Some easy cards and corrections
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Some easy cards and corrections
by Sloth » 04 Aug 2009, 15:45
Again, I found some random cards that can be added to cards.txt without additional code:
I also found a number of functional reprints of spells already implemented in M10 like Divination and Essence Scatter. If you don't mind I'll make a list of the changes necessary to implement them. (Thy don't add much to the game, but if a new player wants to use them they might not know the originals).
Keep up the great work!
- Code: Select all
Trailblazer
2 G G
Instant
Target creature is unblockable this turn.
spPumpTgt:Unblockable
Infiltrate
U
Instant
Target creature is unblockable this turn.
spPumpTgt:Unblockable
Rappelling Scouts
2 W W
Creature Human Rebel Scout
no text
1/4
Flying
KPump 2 W:Protection from black
KPump 2 W:Protection from blue
KPump 2 W:Protection from green
KPump 2 W:Protection from red
KPump 2 W:Protection from white
Dragonstalker
4 W
Creature Bird Soldier
no text
3/3
Flying
Protection from Dragons
I also found a number of functional reprints of spells already implemented in M10 like Divination and Essence Scatter. If you don't mind I'll make a list of the changes necessary to implement them. (Thy don't add much to the game, but if a new player wants to use them they might not know the originals).
Keep up the great work!
-
Sloth - Programmer
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Re: Some easy cards and corrections
by mtgrares » 05 Aug 2009, 17:18
Reprints are fine, its not like they slow down the program or anything. There are so many generic 2/2 creatures that cost 3 (2G or 1WW or 2B) that it is just pathetic, lol, because they exist in all colors. The functional reprints usually have better artwork than the older stuff anyways.
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