Adding creatures to combat blocking
When adding creatures to the battlefield blocking (as ie. Brimaz does), the attacking player must immediately announce the order that creature will take in the pre-existing damage assignment order of the blocking creature (rule 509.6). This isn't yet implemented (causing also the bug mentioned here.
The attached patch implements this by asking the player to select the location of the new creature in the damage assignment order. The interface it uses isn't entirely suited for it, but afaik it's the only way to do it using pre-existing interface elements.
This any good? Could a dedicated interface element be implemented for this (or could it be done using existing elements), where you wouldn't have to click "cancel" to put the creature first?
The attached patch implements this by asking the player to select the location of the new creature in the damage assignment order. The interface it uses isn't entirely suited for it, but afaik it's the only way to do it using pre-existing interface elements.
This any good? Could a dedicated interface element be implemented for this (or could it be done using existing elements), where you wouldn't have to click "cancel" to put the creature first?
I'm not familiar with the crazy attack/block codes in Forge. IIRC, if this is fixed, some remaining cards with "Defined Blockers" might be implemented (Balduvian Warlord,