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Forge version 1.3.13

PostPosted: 12 Apr 2013, 12:24
by Chris H.
Tentative target release date: :?:

We may or may not have enough time to release a 1.3.13 beta before the new DGM set is officially released. So this 1.3.13 beta may or may not include the new DGM set cards.

Re: Forge version 1.3.13

PostPosted: 12 Apr 2013, 12:32
by Max mtg
New features for next version: multiplayer lobby. (that will be peer-to-peer connection from a web client without a dedicated server or any chance to successfully play a match)

Re: Forge version 1.3.13

PostPosted: 23 Apr 2013, 12:38
by Chris H.
I was wondering if we should go ahead and release the 1.3.13 beta this Friday, April 26 2013. A number of bugs have been fixed and some people tend not to update to the daily snapshot builds and I would like to give them the chance to play with the new bug fixes.

When do Sol and Sloth predict when we will be ready to release the 1.3.14 beta with the DGM cards?

Re: Forge version 1.3.13

PostPosted: 23 Apr 2013, 12:41
by Chris H.
Recently I was asked to add the following to the known issues section:

Spells that Change Target (like Swerve) are currently unable to redirect a Counterspell onto itself do to other unforeseen issues with the current infrastructure.
 
and I seem to remember reading a commit note that leads me to believe that this was fixed. Should this note be removed from the known issues section?

Re: Forge version 1.3.13

PostPosted: 23 Apr 2013, 14:08
by friarsol
Chris H. wrote:Recently I was asked to add the following to the known issues section:

Spells that Change Target (like Swerve) are currently unable to redirect a Counterspell onto itself do to other unforeseen issues with the current infrastructure.
 
and I seem to remember reading a commit note that leads me to believe that this was fixed. Should this note be removed from the known issues section?
Yep that guy is working right now.

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 16:36
by Sloth
Chris H. wrote:I was wondering if we should go ahead and release the 1.3.13 beta this Friday, April 26 2013. A number of bugs have been fixed and some people tend not to update to the daily snapshot builds and I would like to give them the chance to play with the new bug fixes.
I'm not so sure about releasing this friday. Wouldn't people expect DGM cards and be disappointed?

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 17:04
by Max mtg
We need to give away a new version, cause 12th is quite bugged, but cannot be sure this one is more stable... It will just reveal other bugs.

What prevents us from publishing the DGM cards that are already scripted?

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 17:07
by friarsol
Max mtg wrote:We need to give away a new version, cause 12th is quite bugged, but cannot be sure this one is more stable... It will just reveal other bugs.

What prevents us from publishing the DGM cards that are already scripted?
I'd imagine they haven't really been playtested even by the trunk builders, and for the most part wouldn't have oracle/set info.

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 17:36
by Max mtg
friarsol wrote:I'd imagine they haven't really been playtested even by the trunk builders, and for the most part wouldn't have oracle/set info.
The same I can say about code - it's fresh and untested.

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 21:00
by Sloth
So the plan stays like it was:

1. Release the beta 1.3.13 on friday 26th.
2. Merge the DGM branch.
3. Release the beta 1.3.14 soon after (when setinfo of DGM is in place and new problems are solved).

Evereyone ok with that?

Re: Forge version 1.3.13

PostPosted: 24 Apr 2013, 22:41
by Chris H.
Sloth wrote:I'm not so sure about releasing this friday. Wouldn't people expect DGM cards and be disappointed?
 
Good point. I can add the following to the changes.txt file:

- Dragon's Maze -
We have created a branch for Dragon's Maze spoilers. These new cards are not included in the Forge distributions at this time. Please be patient as these DGM cards will become available in the near future. We plan to add these new Dragon's Maze cards to the 1.3.14 beta which should be released in a week or two.

I´ll say thanks

PostPosted: 25 Apr 2013, 04:07
by Fetenbier
For that Good Game and
the much work you guys had with it.

I´m 33 and from germany and love to play Forge.
Hours and hours for looking and viewing pictures and think about combos for decks
:D

I Play Magic with Cards, but stopped if Hasbro take the Lizens and Lead....

I like Elf Deck, to fight my opponents.

So have Fun and Cya

Re: Forge version 1.3.13

PostPosted: 25 Apr 2013, 14:57
by Max mtg
Features in 1.3.13

- Deck generation is now strictly conforming the colors chosen. You won't get any Boros Reckoner in a RG deck, that could be added before the change (because its manacost could be paid with red mana). Avacyn's Piligrim won't be added in a deck that has green but doesn't have white, though it does not consume, but produces white mana. As well there won't be added any creatures whose activated abilities require colors not choosen for a given deck.
That is to say that now color identity is used for deck generation, that allows a better filtering of cards.

- Single declare attackers step for all Targets (see viewtopic.php?f=26&t=10046)

- Booster slots are now way more customizable* (viewtopic.php?f=52&t=10128). Textfiles format in res/blockdata was changed, meta of type "combo" feature cut.


Features irrelevant to players:

- Newtork mode incubation. Added a packet interchange protocol so that clients could chat with person on the server. Later I trashed the client and held off developent to clean up main code.

- Game reference removed from Singletons. it can still be accessed via globally visible match, but that's still a step forward to multiple games hosted in a single application.

Re: Forge version 1.3.13

PostPosted: 25 Apr 2013, 15:41
by friarsol
Thanks for your recap Max. Chris, if you are planning to add any of those as fluff please use the line "Combined declare attackers step for all Defending Players/Planeswalkers" so we don't confuse the "Target" terminology into Combat.

Re: Forge version 1.3.13

PostPosted: 26 Apr 2013, 13:52
by Chris H.
Thank you Max for adding material to the changes.txt file. :D