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Innistrad Scripts

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Re: Innistrad Scripts

Postby inb63 » 17 Sep 2011, 22:29

Milod wrote:if i add the endless ranks of the dead to cards.zip forge wont load further it hangs

and thnx for the cards contributions inb63 and all others
Try this one
Endless Ranks of the Dead | Open
Name:Endless Ranks of the Dead
ManaCost:2 B B
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenAmount$ X | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | TokenColors$ Black
SVar:X:Count$Valid Creature.Zombie+YouCtrl/HalfDown
End

There was an extra line break in the middle of the TriggerDescription$ parameter.
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Re: Innistrad Scripts

Postby Milod » 18 Sep 2011, 06:13

when i resurect creature from grave geist honnered monk wont get +1/+1 bonus from that creature so i had total 3 on field and she only had p2/t2 for clearance if u control honnored monk and 1 other creature it get p2/t2 right?
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Re: Innistrad Scripts

Postby Milod » 18 Sep 2011, 06:18

3 creatures died on field this turn at same time because i activated a second heartless summoning witch gives my creatures a total of -2/-2 but reaper from the abyss ability only destroyed 1 at end step how come?
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Re: Innistrad Scripts

Postby Sloth » 18 Sep 2011, 06:21

Milod wrote:3 creatures died on field this turn at same time because i activated a second heartless summoning witch gives my creatures a total of -2/-2 but reaper from the abyss ability only destroyed 1 at end step how come?
Morbid doesn't care about the number of creatures died that turn only if it is greater than zero.
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Re: Innistrad Scripts

Postby inb63 » 18 Sep 2011, 06:49

Someone commit these babies :)
Ambush Viper | Open
Name:Ambush Viper
ManaCost:1 G
Types:Creature Snake
Text:no text
PT:2/1
K:Flash
K:Deathtouch
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_viper.jpg
End

Moment of Heroism | Open
Name:Moment of Heroism
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | KW$ Lifelink | SpellDescription$ Target creature gets +2/+2 and gains lifelink until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/moment_of_heroism.jpg
End

Smite the Monstrous | Open
Name:Smite the Monstrous
ManaCost:3 W
Types:Instant
Text:no text
A:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/smite_the_monstrous.jpg
End

Night Terrors | Open
Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | Mandatory$ True | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End

Desperate Ravings | Open
Name:Desperate Ravings
ManaCost:1 R
Types:Sorcery
Text:no text
A:SP$ Draw | Cost$ 1 R | NumCards$ 2 | SubAbility$ SVar=DBDiscard | SpellDescription$ Draw two cards, then discard a carda at random.
A:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SubAbility$ SVar=DBDiscard | Flashback$ True | CostDesc$ Flashback - 2 U | SpellDescription$ (You may cast this card from your graveyard for its flashback cost. Then exile it.)
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ Random
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/desperate_ravings.jpg
End

EDIT: Just read this:
ArsenalNut wrote:
Iran wrote:
Hellfish wrote:Olivia Voldaren is affected by a bug in the GainControl abilityfactory that is currently being looked into.
I think ArsenalNut make changes in GainControl AF. Would this fix the problem of Olivia Voldaren?
Yes, the rev I checked in fixed the problems with not returning all the controlled permanents. I used Olivia Voldaren as one of my test cases.
The bug was solved and Olivia Voldaren works! :mrgreen: Kudos to the amazing coder who solved it =D>

EDIT 2: ...And I believe we have scripted 100 of the Innistrad cards =D>

EDIT 3:
Sensory Deprivation | Open
Name:Sensory Deprivation
ManaCost:U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | Description$ Enchanted creature gets -3/-0.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sensory_deprivation.jpg
End

Ranger's Guile | Open
Name:Ranger's Guile
ManaCost:G
Types:Instant
Text:no text
A:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/rangers_guile.jpg
End

Cobbled Wings | Open
Name:Cobbled Wings
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature has flying.
K:eqPump 1:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/cobbled_wings.jpg
End

Infernal Plunge | Open
Name:Infernal Plunge
ManaCost:R
Types:Instant
Text:no text
A:SP$ Mana | Cost$ R Sac<1/Creature> | Produced$ R | Amount$ 3 | SpellDescription$ Add R R R to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/infernal_plunge.jpg
End

