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Magic 2015 Spoiler Season

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Magic 2015 Spoiler Season

Postby torridus » 08 Jun 2014, 00:57

I didn't see a thread for this and the wiki is all set up, so...

http://www.slightlymagic.net/wiki/Forge_Upcoming

friarsol wrote:Same deal as normal, please update the Wiki with your claimed cards, don't claim too many cards at once. And make sure you test your cards before committing to the Branch. If you don't have commit privileges (and no one has done the card yet), you can post in this topic with the script and one of us will get to it.
The spoiled cards don't currently have numbers so I'm not sure how claiming them will work at the moment.
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Re: Magic 2015 Spoiler Season

Postby torridus » 08 Jun 2014, 02:15

I am currently coding (or have coded) the following cards, and will post the codes here when tested adequately. Then I'll add them to the wiki whenever the card numbers are spoiled.

R Chasm Skulker
C Coral Barrier
R Jallax, Master Polymorphogist
C Marked for Honor
C Meditation Puzzle
U Military Intelligence
U Paragon of Eternal Wilds
U Paragon of Fierce Defiance
U Paragon of Gathering Mists
U Paragon of New Dawns
U Paragon of Open Graves
U Quickling
U Reclamation Sage
C Seraph of the Masses
C Triplicate Spirits
C Void Snare

