MTG Forge multiplayer development? Flash port?

Hello all,
I've just gotten in to MTG forge, and it is by far the nicest looking and smoothest mtg application I have seen, and I am really stoked that it's around.
That said, I'm sure this has been brought up before, but a quick search of these forums didn't bring up any results - I am wondering about multiplayer development. Has any work been done in this field? I'd really like to be able to play over the internet, but even simple LAN capabilities would be really neat. I realize that this is a pretty big task, especially in java (or at least I assume it is, my java experience isn't huge). If there's some work being done there, I'd love to jump in and see if I can make it happen. I'm a full time web developer, and although I don't have a ton of extra time on my hands, I'd love to see this thing go multiplayer, and can always use a personal project to work on when work is slow or stressful.
My only qualms with jumping in and building it from the ground up is, like I said, I'm not a java ninja. I suspect this would be pretty difficult to create, and If anyone has played with strategies for how it would be achieved, I'd love to hear them.
I figured that as this is my first post, I wouldn't clog up the forums with another thread, although maybe it should be broken out, but here's question 2:
Actionscript 3.0 is basically java nowadays, and I imagine many of the classes that forge uses could be substituted with flash versions. I'm also bringing this into the picture because I AM a actionscript ninja, and think this could be a really neat direction to take it, a purely online version. Cardpools could be community projects, and this would allow for expansions like user ratings, opponent matching when your buddies are too busy to play a game of mtg, and countless other cool ideas.
So the question, again, is has anyone thought about this? Anyone tried? Maybe someone out there has a good reason for me not to grab the source and start porting it over?
Lastly, I'd just like to figure out where this project stands with WOTC, and if any of the above mentioned ideas haven't happened because of legal issues. I could imagine the online version being pretty un-cool with wizards, especially if it used art, but we may figure out a way around that, maybe an AIR/Flash hybrid or something, so the images aren't stored on a server... basically if someone had a good idea of what's not allowed, it would be helpful.
I would love to get the flash version going, bur would probably have to keep it under wraps, or only distribute it for personal hosts, to avoid legal issues. No card pools, no ratings, as these would require it to be "public", which, if I understand correctly, is where the legal line is REALLY drawn.
I guess that sums up my novel of a post, thanks in advance for your ideas and help!
I've just gotten in to MTG forge, and it is by far the nicest looking and smoothest mtg application I have seen, and I am really stoked that it's around.
That said, I'm sure this has been brought up before, but a quick search of these forums didn't bring up any results - I am wondering about multiplayer development. Has any work been done in this field? I'd really like to be able to play over the internet, but even simple LAN capabilities would be really neat. I realize that this is a pretty big task, especially in java (or at least I assume it is, my java experience isn't huge). If there's some work being done there, I'd love to jump in and see if I can make it happen. I'm a full time web developer, and although I don't have a ton of extra time on my hands, I'd love to see this thing go multiplayer, and can always use a personal project to work on when work is slow or stressful.
My only qualms with jumping in and building it from the ground up is, like I said, I'm not a java ninja. I suspect this would be pretty difficult to create, and If anyone has played with strategies for how it would be achieved, I'd love to hear them.
I figured that as this is my first post, I wouldn't clog up the forums with another thread, although maybe it should be broken out, but here's question 2:
Actionscript 3.0 is basically java nowadays, and I imagine many of the classes that forge uses could be substituted with flash versions. I'm also bringing this into the picture because I AM a actionscript ninja, and think this could be a really neat direction to take it, a purely online version. Cardpools could be community projects, and this would allow for expansions like user ratings, opponent matching when your buddies are too busy to play a game of mtg, and countless other cool ideas.
So the question, again, is has anyone thought about this? Anyone tried? Maybe someone out there has a good reason for me not to grab the source and start porting it over?
Lastly, I'd just like to figure out where this project stands with WOTC, and if any of the above mentioned ideas haven't happened because of legal issues. I could imagine the online version being pretty un-cool with wizards, especially if it used art, but we may figure out a way around that, maybe an AIR/Flash hybrid or something, so the images aren't stored on a server... basically if someone had a good idea of what's not allowed, it would be helpful.
I would love to get the flash version going, bur would probably have to keep it under wraps, or only distribute it for personal hosts, to avoid legal issues. No card pools, no ratings, as these would require it to be "public", which, if I understand correctly, is where the legal line is REALLY drawn.
I guess that sums up my novel of a post, thanks in advance for your ideas and help!