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				Magic 2015 Spoiler Season
				
Posted: 
08 Jun 2014, 00:57by torridus
				I didn't see a thread for this and the wiki is all set up, so...
http://www.slightlymagic.net/wiki/Forge_Upcomingfriarsol wrote:Same deal as normal, please update the Wiki with your claimed cards, don't claim too many cards at once. And make sure you test your cards before committing to the Branch. If you don't have commit privileges (and no one has done the card yet), you can post in this topic with the script and one of us will get to it.
The spoiled cards don't currently have numbers so I'm not sure how claiming them will work at the moment.
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
08 Jun 2014, 02:15by torridus
				I am currently coding (or have coded) the following cards, and will post the codes here when tested adequately. Then I'll add them to the wiki whenever the card numbers are spoiled.
R Chasm Skulker
C Coral Barrier
R Jallax, Master Polymorphogist
C Marked for Honor
C Meditation Puzzle
U Military Intelligence
U Paragon of Eternal Wilds
U Paragon of Fierce Defiance
U Paragon of Gathering Mists
U Paragon of New Dawns
U Paragon of Open Graves
U Quickling
U Reclamation Sage
C Seraph of the Masses
C Triplicate Spirits
C Void Snare
- Chasm Skulker | Open
- Code: Select all
- Name:Chasm Skulker
 ManaCost:2 U
 Types:Creature Squid Horror
 PT:1/1
 T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on CARDNAME.
 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on CARDNAME.
 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Squid | TokenTypes$ Creature,Squid | TokenOwner$ TriggeredCardController | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Islandwalk
 SVar:X:TriggeredCard$CardCounters.P1P1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/chasm_skulker.jpg
 Oracle:Whenever you draw a card, put a +1/+1 counter on CARDNAME.\nWhen Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
 
- Coral Barrier | Open
- Code: Select all
- Name:Coral Barrier
 ManaCost:2 U
 Types:Creature Wall
 PT:1/3
 K:Defender
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 1/1 blue Squid creature token with Islandwalk onto the battlefield.
 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Squid | TokenTypes$ Creature,Squid | TokenOwner$ TriggeredCardController | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Islandwalk
 SVar:Picture:http://www.wizards.com/global/images/magic/general/coral_barrier.jpg
 
- Marked for Honor | Open
- Code: Select all
- Name:Marked for Honor
 ManaCost:3 W
 Types:Enchantment Aura
 K:Enchant creature
 A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Pump
 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +2/+2 and has vigilance.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/marked_for_honor.jpg
 Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has vigilance.
 
- Meditation Puzzle | Open
- Code: Select all
- Name:Meditation Puzzle
 ManaCost:3 W W
 Types:Sorcery
 K:Convoke
 A:SP$ GainLife | Cost$ 3 W W | LifeAmount$ 8 | SpellDescription$ You gain 8 life.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/meditation_puzzle.jpg
 Oracle:Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nYou gain 8 life.
 
- Military Intelligence | Open
- Code: Select all
- Name:Military Intelligence
 ManaCost:1 U
 Types:Enchantment
 T:Mode$ AttackersDeclared | Execute$ TrigDraw | CheckSVar$ OverwhelmInstinct | SVarCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card.
 SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
 SVar:OverwhelmInstinct:Count$Valid Creature.attacking
 SVar:Picture:http://www.wizards.com/global/images/magic/general/military_intelligence.jpg
 Oracle:Whenever you attack with two or more creatures, draw a card.
 
- Paragon of Eternal Wilds | Open
- Code: Select all
- Name:Paragon of Eternal Wilds
 ManaCost:3 G
 Types:Creature Human Warrior
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.
 A:AB$ Pump | Cost$ G T | ValidTgts$ Creature.Green+Other+YouCtrl | TgtPrompt$ Select target green creature | KW$ Trample | SpellDescription$ Another target green creature you control gains trample until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_eternal wilds.jpg
 
- Paragon of Fierce Defiance | Open
- Code: Select all
- Name:Paragon of Fierce Defiance
 ManaCost:3 R
 Types:Creature Human Warrior
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.
 A:AB$ Pump | Cost$ R T | ValidTgts$ Creature.Red+Other+YouCtrl | TgtPrompt$ Select target red creature | KW$ Haste | SpellDescription$ Another target red creature you control gains haste until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_fierce_defiance.jpg
 
