Re: Land Stacking
when playing paper magic, I like to see the equipment's text box under the creature's text box... so it reads top-down, and we can all see what the effect is, which is more useful information than just the name.
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School has been out for me for ages, but I totally agree on the stacking of permanents.zerker2000 wrote:In the paper magic I've seen at school, people tended to stack any cards there were multiple instances of, not just tokens.
Unless you stack them by combining them into one image and adding "x256" (or however many there are).Mr.Chaos wrote:School has been out for me for ages, but I totally agree on the stacking of permanents.zerker2000 wrote:In the paper magic I've seen at school, people tended to stack any cards there were multiple instances of, not just tokens.
When I play with the real cards, I tend to stack my cards once I get a lot in play.
And since we have a tendency for scrolling the playfield in this game, stacking as much as possible would reduce scrolling.
(As long as you do not combine Mycoloth with Rhys the Redeemed, that is. There simple isn't a widescreen monitor wide enough to show all of those tokens without scrolling.)
More like "x25600000000", but that is an excelent idea... is that how Incantus does it? Or do you get around the problem by executing an auto-freeze code when there are too much tokensMageKing17 wrote:Unless you stack them by combining them into one image and adding "x256" (or however many there are).Mr.Chaos wrote:School has been out for me for ages, but I totally agree on the stacking of permanents.zerker2000 wrote:In the paper magic I've seen at school, people tended to stack any cards there were multiple instances of, not just tokens.
When I play with the real cards, I tend to stack my cards once I get a lot in play.
And since we have a tendency for scrolling the playfield in this game, stacking as much as possible would reduce scrolling.
(As long as you do not combine Mycoloth with Rhys the Redeemed, that is. There simple isn't a widescreen monitor wide enough to show all of those tokens without scrolling.)
I missed this earlier, but this is also the way I place equipment and enchantments under my cards.Rob Cashwalker wrote:when playing paper magic, I like to see the equipment's text box under the creature's text box... so it reads top-down, and we can all see what the effect is, which is more useful information than just the name.
Yes, that does seem familiar. On that topic, shouldn't "(summoning sickness)" be something displayed in card text in the GUI?Mr.Chaos wrote:I missed this earlier, but this is also the way I place equipment and enchantments under my cards.Rob Cashwalker wrote:when playing paper magic, I like to see the equipment's text box under the creature's text box... so it reads top-down, and we can all see what the effect is, which is more useful information than just the name.
The more "tournament minded" players usually laugh at me for doing it, but I prefer seeing the actual info of the card over it's name.
I also like the idea of a single token card with just a number. It would clean up the board a lot!
Maybe make that 2 tokens though.
1 for tokens with summoning sickness and 1 for tokens without summoning sickness.
Well, for numbers under ~20, it shouldn't be a problem just clicking on the numbered token n times( which should add "(attacking)" to card text, moving the top one that you just clicked on into a separate pile), and for more, maybe "attack with all?" or "type in a number to attack with" popup?It would mean you'd need a way to select the number of tokens to attack.
So when you select atackers and click the token with the number, you get a pop up box that ask you to input a number, rather than clicking 2.465.862 tokens separately.
(you would need a new mouse every other game I think.And forced rest periods for an overworked finger.
)