New Game Mode Idea - Planar Conquest
So I've been itching to work on a new game mode that's exclusive to the mobile game (at least initially). I want it to be different than quest mode yet still offer a sense of adventure and progress. I also want it to capture some of what I loved about the original Shandalar game yet be updated to include more recent sets.
My current idea is to make a hexagon tile based game where you'd start out on a Magic plane (ex. Shandalar, Mirrodin, Ravnica) with the goal to conquer the plane. The plane would be divided into regions for the 5 colors of Magic, and each region would perhaps be further divided by the rarities of Magic, with Black bordered (Commons) tiles being easily accessible from your starting position, Silver bordered (Uncommon) tiles requiring you to first conquer some Black bordered tiles to reach, and Gold bordered (Rare) tiles requiring you to first conquer some Silver bordered tiles to reach. Your hero could move to any adjacent hexagon tile and attempt to conquer that tile by facing an opponent in a game (or match) of Magic, where that opponent's deck is determined based on the type of tile. When you conquer a tile by winning that game/match, you would unlock a certain number of cards from sets that take place in the current plane, with color and rarity determined by the type of tile. Those cards could then be used to enhance your deck.
To make things more interesting, you'd have the ability to travel to new planes as soon as you conquer a certain percentage of the current plane or alternatively reach designated tiles on the edge of the map. The end goal of the game would be to conquer all the planes and unlock every Magic card in Forge.
Another twist to this game mode idea is to mix in the popular Commander format by having your hero be a chosen legendary creature from your starting plane, and then your deck would be a commander deck with that creature as your general and your available cards being restricted accordingly. You'd then randomly face other legendary creatures as you conquer a plane, and after winning against those opponents those legends would offer to join you in your conquest, and you'd be able to use your unlocked cards to enhance the deck they played against you, and you could then move them around the map as another hero to conquer other areas or travel to new planes.
I'm also thinking of having the tiles apply certain static bonuses based on their color, such as Forest tiles giving all green creatures +1/+1. This will make conquering a color tile not present in your deck more difficult, while also providing incentive to not just play the same deck everywhere. I was also thinking of working Planechase cards into this somehow since that seems appropriate, though I'm not sure how at this moment.
I've actually already spent some time designing the 5 color tiles for the game. Here's a sneak peak:
Does this game mode idea sound interesting to people? I'd like some design input before I go and implement the whole thing. Particularly in terms of scaling the difficulty appropriately and ensuring the conquest stays interesting throughout. Also, alternative name suggestions to "Planar Conquest" are welcome if you have other ideas.
Thanks.
-Dan
My current idea is to make a hexagon tile based game where you'd start out on a Magic plane (ex. Shandalar, Mirrodin, Ravnica) with the goal to conquer the plane. The plane would be divided into regions for the 5 colors of Magic, and each region would perhaps be further divided by the rarities of Magic, with Black bordered (Commons) tiles being easily accessible from your starting position, Silver bordered (Uncommon) tiles requiring you to first conquer some Black bordered tiles to reach, and Gold bordered (Rare) tiles requiring you to first conquer some Silver bordered tiles to reach. Your hero could move to any adjacent hexagon tile and attempt to conquer that tile by facing an opponent in a game (or match) of Magic, where that opponent's deck is determined based on the type of tile. When you conquer a tile by winning that game/match, you would unlock a certain number of cards from sets that take place in the current plane, with color and rarity determined by the type of tile. Those cards could then be used to enhance your deck.
To make things more interesting, you'd have the ability to travel to new planes as soon as you conquer a certain percentage of the current plane or alternatively reach designated tiles on the edge of the map. The end goal of the game would be to conquer all the planes and unlock every Magic card in Forge.
Another twist to this game mode idea is to mix in the popular Commander format by having your hero be a chosen legendary creature from your starting plane, and then your deck would be a commander deck with that creature as your general and your available cards being restricted accordingly. You'd then randomly face other legendary creatures as you conquer a plane, and after winning against those opponents those legends would offer to join you in your conquest, and you'd be able to use your unlocked cards to enhance the deck they played against you, and you could then move them around the map as another hero to conquer other areas or travel to new planes.
I'm also thinking of having the tiles apply certain static bonuses based on their color, such as Forest tiles giving all green creatures +1/+1. This will make conquering a color tile not present in your deck more difficult, while also providing incentive to not just play the same deck everywhere. I was also thinking of working Planechase cards into this somehow since that seems appropriate, though I'm not sure how at this moment.
I've actually already spent some time designing the 5 color tiles for the game. Here's a sneak peak:
Does this game mode idea sound interesting to people? I'd like some design input before I go and implement the whole thing. Particularly in terms of scaling the difficulty appropriately and ensuring the conquest stays interesting throughout. Also, alternative name suggestions to "Planar Conquest" are welcome if you have other ideas.
Thanks.
-Dan