prey.jpg
End
- Curse of the Bloody Tome | Open
- Name:Curse of the Bloody Tome
ManaCost:2 U
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 2 U| ValidTgts$ Player | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedPlayer | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
SVar:TrigMill:AB$ Mill | Cost$ 0 | Defined$ EnchantedPlayer | NumCards$ 2
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_the_bloody_tome.jpg
End
You will need at least revision 10533 of Forge for these cards to work. Attaching enchantments to players is a new feature. The cards all worked for me in my brief testing, but please report any issues you see.
So many cards, so little time
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Re: Innistrad Scripts
by Max mtg » 19 Sep 2011, 04:04
@ArsenalNut, That "thank you" is for issue 312
Single class for single responsibility.
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Re: Innistrad Scripts
by ArsenalNut » 19 Sep 2011, 04:10
You need to add "Mandatory$ True" so you can't cancel out of choosing a card to move.inb63 wrote:
- Night Terrors | Open
- Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End
So many cards, so little time
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Re: Innistrad Scripts
by ArsenalNut » 19 Sep 2011, 04:20
Two more
I had to add Study to the counter's enumerated type list so you'll need at revision 10532 for Grimoire of the Dead to work.
- Burning Vengeance | Open
- Name:Burning Vengeance
ManaCost:1 R
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.YouOwn | Origin$ Graveyard | Destination$ Stack | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, CARDNAME deals 2 damage to target creature or player.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| Tgt$ TgtCP | NumDmg$ 2
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/burning_vengeance.jpg
End
- Grimoire of the Dead | Open
- Name:Grimoire of the Dead
ManaCost:4
Types:Legendary Artifact
Text:no text
A:AB$ PutCounter | Cost$ 1 T Discard<1/Card> | Defined$ Self | CounterType$ STUDY | CounterNum$ 1 | SpellDescription$ Put a study counter on Grimoire of the Dead.
A:AB$ ChangeZoneAll | Cost$ T SubCounter<3/STUDY> Sac<1/CARDNAME> | ChangeType$ Creature | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | SubAbility$ DBAnimate | SpellDescription$ Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.
SVar:DBAnimate:DB$ AnimateAll | Cost$ 0 | ValidCards$ Creature.IsRemembered | Colors$ Black | Types$ Zombie | Permanent$ True
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/grimoire_of_the_dead.jpg
End
I had to add Study to the counter's enumerated type list so you'll need at revision 10532 for Grimoire of the Dead to work.
So many cards, so little time
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Re: Innistrad Scripts
by inb63 » 19 Sep 2011, 05:34
Fixed. Based that script on Castigate, so I guess it needs that parameter as well.ArsenalNut wrote:You need to add "Mandatory$ True" so you can't cancel out of choosing a card to move.inb63 wrote:
- Night Terrors | Open
- Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End
I'm using Forge 1.1.3, by the way.
EDIT: New cards:
- Mask of Avacyn | Open
- Name:Mask of Avacyn
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature gets +1/+2 and has hexproof.
K:eqPump 3:+1/+2/Hexproof
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mask_of_avacyn.jpg
End
- Silver-Inlaid Dagger | Open
- Name:Silver-Inlaid Dagger
ManaCost:1
Types:Artifact Equipment
Text:Equipped creature gets +2/+0.
