moomarc wrote:The very next set Wizards goes ahead and messes with it

This looked like a challenge to me! Done in under 90 minutes.
See r20884 for implementation, sorry for doing that in trunk.
Add 'K:Fuse' to either side of script to add the option to cast both sides of the card.
PS: Where does AI choose the side to play? From Ai's point of view fused card will have 3 abilities, two for sides and a joined one. Yet I want to make sure card's states are correctly set (or untoucned) when AI casts any of that abilities.
PS2: How to set up a restriction to allow cast only from hand for an ability?
- Code: Select all
leftMap.put("ActivationZone", "Hand");
The code above in forge.card.cardfactory.CardFactoryUtil.buildFusedAbility(Card) (added as line 2387) didn't work for me.
(WTR: give a split card K:Fuse, cast any of its sides, cast Past in Flames, try to play split card from grave with Flashback - make sure fused ability cannot be played)