Forge version 1.5.23
Tentative target release date: Friday August 1 2014.
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https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=14790
mana cost ... also does not make much senseWell, buyback CAN be used for spell on Isochron Scepter -- that it won't have any effect is another thing, but the cost can be paid, and since Mindslaver exists, there's really no argument that some option is so stupid noone would ever use itHanmac wrote:Spells copied by cards like Isochron Scepter should not have "Fuse" or "Buypack" available, the first does not work, and the second does not make sense
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using a spell with cascade or otherwise play/cast a spell without paying its manacost like Isochron Scepter use it on a spell that has Convoke, now Forge wants us to tap creatures to reducemana cost ... also does not make much sense
cost (with does not even work, i tested)
,
,
and
cards inside ... the deck list does show it as
, but
is only used as split mana without corresponding mana source ... might there be a way to disable the
in the display for the deck?
... but its difficult to select in the dialog for each of if its
or
... wouldnt two Drop downs or a connected slider be better?
or 
I've never even heard of this variant. Is it this one? http://www.channelfireball.com/articles ... attle-box/jestervlc wrote:Hi, I have been working on a possible BattleBox variant. To date, some aspects don't work as expected, because I am not that familiar with the code and how things are supposed to work, but at least the match is playable to a certain point. I'll keep fixing and polishing things.
Hmm.. I guess there's two main AI concerns with Mental Magic.drdev wrote:Speaking of adding new variants, I've been thinking I'd like to add Mental Magic as an available variant. I know I can handle this from a UI perspective and from a game logic perspective, but I'm not sure how doable this would be from an AI perspective.
Could somebody with more understanding of the AI perhaps comment?