Forge version 1.5.18
 Posted: 25 Apr 2014, 17:09
Posted: 25 Apr 2014, 17:09Tentative target release date: Friday May 09 2014.
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https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=14308
 Posted: 25 Apr 2014, 17:09
Posted: 25 Apr 2014, 17:09 Posted: 28 Apr 2014, 19:38
Posted: 28 Apr 2014, 19:38 Posted: 28 Apr 2014, 20:05
Posted: 28 Apr 2014, 20:05I'd say the important counters are: +1/+1, -1/-1, Loyalty, Charge. Those 4 should probably each have their own color. Any other counters can be a more general color as you mention. I think if you have more than like.. 999 of a specific counter, >999 should be adequate instead of accurate values. (Especially since those values are still available from the CardDetailPanel.)KrazyTheFox wrote:Green counters would be +1/+1, red would be -1/-1, and the current blue ones would be other counters (or maybe user-selectable colors?). The text would start large-ish and scale down to a minimum size to try to fit the number, but in the event that it can't, it would overflow as can be seen on the green counters.
 Posted: 28 Apr 2014, 21:41
Posted: 28 Apr 2014, 21:41
 Posted: 28 Apr 2014, 23:45
Posted: 28 Apr 2014, 23:45Good point. I've got a better idea, though. Anything >= 1000 will become something like "1k", "50k", "125m", "2b". That way you still get a general idea of the number of counters without taking up too much space.friarsol wrote:>999 should be adequate instead of accurate values. (Especially since those values are still available from the CardDetailPanel.)
I'm not sure I'll be able to avoid mana colors. The problem with using something like orange to signify +1/+1 counters is that red/orange are "warning" colors—people perceive them as being "problematic". I'd like counters that I (probably) don't want on my things to be clearly marked as such. Blue and green are more "everything's good" colors. The counters should also be easily distinguishable. If I have two things that are orange-ish in color, then when only one of them is on a permanent I control, it'll be harder to identify which one it is.mastroego wrote:If you'll forgive my intrusion in the dev area (I like to see what's in the works), I'd suggest to avoid mana colors.
 Posted: 29 Apr 2014, 05:32
Posted: 29 Apr 2014, 05:32 Posted: 01 May 2014, 02:33
Posted: 01 May 2014, 02:33The problem with multiple sizes/colors/symbols/etc is that there's a very limited amount of space for me to introduce new images without increasing the spritesheet size, which I'd like to avoid. It also adds an enormous amount of complexity to something that should probably be kept relatively simple. If you've got counters on something that isn't one of the common ones, then chances are that you know what they are. I like the idea, but I feel that having so many variations will do more harm than good.Marek14 wrote:I refer to my old post about counters, where I suggested colors and forms:
 Posted: 01 May 2014, 05:41
Posted: 01 May 2014, 05:41Couldn't the counters have their own picture files like cards/tokens?KrazyTheFox wrote:The problem with multiple sizes/colors/symbols/etc is that there's a very limited amount of space for me to introduce new images without increasing the spritesheet size, which I'd like to avoid. It also adds an enormous amount of complexity to something that should probably be kept relatively simple. If you've got counters on something that isn't one of the common ones, then chances are that you know what they are. I like the idea, but I feel that having so many variations will do more harm than good.Marek14 wrote:I refer to my old post about counters, where I suggested colors and forms:
I'm also thinking one more color should be introduced for level counters, as those are used somewhat frequently.
Here's the counters I've got so far:
 Posted: 01 May 2014, 05:54
Posted: 01 May 2014, 05:54 Posted: 01 May 2014, 07:10
Posted: 01 May 2014, 07:10 Posted: 01 May 2014, 14:16
Posted: 01 May 2014, 14:16Hanmac wrote:hey did someone messed with forge.sh the line ending?
downloaded from http://cardforge.org/releases/snapshots ... -SNAPSHOT/
it has windows line ending, and not unix style
 Posted: 01 May 2014, 15:41
Posted: 01 May 2014, 15:41Chris H. wrote:The forge.sh file in my Forge workspace is using the new line character and there is no carriage return character to be found in this file.
After doing a build and deploy to cardforge I checked the forge.sh file that is included in the forge archive. And found the carriage return character.
Something in the Maven goal that builds and deploys is causing this to happen. I do not know how to fix this myself.
 Posted: 03 May 2014, 22:35
Posted: 03 May 2014, 22:35 Posted: 12 May 2014, 09:03
Posted: 12 May 2014, 09:03 Posted: 12 May 2014, 19:48
Posted: 12 May 2014, 19:48