Chasm Skulker | Open
Code: Select all
Name:Chasm Skulker
ManaCost:2 U
Types:Creature Squid Horror
PT:1/1
T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on CARDNAME.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Squid | TokenTypes$ Creature,Squid | TokenOwner$ TriggeredCardController | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Islandwalk
SVar:X:TriggeredCard$CardCounters.P1P1
SVar:Picture:http://www.wizards.com/global/images/magic/general/chasm_skulker.jpg
Oracle:Whenever you draw a card, put a +1/+1 counter on CARDNAME.\nWhen Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
Coral Barrier | Open
Code: Select all
Name:Coral Barrier
ManaCost:2 U
Types:Creature Wall
PT:1/3
K:Defender
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 1/1 blue Squid creature token with Islandwalk onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Squid | TokenTypes$ Creature,Squid | TokenOwner$ TriggeredCardController | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Islandwalk
SVar:Picture:http://www.wizards.com/global/images/magic/general/coral_barrier.jpg
Marked for Honor | Open
Code: Select all
Name:Marked for Honor
ManaCost:3 W
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +2/+2 and has vigilance.
SVar:Picture:http://www.wizards.com/global/images/magic/general/marked_for_honor.jpg
Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has vigilance.
Meditation Puzzle | Open
Code: Select all
Name:Meditation Puzzle
ManaCost:3 W W
Types:Sorcery
K:Convoke
A:SP$ GainLife | Cost$ 3 W W | LifeAmount$ 8 | SpellDescription$ You gain 8 life.
SVar:Picture:http://www.wizards.com/global/images/magic/general/meditation_puzzle.jpg
Oracle:Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nYou gain 8 life.
Military Intelligence | Open
Code: Select all
Name:Military Intelligence
ManaCost:1 U
Types:Enchantment
T:Mode$ AttackersDeclared | Execute$ TrigDraw | CheckSVar$ OverwhelmInstinct | SVarCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
SVar:OverwhelmInstinct:Count$Valid Creature.attacking
SVar:Picture:http://www.wizards.com/global/images/magic/general/military_intelligence.jpg
Oracle:Whenever you attack with two or more creatures, draw a card.
Paragon of Eternal Wilds | Open
Code: Select all
Name:Paragon of Eternal Wilds
ManaCost:3 G
Types:Creature Human Warrior
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.
A:AB$ Pump | Cost$ G T | ValidTgts$ Creature.Green+Other+YouCtrl | TgtPrompt$ Select target green creature | KW$ Trample | SpellDescription$ Another target green creature you control gains trample until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_eternal wilds.jpg
Paragon of Fierce Defiance | Open
Code: Select all
Name:Paragon of Fierce Defiance
ManaCost:3 R
Types:Creature Human Warrior
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.
A:AB$ Pump | Cost$ R T | ValidTgts$ Creature.Red+Other+YouCtrl | TgtPrompt$ Select target red creature | KW$ Haste | SpellDescription$ Another target red creature you control gains haste until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_fierce_defiance.jpg
Paragon of Gathering Mists | Open
Code: Select all
Name:Paragon of Gathering Mists
ManaCost:3 U
Types:Creature Human Wizard
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.
A:AB$ Pump | Cost$ U T | ValidTgts$ Creature.Blue+Other+YouCtrl | TgtPrompt$ Select target blue creature | KW$ Flying | SpellDescription$ Another target blue creature you control gains flying until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_gathering_mists.jpg
Paragon of New Dawns | Open
Code: Select all
Name:Paragon of New Dawns
ManaCost:3 W
Types:Creature Human Soldier
PT:2/2
S:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.
A:AB$ Pump | Cost$ W T | ValidTgts$ Creature.White+Other+YouCtrl | TgtPrompt$ Select target white creature | KW$ Vigilance | SpellDescription$ Another target white creature you control gains vigilance until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_new_dawns.jpg
Paragon of Open Graves | Open
Code: Select all
Name:Paragon of Open Graves
ManaCost:3 B
Types:Creature Skeleton Warrior
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Black+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures you control get +1/+1.
A:AB$ Pump | Cost$ B T | ValidTgts$ Creature.Black+Other+YouCtrl | TgtPrompt$ Select target black creature | KW$ Deathtouch | SpellDescription$ Another target black creature you control gains deathtouch until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_open_graves.jpg
Quickling | Open
Code: Select all
Name:Quickling
ManaCost:1 U
Types:Creature Faerie Rogue
PT:2/2
K:Flying
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
SVar:TrigSacUnless:DB$ Sacrifice | Defined$ Self | UnlessCost$ Return<1/Creature.Other/other creature> | UnlessPayer$ You
SVar:NeedsToPlay:Creature.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/quickling.jpg
Reclamation Sage | Open
Code: Select all
Name:Reclamation Sage
ManaCost:2 G
Types:Creature Elf Shaman
PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.
SVar:Picture:http://www.wizards.com/global/images/magic/general/reclamation_sage.jpg
Seraph of the Masses | Open
Code: Select all
Name:Seraph of the Masses
ManaCost:5 W W
Types:Creature Angel
PT:*/*
K:Convoke
K:Flying
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.
SVar:X:Count$Valid Creature.YouCtrl
SVar:BuffedBy:Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/seraph_of_the_masses.jpg
Oracle:Convoke\nFlying\nSeraph of the Masses' power and toughness are each equal to the number of creatures you control.
Triplicate Spirits | Open
Code: Select all
Name:Triplicate Spirits
ManaCost:4 W W
Types:Sorcery
K:Convoke
A:SP$ Token | Cost$ 4 W W | TokenAmount$ 3 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/triplicate_spirits.jpg
Oracle:Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nPut three 1/1 white Spirit creature tokens with flying onto the battlefield.
Void Snare | Open
Code: Select all
Name:Void Snare
ManaCost:U
Types:Sorcery
A:SP$ ChangeZone | Cost$ U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.
SVar:Picture:http://www.wizards.com/global/images/magic/general/void_snare.jpg
Oracle:Return target nonland permanent to its owner's hand.
Last edited by torridus on 08 Jun 2014, 05:48, edited 1 time in total.
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Re: Magic 2015 Spoiler Season

Postby swordshine » 08 Jun 2014, 04:50

torridus wrote:I am currently coding (or have coded) the following cards, and will post the codes here when tested adequately. Then I'll add them to the wiki whenever the card numbers are spoiled.

R Chasm Skulker
C Coral Barrier
R Jallax, Master Polymorphogist
C Marked for Honor
C Meditation Puzzle
U Military Intelligence
U Paragon of Eternal Wilds
U Paragon of Fierce Defiance
U Paragon of Gathering Mists
U Paragon of New Dawns
U Paragon of Open Graves
U Quickling
U Reclamation Sage
C Seraph of the Masses
C Triplicate Spirits
C Void Snare
You may add them to the wiki. When the collection numbers are spoiled, just move them to the right place.
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Re: Magic 2015 Spoiler Season

Postby swordshine » 13 Jun 2014, 14:29

@torridus, Jallax, Master Polymorphogist is missing.
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Re: Magic 2015 Spoiler Season

Postby torridus » 20 Jun 2014, 05:06

swordshine wrote:@torridus, Jallax, Master Polymorphogist is missing.
My first iteration of the code didn't work as expected, so I recoded the card and haven't had a solid opportunity to test it yet. I'll add Jallax to this thread whenever I've made sure the card works properly.
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Re: Magic 2015 Spoiler Season

Postby friarsol » 02 Jul 2014, 15:52

Ok, it looks like multiple activations of The Chain Veil (http://mythicspoiler.com/m15/cards/thechainveil.html) do not stack according to this L3 (and monopoly fan) https://twitter.com/mtgRikipedia/status ... 7210274816

I really want to see the FAQ on this card, since I'm curious how the interaction of the Veil works with Planeswalkers whose loyalty ability you haven't activated before the Veil is activated.

