Re: New constructed game screen for N players
Have just added notification from DeckChooser to update text on matching player's "choose deck" button.
Hope that is what Marc was asking for.
Hope that is what Marc was asking for.
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Thanks Max! That is indeed what I wanted. I also added the name generation, so for phase 1 completion is setting up the avatar selection.Max mtg wrote:Have just added notification from DeckChooser to update text on matching player's "choose deck" button.
Hope that is what Marc was asking for.
I'm planning on fixing that layout issue when I go and tweak the padding.moomarc wrote:@ Dan: Great work. All seems to be good.
@ Agetian: The growing panels is a known problem. It has to do with the MigLayout trying to grow everything properly. I think I just have a few too many push and grow constraints in there confusing things, but I haven't been able to sort it out yet. I tried to force a 50/50 split for the two panels, but obviously did something wrong. Anyway, I'll keep tryiing to improve things as I go along.
How's this?Max mtg wrote:Some padding between the two main columns is needed, as well as background highlighting for the currently active player.
I agree. Looking good, Dan. Also, thanks for little bits of refactoring you did, in particular the change to the scroll pane, and then for fixing up my listeners and adapters. I tried, but I could only work out so much. Hope the file wasn't too difficult to navigate. I did try to keep related things near each other to make it easier for anyone else to look through.Max mtg wrote:This padding looks better
I've removed the last two console messages that were still left in there from early work.Max mtg wrote:Remove messages like "Focus changed to player 3" from console.
I'm having a look at the inactive player tab colors and came across some other configurations that work quite well across almost all the skins:Max mtg wrote:See what it looks like on brighter skins, and in minimal window size.
I think it still has a place. Some people like to build decks outside of quest mode to try out in usual constructed before they risk their win/loss record in the actual quest. It basically acts as additional format filters, so in my opinion it can be left in there.Max mtg wrote:Filters -> Add -> Quest World - does make any sense for custom user decks?
I've fixed quest decks to show color and card count, and I've fixed it so it's at least usable even at the minimum 800x600 resolution using horizontal scroll buttons, like so:Max mtg wrote:This padding looks better
Remove messages like "Focus changed to player 3" from console.
See what it looks like on brighter skins, and in minimal window size.
Filters -> Add -> Quest World - does make any sense for custom user decks?
Quest opponents' decks don't show color and number of cards.