Re: Forge version 1.5.5
drdev, can you check this out please
"The Cascade problem is that PlayEffect.resolve() calls PlayerControllerHuman.getAbilityToPlay(), which removes ability/spell options that can't be played due to timing restrictions. That's where it removes most abilities because the Cascading ability is on the stack, so unless you cascade into an instant it bombs. I'd fix it but I need some time to get myself in the mindset of the new code organisation.."
"The Cascade problem is that PlayEffect.resolve() calls PlayerControllerHuman.getAbilityToPlay(), which removes ability/spell options that can't be played due to timing restrictions. That's where it removes most abilities because the Cascading ability is on the stack, so unless you cascade into an instant it bombs. I'd fix it but I need some time to get myself in the mindset of the new code organisation.."