K:eqPump 2:+2/+0
S:Mode$ Continuous | Affected$ Card.EquippedBy+Human | AddPower$ 1 | Description$ As long as equipped creature is a Human, it gets and additional +1/+0.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sliver_inlaid_dagger.jpg
End
- Lumberknot | Open
- Name:Lumberknot
ManaCost:2 G G
Types:Creature Treefolk
Text:no text
PT:1/1
K:Hexproof
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lumberknot.jpg
End
- Unruly Mob | Open
- Name:Unruly Mob
ManaCost:1 W
Types:Creature Human
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/unruly_mob.jpg
End
- Stromkirk Patrol | Open
- Name:Stromkirk Patrol
ManaCost:4 B
Types:Creature Vampire Soldier
Text:no text
PT:4/3
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_patrol.jpg
End
- Altar's Reap | Open
- Name:Altar's Reap
ManaCost:1 B
Types:Instant
Text:no text
A:SP$ Draw | Cost$ 1 B Sac<1/Creature> | NumCards$ 2 | SpellDescription$ Draw two cards.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/altars_reap.jpg
End
- Spectral Flight | Open
- Name:Spectral Flight
ManaCost:1 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/spectral_flight.jpg
End
- Midnight Haunting | Open
- Name:Midnight Haunting
ManaCost:2 W
Types:Instant
Text:no text
A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/midnight_haunting.jpg
End
- Mausoleum Guard | Open
- Name:Mausoleum Guard
ManaCost:3 W
Types:Creature Human Scout
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mausoleum_guard.jpg
End
- Chapel Geist | Open
- Name:Chapel Geist
ManaCost:1 W W
Types:Creature Spirit
Text:no text
PT:2/3
K:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/chapel_geist.jpg
End
Re: Innistrad Scripts
by ArsenalNut » 19 Sep 2011, 12:43
I'll make that change.inb63 wrote:Fixed. Based that script on Castigate, so I guess it needs that parameter as well.
If you're using the bi-weekly builds, you have to wait for the next build before you can use the curse cards and Grimoire of the Dead.inb63 wrote:I'm using Forge 1.1.3, by the way.
So many cards, so little time
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Re: Innistrad Scripts
by ZzzzSleep » 19 Sep 2011, 13:48
Quickies!
Typhoid Rats
Rotting Fensnake
Typhoid Rats
- Typhoid Rats | Open
- Name:Typhoid Rats
ManaCost:B
Types:Creature Rat
Text:no text
PT:1/1
K:Deathtouch
SVar:Rarity:Common
End
Rotting Fensnake
- Rotting Fensnake | Open
- Name:Rotting Fensnake
ManaCost:3 B
Types:Creature Zombie Snake
Text:no text
PT:5/1
SVar:Rarity:Common
End
Re: Innistrad Scripts
by ZzzzSleep » 19 Sep 2011, 14:17
More Quickies!
Crossway Vampire
Functionality copied from Goblin Shortcutter.
Manor Skeleton
Crossway Vampire
- Crossway Vampire | Open
- Name:Crossway Vampire
ManaCost:1 R R
Types:Creature Vampire
Text:no text
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When CARDNAME enters the battlefield, target creature can't block this turn.
SVar:TrigCanNotBlock:AB$Pump | Cost$ 0 | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.
SVar:PlayMain1:TRUE
SVar:Rarity:Common
End
Functionality copied from Goblin Shortcutter.
Manor Skeleton
- Manor Skeleton | Open
- Name:Manor Skeleton
ManaCost:1 B
Types:Creature Skeleton
Text:no text
PT:1/1
K:Haste
A:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.
SVar:Rarity:Common
End
Re: Innistrad Scripts
by ZzzzSleep » 19 Sep 2011, 14:34
Even more quick cards!
Lumberknot
Kindercatch
And now I'm going to bed....
p.s. All of my recently scripted cards will need to be added to the SVN.
Lumberknot
- Lumberknot | Open
- Name:Lumberknot
ManaCost:2 G G
Types:Creature Treefolk
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Mandatory$ True | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Uncommon
End
Kindercatch
- Kindercatch | Open
- Name:Kindercatch
ManaCost:3 G G G
Types:Creature Spirit
Text:no text
PT:6/6
SVar:Rarity:Common
End
And now I'm going to bed....
p.s. All of my recently scripted cards will need to be added to the SVN.
Re: Innistrad Scripts
by friarsol » 19 Sep 2011, 17:08
Looks like the full spoiler is now up. Let's see how many we can get before the prerelease.
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