Re: Keyword enhancement
*Necromancy*
I had to duplicate a little work to get back to a better state, but actually having a branch should mitigate that in the future. As noted it does not build because it is not quite yet at the point I last reported again.I think the CardKeywords system should work with the new stuff now though, and besides that it's mostly a copy-paste slog to move from strings to the (monolithic, I know) enum and instance class. The enum and Instance class may need a little bit of fat trimmed as well (having multiples of any parameter type is only necessary rarely, for instance) but I thought it better to be inclusive.
Also, I had to add a small hack to be able to launch in the first place, as the res folder can't be found otherwise.
ALSO, thanks to swordshine (and anyone else I might've missed :S ) for helping remove excess keywords.
I had to duplicate a little work to get back to a better state, but actually having a branch should mitigate that in the future. As noted it does not build because it is not quite yet at the point I last reported again.I think the CardKeywords system should work with the new stuff now though, and besides that it's mostly a copy-paste slog to move from strings to the (monolithic, I know) enum and instance class. The enum and Instance class may need a little bit of fat trimmed as well (having multiples of any parameter type is only necessary rarely, for instance) but I thought it better to be inclusive.
Also, I had to add a small hack to be able to launch in the first place, as the res folder can't be found otherwise.
ALSO, thanks to swordshine (and anyone else I might've missed :S ) for helping remove excess keywords.