Mana Pool

This whole post might be just me being lazy about searching the forums
, but everywhere I look there's people complaining about forge not supporting multi-mana abilities(e.g.
: "Add
to your mana pool"-- Elvish Abberation
how do you autocard?). To this, the developers are replying that forge doesn't support a mana pool. On that topic, I have a question and a roundabout solution:
First of all, can someone please tell me (and/or link to a previous post) why you can't just have the mana subtracted from the pool if it can be, and leave the ability alone if it can't, making the amount part of the script that ckecks whether the mana produced by a source can be used to (help) cast a spell?
Second of all, can't you just make a new token type "mana", and have multi-mana generators make those:
Though I am sure not everything I've described is possible to put in without tweaking some code, I do not see major problems with anything. In fact, you could go a step further and replace all previous mana abilites with something like "addtoken R", move the "mana tokens" into a third row below your lands, give them
for pictures, and you'll basically have a mana pool on which you can click to pay abilities. Of course, in that case there would have to be an option to turn this off for people used to playing with...
I am getting way ahead of myself. However, this is a huge essay of a first post(comments don't count), and I am expecting it to stir activity due to its topic. So, <clears throat>
Questions? Comments? Things I have overlooked? Tout le monde répondez s'il vous plaît! <french moustache smiley>






First of all, can someone please tell me (and/or link to a previous post) why you can't just have the mana subtracted from the pool if it can be, and leave the ability alone if it can't, making the amount part of the script that ckecks whether the mana produced by a source can be used to (help) cast a spell?
Second of all, can't you just make a new token type "mana", and have multi-mana generators make those:
- Code: Select all
"{R}"
R
Mana Red
"{R}" is indestructible
Sacrifice "{R}": add R
At end of turn, sacrifice "{R}". It deals 1 damage to you.
- Code: Select all
Dormant Volcano
Land
Dormant Volcano comes into play tapped.
When Dormant Volcano comes into play, return an untapped Mountain you control to its owner's hand.
tap: add 1. Put a red "{R}" mana token into play.

Though I am sure not everything I've described is possible to put in without tweaking some code, I do not see major problems with anything. In fact, you could go a step further and replace all previous mana abilites with something like "addtoken R", move the "mana tokens" into a third row below your lands, give them






I am getting way ahead of myself. However, this is a huge essay of a first post(comments don't count), and I am expecting it to stir activity due to its topic. So, <clears throat>
Questions? Comments? Things I have overlooked? Tout le monde répondez s'il vous plaît! <french moustache smiley>