Furor of the Bitten | Open
Name:Furor of the Bitten
ManaCost:R
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ CARDNAME attacks each turn if able. | Description$ Enchanted creature gets +2/+2 and attacks each turn if able.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/furor_of_the_bitten.jpg
End

Armored Skaab | Open
Name:Armored Skaab
ManaCost:2 U
Types:Creature Zombie Warrior
Text:no text
PT:1/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top four cards of your library into your graveyard.
SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 4 | Defined$ You
SVar:RemRandomDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/armored_skaab.jpg
End

EDIT 4: Added "Mandatory$ True" to Night Terrors
Last edited by inb63 on 19 Sep 2011, 05:36, edited 1 time in total.
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Re: Innistrad Scripts

Postby ArsenalNut » 19 Sep 2011, 02:44

Thanks to FriarSol, curses are ready for testing.

Curse of Death's Hold | Open
Name:Curse of Death's Hold
ManaCost:3 B B
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 3 B B | ValidTgts$ Player | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedPlayerCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures enchanted player controls gets -1/-1.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_deaths_hold.jpg
End

Curse of Stalked Prey | Open
Name:Curse of Stalked Prey
ManaCost:1 R
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 1 R| ValidTgts$ Player | AILogic$ Curse
T:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ EnchantedPlayer | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ TriggeredSource | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_stalked_prey.jpg
End

Curse of the Bloody Tome | Open
Name:Curse of the Bloody Tome
ManaCost:2 U
Types:Enchantment Aura Curse
Text:Enchant player
A:SP$ Attach | Cost$ 2 U| ValidTgts$ Player | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedPlayer | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
SVar:TrigMill:AB$ Mill | Cost$ 0 | Defined$ EnchantedPlayer | NumCards$ 2
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_the_bloody_tome.jpg
End

You will need at least revision 10533 of Forge for these cards to work. Attaching enchantments to players is a new feature. The cards all worked for me in my brief testing, but please report any issues you see.
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Re: Innistrad Scripts

Postby Max mtg » 19 Sep 2011, 04:04

@ArsenalNut, That "thank you" is for issue 312
Single class for single responsibility.
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Re: Innistrad Scripts

Postby ArsenalNut » 19 Sep 2011, 04:10

inb63 wrote:
Night Terrors | Open
Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End
You need to add "Mandatory$ True" so you can't cancel out of choosing a card to move.
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Re: Innistrad Scripts

Postby ArsenalNut » 19 Sep 2011, 04:20

Two more
Burning Vengeance | Open
Name:Burning Vengeance
ManaCost:1 R
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.YouOwn | Origin$ Graveyard | Destination$ Stack | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, CARDNAME deals 2 damage to target creature or player.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| Tgt$ TgtCP | NumDmg$ 2
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/burning_vengeance.jpg
End

Grimoire of the Dead | Open
Name:Grimoire of the Dead
ManaCost:4
Types:Legendary Artifact
Text:no text
A:AB$ PutCounter | Cost$ 1 T Discard<1/Card> | Defined$ Self | CounterType$ STUDY | CounterNum$ 1 | SpellDescription$ Put a study counter on Grimoire of the Dead.
A:AB$ ChangeZoneAll | Cost$ T SubCounter<3/STUDY> Sac<1/CARDNAME> | ChangeType$ Creature | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | SubAbility$ DBAnimate | SpellDescription$ Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.
SVar:DBAnimate:DB$ AnimateAll | Cost$ 0 | ValidCards$ Creature.IsRemembered | Colors$ Black | Types$ Zombie | Permanent$ True
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/grimoire_of_the_dead.jpg
End

I had to add Study to the counter's enumerated type list so you'll need at revision 10532 for Grimoire of the Dead to work.
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Re: Innistrad Scripts

Postby inb63 » 19 Sep 2011, 05:34

ArsenalNut wrote:
inb63 wrote:
Night Terrors | Open
Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
End
You need to add "Mandatory$ True" so you can't cancel out of choosing a card to move.
Fixed. Based that script on Castigate, so I guess it needs that parameter as well.
I'm using Forge 1.1.3, by the way.

