Here some remarks after playing many more quest drafts
- it is still an awesome addition
- thumbs up to those who created the draft modality (pick orders, deck construction, etc.), it is far from easy to win a tournament, if you're in the wrong colours, don't have a bomb or make some mistakes you'll lose (still curious to how Forge does handle drafts)
- the link with my quest is often weak though. The draft has very little to offer to quest deck development (except the first one), it''s more a fun side activity than a supporting modality
- a solution is to make it part of your campaign (i'll restrain myself this time from posting my usual suggestions on that

)
- a simple elegant solution could be a more interesing reward: if you win the tournament you may pick a rare from the draft format card pool. If you come in second you pick an uncommon. There is always a relevant card for your deck and it is fun to choose. Additionally a choice between 2 available drafts tournaments immediately become a relevant one
- core set drafts are imho less interesting because they offer similar draft formats, but make up a big part of the available tournaments, i wouldn't mind if they would shop up a bit less (or if you have more choice of tournaments)