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Forge version 1.4.2

PostPosted: 24 Jun 2013, 12:28
by Chris H.
Tentative target release date: Friday July 5?

We are waiting for Dave to report back about his efforts to use a different Mac builder for Java 7 compatibility.

Re: Forge version 1.4.2

PostPosted: 24 Jun 2013, 14:07
by friarsol
I believe July 5th is that friday.

Re: Forge version 1.4.2

PostPosted: 24 Jun 2013, 16:34
by jendave
Chris H. wrote:Tentative target release date: Friday July 5?

We are waiting for Dave to report back about his efforts to use a different Mac builder for Java 7 compatibility.
Working on it. That said, it has been harder than I thought it would be. I will let the forum know how it goes.

Dave

Re: Forge version 1.4.2

PostPosted: 24 Jun 2013, 20:25
by Chris H.
jendave wrote:Working on it. That said, it has been harder than I thought it would be. I will let the forum know how it goes.

Dave
 
Thank you for the assistance in this area.

Please take your time, no need to such out a new beta at this time. :)

Re: Forge version 1.4.2

PostPosted: 24 Jun 2013, 20:30
by Max mtg
You've mentioned of a batch file used to launch forge from osx. Will it work as a temporary solution?

Another link just for reference -http://docs.oracle.com/javase/7/docs/technotes/guides/jweb/packagingAppsForMac.html

Re: Forge version 1.4.2

PostPosted: 25 Jun 2013, 12:28
by Chris H.
The forge command file is a copy of the unix "forge.sh" that is included in the windows/unix archive.

For this shell script top be executable under Mac OS X the file extension needs to be changed to ".command" and the file access permissions need to be set via the "chmod 755" command.

It may be possible to do this but I do not know how it would be accomplished with our Maven based build and deploy system. The unix shell script is located on the SVN in the /src/main/ directory. File access permissions are tricky.


EDIT:

There may also be problems in getting our user base who use Macs to understand this and to use the new command file.

Re: Forge version 1.4.2

PostPosted: 25 Jun 2013, 15:41
by jendave
Chris H. wrote:The forge command file is a copy of the unix "forge.sh" that is included in the windows/unix archive.

For this shell script top be executable under Mac OS X the file extension needs to be changed to ".command" and the file access permissions need to be set via the "chmod 755" command.

It may be possible to do this but I do not know how it would be accomplished with our Maven based build and deploy system. The unix shell script is located on the SVN in the /src/main/ directory. File access permissions are tricky.


EDIT:

There may also be problems in getting our user base who use Macs to understand this and to use the new command file.
This is possible to do and it is easy to implement. That said, most Mac users would be very confused. I suggest this only as a last resort. If you guys think it would be useful though, I can add it to the Maven build.

Re: Forge version 1.4.2

PostPosted: 25 Jun 2013, 16:24
by Chris H.
jendave wrote:This is possible to do and it is easy to implement. That said, most Mac users would be very confused. I suggest this only as a last resort. If you guys think it would be useful though, I can add it to the Maven build.
 
It might be useful for a few people and if it is easy enough to add in I think that we should go ahead.

Re: Forge version 1.4.2

PostPosted: 25 Jun 2013, 20:47
by Max mtg
Chris, I've removed the first point on issues list of release notes.
The combatLki now enables propper operation of Abu Ja'far and Wall of Corpses (unless Sol or someone else proves it does not work ;) )

In the same list a sentence starting with "Forge is likely to be compatible with Java 7 " is a bit outdated, taking into consideration the ongoing migration.


Upd: What do you think of an intermediate beta build without mac version to be released this Friday? (I've just read the 1.4.1 bug reports thread... players keep posting the problems already fixed in trunk. Wish they posted something new. I'd also be happy to let them attack in bands and use Redirect & Spellskite the soonest possible)

Re: Forge version 1.4.2

PostPosted: 25 Jun 2013, 22:38
by jendave
Chris H. wrote:
jendave wrote:This is possible to do and it is easy to implement. That said, most Mac users would be very confused. I suggest this only as a last resort. If you guys think it would be useful though, I can add it to the Maven build.
 
It might be useful for a few people and if it is easy enough to add in I think that we should go ahead.
Done. Note that since the forge.command file is simply a re-named .sh file, I added it to the windows-linux profile since it was trivial to do it this way. When you do the 'mvn clean install -P windows-linux' it will generate both the .sh and the .command files. I will work on getting the .app file fixed for 1.7.

Dave

Re: Forge version 1.4.2

PostPosted: 26 Jun 2013, 12:29
by Chris H.
Max mtg wrote:Chris, I've removed the first point on issues list of release notes.
The combatLki now enables propper operation of Abu Ja'far and Wall of Corpses (unless Sol or someone else proves it does not work ;) )

In the same list a sentence starting with "Forge is likely to be compatible with Java 7 " is a bit outdated, taking into consideration the ongoing migration.
 
Thank you Max, I had planned to make those changes myself but became preoccupied.

Max mtg wrote:Upd: What do you think of an intermediate beta build without mac version to be released this Friday? (I've just read the 1.4.1 bug reports thread... players keep posting the problems already fixed in trunk. Wish they posted something new. I'd also be happy to let them attack in bands and use Redirect & Spellskite the soonest possible)
 
I will try to, if I can set aside some time on Friday.

Re: Forge version 1.4.2

PostPosted: 26 Jun 2013, 22:56
by Chris H.
jendave wrote:Done. Note that since the forge.command file is simply a re-named .sh file, I added it to the windows-linux profile since it was trivial to do it this way. When you do the 'mvn clean install -P windows-linux' it will generate both the .sh and the .command files. I will work on getting the .app file fixed for 1.7.

Dave
 
Thank you. :D