EDIT: New cards:
Mask of Avacyn | Open
Name:Mask of Avacyn
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature gets +1/+2 and has hexproof.
K:eqPump 3:+1/+2/Hexproof
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mask_of_avacyn.jpg
End

Silver-Inlaid Dagger | Open
Name:Silver-Inlaid Dagger
ManaCost:1
Types:Artifact Equipment
Text:Equipped creature gets +2/+0.
K:eqPump 2:+2/+0
S:Mode$ Continuous | Affected$ Card.EquippedBy+Human | AddPower$ 1 | Description$ As long as equipped creature is a Human, it gets and additional +1/+0.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sliver_inlaid_dagger.jpg
End

Lumberknot | Open
Name:Lumberknot
ManaCost:2 G G
Types:Creature Treefolk
Text:no text
PT:1/1
K:Hexproof
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lumberknot.jpg
End

Unruly Mob | Open
Name:Unruly Mob
ManaCost:1 W
Types:Creature Human
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/unruly_mob.jpg
End

Stromkirk Patrol | Open
Name:Stromkirk Patrol
ManaCost:4 B
Types:Creature Vampire Soldier
Text:no text
PT:4/3
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_patrol.jpg
End

Altar's Reap | Open
Name:Altar's Reap
ManaCost:1 B
Types:Instant
Text:no text
A:SP$ Draw | Cost$ 1 B Sac<1/Creature> | NumCards$ 2 | SpellDescription$ Draw two cards.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/altars_reap.jpg
End

Spectral Flight | Open
Name:Spectral Flight
ManaCost:1 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/spectral_flight.jpg
End

Midnight Haunting | Open
Name:Midnight Haunting
ManaCost:2 W
Types:Instant
Text:no text
A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/midnight_haunting.jpg
End

Mausoleum Guard | Open
Name:Mausoleum Guard
ManaCost:3 W
Types:Creature Human Scout
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mausoleum_guard.jpg
End

Chapel Geist | Open
Name:Chapel Geist
ManaCost:1 W W
Types:Creature Spirit
Text:no text
PT:2/3
K:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/chapel_geist.jpg
End
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Re: Innistrad Scripts

Postby ArsenalNut » 19 Sep 2011, 12:43

inb63 wrote:Fixed. Based that script on Castigate, so I guess it needs that parameter as well.
I'll make that change.
inb63 wrote:I'm using Forge 1.1.3, by the way.
If you're using the bi-weekly builds, you have to wait for the next build before you can use the curse cards and Grimoire of the Dead.
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Re: Innistrad Scripts

Postby ZzzzSleep » 19 Sep 2011, 13:48

Quickies!
Typhoid Rats
Typhoid Rats | Open
Name:Typhoid Rats
ManaCost:B
Types:Creature Rat
Text:no text
PT:1/1
K:Deathtouch
SVar:Rarity:Common
End

Rotting Fensnake
Rotting Fensnake | Open
Name:Rotting Fensnake
ManaCost:3 B
Types:Creature Zombie Snake
Text:no text
PT:5/1
SVar:Rarity:Common
End
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Re: Innistrad Scripts

Postby ZzzzSleep » 19 Sep 2011, 14:17

More Quickies!
Crossway Vampire
Crossway Vampire | Open
Name:Crossway Vampire
ManaCost:1 R R
Types:Creature Vampire
Text:no text
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When CARDNAME enters the battlefield, target creature can't block this turn.
SVar:TrigCanNotBlock:AB$Pump | Cost$ 0 | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.
SVar:PlayMain1:TRUE
SVar:Rarity:Common
End

Functionality copied from Goblin Shortcutter.

Manor Skeleton
Manor Skeleton | Open
Name:Manor Skeleton
ManaCost:1 B
Types:Creature Skeleton
Text:no text
PT:1/1
K:Haste
A:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.
SVar:Rarity:Common
End
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Re: Innistrad Scripts

Postby ZzzzSleep » 19 Sep 2011, 14:34

Even more quick cards!
Lumberknot
Lumberknot | Open
Name:Lumberknot
ManaCost:2 G G
Types:Creature Treefolk
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Mandatory$ True | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Uncommon
End

Kindercatch
Kindercatch | Open
Name:Kindercatch
ManaCost:3 G G G
Types:Creature Spirit
Text:no text
PT:6/6
SVar:Rarity:Common
End

And now I'm going to bed....

p.s. All of my recently scripted cards will need to be added to the SVN.
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Re: Innistrad Scripts

Postby friarsol » 19 Sep 2011, 17:08

Looks like the full spoiler is now up. Let's see how many we can get before the prerelease.
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