Page 1 of 2

Some easy cards with spDamageCP/spDamageP

PostPosted: 28 Jun 2009, 16:35
by Sloth
Here are some cards that can be added to cards.txt without further ado:

Code: Select all
Zap
2 R
Instant
no text
spDamageCP:1
Cantrip

Searing Flesh
6 R
Sorcery
no text
spDamageP:7

Flame Jet
1 R
Sorcery
no text
spDamageP:3
Cycling:2

Ember Shot
6 R
Instant
no text
spDamageCP:3
Cantrip

Burning Fields
4 R
Sorcery
no text
spDamageP:5
And I tried the keyword Cantrip in the game and it worked just fine.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 30 Jun 2009, 11:04
by Chris H.
Sloth wrote:Here are some cards that can be added to cards.txt without further ado:

And I tried the keyword Cantrip in the game and it worked just fine.
Thank you, Sloth for your time and effort. We appreciate it. :)

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 30 Jun 2009, 11:49
by Sloth
I just realized that Burning Fields and Searing Flesh are not 100% accurate because the cards say opponent and not player, but the other 3 are OK.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 01 Jul 2009, 07:44
by Sloth
So it seems that Zap, Flame Jet and Ember Shot are also not OK, because the additional keyword Cantrip/Cycling is not displayed. I'm sorry, I should have tested them more.

I also tried using Cantrip on creatures, where the keyword is displayed even with other keywords present, but then the problem is that it is not a proper comes into play ability, but part of the resolution of the creature spell. I don't know if you are OK with that. Some creatures could be easely added.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 01 Jul 2009, 11:14
by Chris H.
Sloth wrote:So it seems that Zap, Flame Jet and Ember Shot are also not OK, because the additional keyword Cantrip/Cycling is not displayed. I'm sorry, I should have tested them more.

I also tried using Cantrip on creatures, where the keyword is displayed even with other keywords present, but then the problem is that it is not a proper comes into play ability, but part of the resolution of the creature spell. I don't know if you are OK with that. Some creatures could be easely added.
Flame Jet will require additional coding for the cycling ability to be active.

Ember Shot and Zap will be added. Dennis may be able to modify the cantrip keyword. I plan to submit the cards.txt entries for these two cards and will have them look like this (as a work around):

Code: Select all
Ember Shot
6 R
Instant
Draw a card.
spDamageCP:3
Cantrip

Zap
2 R
Instant
Draw a card.
spDamageCP:1
Cantrip
`

I replaced the "no text" string with the string "Draw a card." Granted, it is something of a hack but it works. :wink:

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 01 Jul 2009, 12:08
by Rob Cashwalker
Sloth wrote:So it seems that Zap, Flame Jet and Ember Shot are also not OK, because the additional keyword Cantrip/Cycling is not displayed. I'm sorry, I should have tested them more.

I also tried using Cantrip on creatures, where the keyword is displayed even with other keywords present, but then the problem is that it is not a proper comes into play ability, but part of the resolution of the creature spell. I don't know if you are OK with that. Some creatures could be easely added.
I'd prefer to keep it separate. Cantrip for spells, and the comes into play for permanents. I submitted the code, Dennis just has to add it.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 08:21
by DennisBergkamp
I've added it :) I made a few changes though, it will now use the stack whenever one of those creatures come into play.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 10:33
by Sloth
Does that mean that Elvish Visionary should now read:

Code: Select all
Elvish Visionary
1 G
Creature Elf Shaman
no text
1/1
Cantrip
or is there a new keyword for creatures?

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 10:59
by DennisBergkamp
Ah nope, it'll look like this:

Code: Select all
Elvish Visionary
1 G
Creature Elf Shaman
no text
1/1
When this card comes into play, draw a card.

Messenger Falcons
2 GU W
Creature Bird
no text
2/2
Flying
When this card comes into play, draw a card.

Wistful Selkie
GU GU GU
Creature Merfolk Wizard
no text
2/2
When this card comes into play, draw a card.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 11:04
by Sloth
Fair enough. Then the following creatures can be changed:

Code: Select all
Wall of Blossoms
1 G
Creature Wall
no text
0/4
Defender
When this card comes into play, draw a card.

Kavu Climber
3 G G
Creature Kavu
no text
3/3
When this card comes into play, draw a card.

Jungle Barrier
2 G U
Creature Plant Wall
no text
2/6
Defender
When this card comes into play, draw a card.
and the following can be added:

Code: Select all
Striped Bears
3 G
Creature Bear
no text
2/2
When this card comes into play, draw a card.

Merchant of Secrets
2 U
Creature Human Wizard
no text
1/1
When this card comes into play, draw a card.

Council of Advisors
2 U
Creature Human Advisor
no text
1/1
When this card comes into play, draw a card.

Carven Caryatid
1 G G
Creature Spirit
no text
2/5
Defender
When this card comes into play, draw a card.

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 14:09
by DennisBergkamp
Thanks, I'll modify and add them :)

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 03 Jul 2009, 22:33
by zerker2000
hmm...
Code: Select all
Mulldrifter
4 U
Creature Elemental
no text
2/2
When this card comes into play, draw a card.
When this card comes into play, draw a card.
Flying
:?:

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 04 Jul 2009, 03:31
by Rob Cashwalker
zerker2000 wrote:hmm...
Code: Select all
Mulldrifter
4 U
Creature Elemental
no text
2/2
When this card comes into play, draw a card.
When this card comes into play, draw a card.
Flying
:?:
Doesn't it still need the evoke code?

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 04 Jul 2009, 05:43
by zerker2000
Yes, I'm not saying completely delete it from CardFactory, I'm saying keyword that part of it (or keyword evoke, which I think shouldn't be hard).

Re: Some easy cards with spDamageCP/spDamageP

PostPosted: 04 Jul 2009, 07:43
by DennisBergkamp
I don't think that'll work though (we're not setting the comesIntoPlayCommand to draw two cards).