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Re: SVN Bug Reports

Postby friarsol » 01 Jun 2011, 00:09

Jaedayr wrote:r9121

Got the following during Computer EndCombat Phase.
Any more information aside from the AI trying to cast Blaze? How much mana was available? Etc?
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Re: SVN Bug Reports

Postby Jaedayr » 01 Jun 2011, 01:28

friarsol wrote:
Jaedayr wrote:r9121

Got the following during Computer EndCombat Phase.
Any more information aside from the AI trying to cast Blaze? How much mana was available? Etc?
The AI had two non-basic lands in play, I don't remember which ones they were, and they were both tapped at the time I saw the error. This occurred during the quest "Don't play with fire".
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Re: SVN Bug Reports

Postby Chris H. » 01 Jun 2011, 01:49

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Re: SVN Bug Reports

Postby Sloth » 01 Jun 2011, 07:04

Chris H. wrote:There is only one special quest opponent deck with Blaze:

Don't play with fire | Open
quest15
[general]
constructed
[main]
4 Plateau
4 Druid of the Anima
4 Taiga
1 Mox Emerald
3 Temple Garden
3 Glorious Anthem
3 Stomping Ground
4 Elvish Champion
4 Lightning Bolt
1 Mox Ruby
1 Mox Pearl
3 Gaea's Anthem
4 Blaze
3 Fireball
4 Savannah
3 Beastmaster Ascension
3 Keen-Eyed Archers
4 Elvish Harbinger
4 Llanowar Elves
[sideboard]
Off topic: This is a boring and poorly designed deck. Maybe I should take a look at the special quest decks next.
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Re: SVN Bug Reports

Postby Chris H. » 01 Jun 2011, 12:19

Sloth wrote:Off topic: This is a boring and poorly designed deck. Maybe I should take a look at the special quest decks next.
`
Agreed, we can discuss these decks on the other topic.
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Re: SVN Bug Reports

Postby Agetian » 01 Jun 2011, 14:05

Here's a report relevant to SVN r9144: the AI used Freyalise's Radiance and then did not have to pay its Cumulative Upkeep cost - the card continued to gather age counters every turn but the AI did not pay mana in its upkeep and yet the enchantment stayed in play.
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Re: SVN Bug Reports

Postby Sloth » 02 Jun 2011, 20:22

Agetian wrote:Here's a report relevant to SVN r9144: the AI used Freyalise's Radiance and then did not have to pay its Cumulative Upkeep cost - the card continued to gather age counters every turn but the AI did not pay mana in its upkeep and yet the enchantment stayed in play.
Fixed! Thanks Agetian.
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Re: SVN Bug Reports

Postby slapshot5 » 03 Jun 2011, 13:28

r9202:

I played Control Magic on Compy's Hedron Rover. The Landfall bonus still got triggered whenever Compy played a land.

I would have expected it to get triggered now when I played a land, not compy.

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Re: SVN Bug Reports

Postby friarsol » 03 Jun 2011, 13:34

slapshot5 wrote:r9202:

I played Control Magic on Compy's Hedron Rover. The Landfall bonus still got triggered whenever Compy played a land.

I would have expected it to get triggered now when I played a land, not compy.
I wonder if the trigger needs to be cleared/recreated when Control changes. This may be necessary in AF_GainControl as well.
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Re: SVN Bug Reports

Postby Corwin72 » 03 Jun 2011, 13:38

r9212
Garruk's Packleader is not triggering when a splicer puts a 3/3 in play. Wing Splicer is the card that did not trigger.

Vendilion Clique has issues when targeting the player by the player.
You get to look at your library then choose a card from your library and then draw a card.
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Re: SVN Bug Reports

Postby jeffwadsworth » 04 Jun 2011, 00:09

Corwin72 wrote:r9212


Vendilion Clique has issues when targeting the player by the player.
You get to look at your library then choose a card from your library and then draw a card.
Fixed. Thanks.
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Re: SVN Bug Reports

Postby lazylockie » 04 Jun 2011, 00:33

r9243

Boggart Mob is triggering on any combat damage - nvm, still testing it.

Dolmen Gate isn't working. My attacking creatures are still dying

Dread is triggering when a creature deals damage to another (it should trigger only when it deals damage to you)
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Re: SVN Bug Reports

Postby jeffwadsworth » 04 Jun 2011, 03:53

lazylockie wrote:r9243

Boggart Mob is triggering on any combat damage - nvm, still testing it.

Dolmen Gate isn't working. My attacking creatures are still dying

Dread is triggering when a creature deals damage to another (it should trigger only when it deals damage to you)
Dread was just an extra space in the script. Fix coming soon.
Dolmen Gate is applying the stpump during the damage step...should be earlier.
Boggart Mob looks fine to me.
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Re: SVN Bug Reports

Postby Agetian » 04 Jun 2011, 04:57

SVN r9251: the AI casts Shambling Shell and sacrifices it to try and put a counter on the sacrificed Shambling Shell instead of on other creatures that it has.

Test file for the "Setup Battlefield" feature in Developer mode to demonstrate this fact (copy-paste to a text file such as shambling_shell_test.txt, click on "Setup Battlefield" and load this file - the AI will cast Shambling Shell from its hand at its next opportunity, and will soon after that (or sometimes immediately) sacrifice it to put a counter on itself instead of on Drudge Skeletons:

Code: Select all
HumanLife=-1
AILife=-1
HumanCardsInPlay=NONE
AICardsInPlay=Swamp; Swamp; Forest; Forest; Drudge Skeletons
HumanCardsInHand=NONE
AICardsInHand=Shambling Shell
HumanCardsInGraveyard=NONE
AICardsInGraveyard=NONE
HumanCardsInLibrary=NONE
AICardsInLibrary=NONE
END
NOTE: You need to manually copy and paste the above-mentioned block. Clicking on "Select All" on the forum will, for some reason, cause the lines to be indented when copied, and as such the file won't load in the dev mode later.

NOTE 2: The test file above will only work with SVN r9251+
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Re: SVN Bug Reports

Postby Biribau » 04 Jun 2011, 14:54

.

Goblin Grenade gives an error when it's played by human - as soon as you sacrifice.
Last edited by Chris H. on 04 Jun 2011, 15:09, edited 1 time in total.
Reason: mouseover
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