- Paragon of Gathering Mists | Open
- Code: Select all
- Name:Paragon of Gathering Mists
 ManaCost:3 U
 Types:Creature Human Wizard
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.
 A:AB$ Pump | Cost$ U T | ValidTgts$ Creature.Blue+Other+YouCtrl | TgtPrompt$ Select target blue creature | KW$ Flying | SpellDescription$ Another target blue creature you control gains flying until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_gathering_mists.jpg
 
- Paragon of New Dawns | Open
- Code: Select all
- Name:Paragon of New Dawns
 ManaCost:3 W
 Types:Creature Human Soldier
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.
 A:AB$ Pump | Cost$ W T | ValidTgts$ Creature.White+Other+YouCtrl | TgtPrompt$ Select target white creature | KW$ Vigilance | SpellDescription$ Another target white creature you control gains vigilance until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_new_dawns.jpg
 
- Paragon of Open Graves | Open
- Code: Select all
- Name:Paragon of Open Graves
 ManaCost:3 B
 Types:Creature Skeleton Warrior
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.Black+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures you control get +1/+1.
 A:AB$ Pump | Cost$ B T | ValidTgts$ Creature.Black+Other+YouCtrl | TgtPrompt$ Select target black creature | KW$ Deathtouch | SpellDescription$ Another target black creature you control gains deathtouch until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paragon_of_open_graves.jpg
 
- Quickling | Open
- Code: Select all
- Name:Quickling
 ManaCost:1 U
 Types:Creature Faerie Rogue
 PT:2/2
 K:Flying
 K:Flash
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
 SVar:TrigSacUnless:DB$ Sacrifice | Defined$ Self | UnlessCost$ Return<1/Creature.Other/other creature> | UnlessPayer$ You
 SVar:NeedsToPlay:Creature.YouCtrl
 SVar:Picture:http://www.wizards.com/global/images/magic/general/quickling.jpg
 
- Reclamation Sage | Open
- Code: Select all
- Name:Reclamation Sage
 ManaCost:2 G
 Types:Creature Elf Shaman
 PT:2/1
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.
 SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/reclamation_sage.jpg
 
- Seraph of the Masses | Open
- Code: Select all
- Name:Seraph of the Masses
 ManaCost:5 W W
 Types:Creature Angel
 PT:*/*
 K:Convoke
 K:Flying
 S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.
 SVar:X:Count$Valid Creature.YouCtrl
 SVar:BuffedBy:Creature
 SVar:Picture:http://www.wizards.com/global/images/magic/general/seraph_of_the_masses.jpg
 Oracle:Convoke\nFlying\nSeraph of the Masses' power and toughness are each equal to the number of creatures you control.
 
- Triplicate Spirits | Open
- Code: Select all
- Name:Triplicate Spirits
 ManaCost:4 W W
 Types:Sorcery
 K:Convoke
 A:SP$ Token | Cost$ 4 W W | TokenAmount$ 3 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/triplicate_spirits.jpg
 Oracle:Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nPut three 1/1 white Spirit creature tokens with flying onto the battlefield.
 
- Void Snare | Open
- Code: Select all
- Name:Void Snare
 ManaCost:U
 Types:Sorcery
 A:SP$ ChangeZone | Cost$ U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/void_snare.jpg
 Oracle:Return target nonland permanent to its owner's hand.
 
