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Re: Forge version 1.5.5

PostPosted: 16 Nov 2013, 14:28
by friarsol
drdev, can you check this out please

"The Cascade problem is that PlayEffect.resolve() calls PlayerControllerHuman.getAbilityToPlay(), which removes ability/spell options that can't be played due to timing restrictions. That's where it removes most abilities because the Cascading ability is on the stack, so unless you cascade into an instant it bombs. I'd fix it but I need some time to get myself in the mindset of the new code organisation.."

Re: Forge version 1.5.5

PostPosted: 16 Nov 2013, 17:38
by drdev
I'll look into it.

EDIT: I fixed it.