This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth

This scenario isn't?
1. Activate The Chain Veil
2. Activate Elspeth
3. Activate Elspeth(?)

This scenario is not ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth
4. Untap/flicker The Chain Veil. Then Activate.
5. Activate Elspeth

Edit: Ok and now a reversal https://twitter.com/mtgRikipedia/status ... 3901640705
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Re: Magic 2015 Spoiler Season

Postby Marek14 » 02 Jul 2014, 20:23

Yes, they should really post the relevant FAQ section for that card. They did it in the past, but they might have thought a rules section wouldn't fit in Uncharted Realms article...
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Re: Magic 2015 Spoiler Season

Postby Xitax » 03 Jul 2014, 00:29

I thought that card was pretty obvious and clearly worded. Each time you activate it you get one more planeswalker activation per walker.

This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth

This scenario is not ok: The card makes it so that after activation each planeswalker has one more chance this turn to use an ability. It doesn't care if the planeswalker has used an ability once, twice or even not at all.
1. Activate The Chain Veil
2. Activate Elspeth
3. Activate Elspeth(no)

This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth
4. Untap/flicker The Chain Veil. Then Activate.
5. Activate Elspeth

I would have been upset if the official word had come out any other way because that's what the card says.
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Re: Magic 2015 Spoiler Season

Postby Marek14 » 03 Jul 2014, 05:02

As far as I know, Tabak's rulings allows even for scenario 2. He specifically said that even this scenario is ok:

1. Activate The Chain Veil
2. Cast Elspeth
3. Activate Elspeth
4. Activate Elspeth

The reason is probably that The Chain Veil sets up an effect that allows you to activate the planeswalker, but if you still have your normal one-per-turn activation left, you can activate it with this and save the "effect activation" for later.
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Re: Magic 2015 Spoiler Season

Postby swordshine » 03 Jul 2014, 14:27

Marek14 wrote:As far as I know, Tabak's rulings allows even for scenario 2. He specifically said that even this scenario is ok:

1. Activate The Chain Veil
2. Cast Elspeth
3. Activate Elspeth
4. Activate Elspeth

The reason is probably that The Chain Veil sets up an effect that allows you to activate the planeswalker, but if you still have your normal one-per-turn activation left, you can activate it with this and save the "effect activation" for later.
Tabak's rulings looks quite easy to implement. Anyway, let's wait for the release notes.
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Re: Magic 2015 Spoiler Season

Postby Marek14 » 04 Jul 2014, 05:11

Full set in Card Gallery now :)

BTW, the wiki page for implemented cards only goes to 269 -- will you also add the 15 extra cards that don't appear in boosters? (http://archive.wizards.com/Magic/magazi ... rcana/1515)
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Re: Magic 2015 Spoiler Season

Postby swordshine » 04 Jul 2014, 07:55

Marek14 wrote:Full set in Card Gallery now :)

BTW, the wiki page for implemented cards only goes to 269 -- will you also add the 15 extra cards that don't appear in boosters? (http://archive.wizards.com/Magic/magazi ... rcana/1515)
Extra cards are reprinted cards. They've been scripted.
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Re: Magic 2015 Spoiler Season

Postby Marek14 » 04 Jul 2014, 09:13

Yeah, I was just worried since they weren't shown on page with other reprints.
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Re: Magic 2015 Spoiler Season

Postby swordshine » 06 Jul 2014, 04:10

Who is mareksison? Spectra Ward and The Chain Veil definitely need additional codes.
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Re: Magic 2015 Spoiler Season

Postby swordshine » 07 Jul 2014, 06:15

swordshine wrote:Who is mareksison? Spectra Ward and The Chain Veil definitely need additional codes.
Viewing profile - mareksison
Joined:03 Jul 2014, 15:20
Last visited:04 Jul 2014, 12:06
Looks like he never comes back. I think we should cleanup the wiki.
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