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
08 Jun 2014, 04:50by swordshine
				torridus wrote:I am currently coding (or have coded) the following cards, and will post the codes here when tested adequately. Then I'll add them to the wiki whenever the card numbers are spoiled.
R Chasm Skulker
C Coral Barrier
R Jallax, Master Polymorphogist
C Marked for Honor
C Meditation Puzzle
U Military Intelligence
U Paragon of Eternal Wilds
U Paragon of Fierce Defiance
U Paragon of Gathering Mists
U Paragon of New Dawns
U Paragon of Open Graves
U Quickling
U Reclamation Sage
C Seraph of the Masses
C Triplicate Spirits
C Void Snare
You may add them to the wiki. When the collection numbers are spoiled, just move them to the right place.
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
13 Jun 2014, 14:29by swordshine
				@torridus, Jallax, Master Polymorphogist is missing.
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
20 Jun 2014, 05:06by torridus
				swordshine wrote:@torridus, Jallax, Master Polymorphogist is missing.
My first iteration of the code didn't work as expected, so I recoded the card and haven't had a solid opportunity to test it yet. I'll add Jallax to this thread whenever I've made sure the card works properly.
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
02 Jul 2014, 15:52by friarsol
				Ok, it looks like multiple activations of The Chain Veil (
http://mythicspoiler.com/m15/cards/thechainveil.html) do not stack according to this L3 (and monopoly fan) 
https://twitter.com/mtgRikipedia/status ... 7210274816I really want to see the FAQ on this card, since I'm curious how the interaction of the Veil works with Planeswalkers whose loyalty ability you haven't activated before the Veil is activated.
This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth 
This scenario isn't?
1. Activate The Chain Veil
2. Activate Elspeth
3. Activate Elspeth(?)
This scenario is 
not ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth 
4. Untap/flicker The Chain Veil. Then Activate.
5. Activate Elspeth
Edit: Ok and now a reversal 
https://twitter.com/mtgRikipedia/status ... 3901640705 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
02 Jul 2014, 20:23by Marek14
				Yes, they should really post the relevant FAQ section for that card. They did it in the past, but they might have thought a rules section wouldn't fit in Uncharted Realms article...
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
03 Jul 2014, 00:29by Xitax
				I thought that card was pretty obvious and clearly worded.  Each time you activate it you get one more planeswalker activation per walker.
This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth 
This scenario is not ok: The card makes it so that after activation each planeswalker has one more chance this turn to use an ability.  It doesn't care if the planeswalker has used an ability once, twice or even not at all.
1. Activate The Chain Veil
2. Activate Elspeth
3. Activate Elspeth(no)
This scenario is ok.
1. Activate Elspeth
2. Activate The Chain Veil
3. Activate Elspeth
4. Untap/flicker The Chain Veil. Then Activate.
5. Activate Elspeth
I would have been upset if the official word had come out any other way because that's what the card says.
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
03 Jul 2014, 05:02by Marek14
				As far as I know, Tabak's rulings allows even for scenario 2. He specifically said that even this scenario is ok:
1. Activate The Chain Veil
2. Cast Elspeth
3. Activate Elspeth
4. Activate Elspeth
The reason is probably that The Chain Veil sets up an effect that allows you to activate the planeswalker, but if you still have your normal one-per-turn activation left, you can activate it with this and save the "effect activation" for later.
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
03 Jul 2014, 14:27by swordshine
				Marek14 wrote:As far as I know, Tabak's rulings allows even for scenario 2. He specifically said that even this scenario is ok:
1. Activate The Chain Veil
2. Cast Elspeth
3. Activate Elspeth
4. Activate Elspeth
The reason is probably that The Chain Veil sets up an effect that allows you to activate the planeswalker, but if you still have your normal one-per-turn activation left, you can activate it with this and save the "effect activation" for later.
Tabak's rulings looks quite easy to implement. Anyway, let's wait for the release notes.
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
04 Jul 2014, 05:11by Marek14
				Full set in Card Gallery now 

BTW, the wiki page for implemented cards only goes to 269 -- will you also add the 15 extra cards that don't appear in boosters? (
http://archive.wizards.com/Magic/magazi ... rcana/1515)
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
04 Jul 2014, 07:55by swordshine
				Extra cards are reprinted cards. They've been scripted.
 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
04 Jul 2014, 09:13by Marek14
				Yeah, I was just worried since they weren't shown on page with other reprints.
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
06 Jul 2014, 04:10by swordshine
				Who is mareksison? Spectra Ward and The Chain Veil definitely need additional codes.
			 
			
		
			
				Re: Magic 2015 Spoiler Season
				
Posted: 
07 Jul 2014, 06:15by swordshine
				swordshine wrote:Who is mareksison? Spectra Ward and The Chain Veil definitely need additional codes.
Viewing profile - mareksison
Joined:03 Jul 2014, 15:20
Last visited:04 Jul 2014, 12:06
Looks like he never comes back. I think we should cleanup the wiki.